Commit a38f2b6c authored by 16이상민's avatar 16이상민

Fixed an issue that prevented importing Kinect Frame

parent ed3a1d8e
using NUnit.Framework;
using KinectModule;
using Windows.Kinect;
using KinectModule;
public class KinectAccessManagerTests
{
......
using NUnit.Framework;
using Windows.Kinect;
using KinectModule;
using System.Linq;
using System;
using System.Collections.Generic;
using KinectModule;
// To test the update function and the updated buffer, you need a stub for the source frame class.
......
......@@ -37,4 +37,4 @@ Material:
m_Floats:
- _Cutoff: 0
m_Colors:
- _Color: {r: 0, g: 1, b: 0, a: 1}
- _Color: {r: 0, g: 1, b: 0, a: 0}
......@@ -187,9 +187,8 @@ GameObject:
m_Component:
- component: {fileID: 750753103}
- component: {fileID: 750753108}
- component: {fileID: 750753104}
m_Layer: 5
m_Name: tmpManagers
m_Name: InGameManagers
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
......@@ -213,7 +212,7 @@ RectTransform:
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &750753104
--- !u!114 &750753108
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
......@@ -221,21 +220,54 @@ MonoBehaviour:
m_GameObject: {fileID: 750753102}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a9d22e7eb4921ca47b18c68e43c0eb6e, type: 3}
m_Script: {fileID: 11500000, guid: 397b5aecede4d754abd2fba781e08f97, type: 3}
m_Name:
m_EditorClassIdentifier:
defaultSound: {fileID: 0}
--- !u!114 &750753108
--- !u!1 &1026530465
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 1026530467}
- component: {fileID: 1026530466}
m_Layer: 5
m_Name: GameManager
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1026530466
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 750753102}
m_GameObject: {fileID: 1026530465}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 397b5aecede4d754abd2fba781e08f97, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!224 &1026530467
RectTransform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1026530465}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &1217935565
GameObject:
m_ObjectHideFlags: 0
......
This diff is collapsed.
......@@ -35,6 +35,8 @@ GraphicsSettings:
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
type: 0}
......
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