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Button Pusher
ButtonPusher
Commits
b8e5215e
Commit
b8e5215e
authored
Jan 15, 2018
by
16이상민
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Plain Diff
Fixed an error not finding a constructor function.
Thanks to refactoring.
parent
540ef035
Changes
10
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Showing
10 changed files
with
19 additions
and
22 deletions
+19
-22
Clap.cs
Assets/MotionNotes/Clap.cs
+2
-2
Guard.cs
Assets/MotionNotes/Guard.cs
+2
-2
HandDown.cs
Assets/MotionNotes/HandDown.cs
+2
-2
HandUp.cs
Assets/MotionNotes/HandUp.cs
+2
-2
Headphone.cs
Assets/MotionNotes/Headphone.cs
+3
-4
Jesus.cs
Assets/MotionNotes/Jesus.cs
+2
-2
Jump.cs
Assets/MotionNotes/Jump.cs
+2
-2
OnTheTable.cs
Assets/MotionNotes/OnTheTable.cs
+2
-2
PushUp.cs
Assets/MotionNotes/PushUp.cs
+2
-2
CoordinateMapperManager.cs
Assets/Script/CoordinateMapperManager.cs
+0
-2
No files found.
Assets/MotionNotes/Clap.cs
View file @
b8e5215e
...
...
@@ -13,10 +13,10 @@ public class Clap : MotionNote
}
}
public
Clap
(
string
key
,
float
timing
)
:
base
(
timing
)
public
Clap
(
string
key
,
float
start
,
float
end
=
0f
)
:
this
(
start
,
end
)
{
}
public
Clap
(
float
timing
)
:
base
(
timing
)
public
Clap
(
float
start
,
float
end
=
0f
)
:
base
(
start
,
end
)
{
}
...
...
Assets/MotionNotes/Guard.cs
View file @
b8e5215e
...
...
@@ -18,7 +18,7 @@ public class Guard : MotionNote
}
}
public
Guard
(
string
key
,
float
timing
)
:
this
(
timing
)
public
Guard
(
string
key
,
float
start
,
float
end
=
0f
)
:
this
(
start
,
end
)
{
switch
(
key
)
{
...
...
@@ -48,7 +48,7 @@ public class Guard : MotionNote
break
;
}
}
public
Guard
(
float
timing
)
:
base
(
timing
)
public
Guard
(
float
start
,
float
end
=
0f
)
:
base
(
start
,
end
)
{
}
...
...
Assets/MotionNotes/HandDown.cs
View file @
b8e5215e
...
...
@@ -18,7 +18,7 @@ public class HandDown : MotionNote
}
}
public
HandDown
(
string
key
,
float
timing
)
:
this
(
timing
)
public
HandDown
(
string
key
,
float
start
,
float
end
=
0f
)
:
this
(
start
,
end
)
{
switch
(
key
)
{
...
...
@@ -39,7 +39,7 @@ public class HandDown : MotionNote
break
;
}
}
public
HandDown
(
float
timing
)
:
base
(
timing
)
public
HandDown
(
float
start
,
float
end
=
0f
)
:
base
(
start
,
end
)
{
}
...
...
Assets/MotionNotes/HandUp.cs
View file @
b8e5215e
...
...
@@ -18,7 +18,7 @@ public class HandUp : MotionNote
}
}
public
HandUp
(
string
key
,
float
timing
)
:
this
(
timing
)
public
HandUp
(
string
key
,
float
start
,
float
end
=
0f
)
:
this
(
start
,
end
)
{
switch
(
key
)
{
...
...
@@ -39,7 +39,7 @@ public class HandUp : MotionNote
break
;
}
}
public
HandUp
(
float
timing
)
:
base
(
timing
)
public
HandUp
(
float
start
,
float
end
=
0f
)
:
base
(
start
,
end
)
{
}
...
...
Assets/MotionNotes/Headphone.cs
View file @
b8e5215e
...
...
@@ -18,7 +18,7 @@ public class Headphone : MotionNote
}
}
public
Headphone
(
string
key
,
float
timing
)
:
this
(
timing
)
public
Headphone
(
string
key
,
float
start
,
float
end
=
0f
)
:
this
(
start
,
end
)
{
switch
(
key
)
{
...
...
@@ -39,9 +39,8 @@ public class Headphone : MotionNote
break
;
}
}
public
Headphone
(
float
timing
)
:
base
(
timing
)
{
}
public
Headphone
(
float
start
,
float
end
=
0f
)
:
base
(
start
,
end
)
{
}
public
override
void
Checkpoint
()
{
...
...
Assets/MotionNotes/Jesus.cs
View file @
b8e5215e
...
...
@@ -13,10 +13,10 @@ public class Jesus : MotionNote
}
}
public
Jesus
(
string
key
,
float
timing
)
:
this
(
timing
)
public
Jesus
(
string
key
,
float
start
,
float
end
=
0f
)
:
this
(
start
,
end
)
{
}
public
Jesus
(
float
timing
)
:
base
(
timing
)
public
Jesus
(
float
start
,
float
end
=
0f
)
:
base
(
start
,
end
)
{
}
...
...
Assets/MotionNotes/Jump.cs
View file @
b8e5215e
...
...
@@ -13,10 +13,10 @@ public class Jump : MotionNote
}
}
public
Jump
(
string
key
,
float
timing
)
:
this
(
timing
)
public
Jump
(
string
key
,
float
start
,
float
end
=
0f
)
:
this
(
start
,
end
)
{
}
public
Jump
(
float
timing
)
:
base
(
timing
)
public
Jump
(
float
start
,
float
end
=
0f
)
:
base
(
start
,
end
)
{
}
...
...
Assets/MotionNotes/OnTheTable.cs
View file @
b8e5215e
...
...
@@ -13,10 +13,10 @@ public class OnTheTable : MotionNote
}
}
public
OnTheTable
(
string
key
,
float
timing
)
:
this
(
timing
)
public
OnTheTable
(
string
key
,
float
start
,
float
end
=
0f
)
:
this
(
start
,
end
)
{
}
public
OnTheTable
(
float
timing
)
:
base
(
timing
)
public
OnTheTable
(
float
start
,
float
end
=
0f
)
:
base
(
start
,
end
)
{
}
...
...
Assets/MotionNotes/PushUp.cs
View file @
b8e5215e
...
...
@@ -18,7 +18,7 @@ public class PushUp : MotionNote
}
}
public
PushUp
(
string
key
,
float
timing
)
:
this
(
timing
)
public
PushUp
(
string
key
,
float
start
,
float
end
=
0f
)
:
this
(
start
,
end
)
{
switch
(
key
)
{
...
...
@@ -42,7 +42,7 @@ public class PushUp : MotionNote
break
;
}
}
public
PushUp
(
float
timing
)
:
base
(
timing
)
public
PushUp
(
float
start
,
float
end
=
0f
)
:
base
(
start
,
end
)
{
}
...
...
Assets/Script/CoordinateMapperManager.cs
View file @
b8e5215e
...
...
@@ -304,7 +304,6 @@ namespace KinectModule
public
class
RealMultiSourceFrame
:
IMultiSourceFrame
{
MultiSourceFrame
_SourceFrame
;
RealColorFrame
_ColorFrame
;
RealBodyIndexFrame
_BodyIndexFrame
;
RealDepthFrame
_DepthFrame
;
...
...
@@ -321,7 +320,6 @@ namespace KinectModule
public
RealMultiSourceFrame
(
MultiSourceFrame
sourceFrame
)
{
_SourceFrame
=
sourceFrame
;
_ColorFrame
=
new
RealColorFrame
(
sourceFrame
.
ColorFrameReference
.
AcquireFrame
());
_BodyIndexFrame
=
new
RealBodyIndexFrame
(
sourceFrame
.
BodyIndexFrameReference
.
AcquireFrame
());
_DepthFrame
=
new
RealDepthFrame
(
sourceFrame
.
DepthFrameReference
.
AcquireFrame
());
...
...
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