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9d2c6c23
Commit
9d2c6c23
authored
Aug 25, 2017
by
16서원빈
Browse files
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Plain Diff
Motion note WIP
parent
da247e49
Changes
23
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Showing
23 changed files
with
573 additions
and
22 deletions
+573
-22
BU.png
Assets/MotionNotes/BU.png
+0
-0
BU.png.meta
Assets/MotionNotes/BU.png.meta
+122
-0
BUT.jpg
Assets/MotionNotes/BUT.jpg
+0
-0
BUT.jpg.meta
Assets/MotionNotes/BUT.jpg.meta
+74
-0
Clap.cs
Assets/MotionNotes/Clap.cs
+14
-5
Guard.cs
Assets/MotionNotes/Guard.cs
+5
-0
Jump.cs
Assets/MotionNotes/Jump.cs
+5
-0
Piano.cs
Assets/MotionNotes/Piano.cs
+5
-0
PushUp.cs
Assets/MotionNotes/PushUp.cs
+5
-0
Motion Sample Display.prefab
Assets/Resources/Motion Sample Display.prefab
+201
-0
Motion Sample Display.prefab.meta
Assets/Resources/Motion Sample Display.prefab.meta
+9
-0
InGame.unity
Assets/Scene/InGame.unity
+1
-1
GameManager.cs
Assets/Script/GameManager.cs
+1
-1
InputManager.cs
Assets/Script/InputManager.cs
+1
-3
JudgeManager.cs
Assets/Script/JudgeManager.cs
+25
-4
MotionNote.cs
Assets/Script/MotionNote.cs
+7
-4
MotionSampleDisplay.cs
Assets/Script/MotionSampleDisplay.cs
+40
-0
MotionSampleDisplay.cs.meta
Assets/Script/MotionSampleDisplay.cs.meta
+12
-0
Tutorial.meta
Assets/Tracks/Tutorial.meta
+9
-0
test.bpe
Assets/Tracks/Tutorial/test.bpe
+15
-0
test.bpe.meta
Assets/Tracks/Tutorial/test.bpe.meta
+3
-2
test2.bpe
Assets/Tracks/Tutorial/test2.bpe
+16
-0
test2.bpe.meta
Assets/Tracks/Tutorial/test2.bpe.meta
+3
-2
No files found.
Assets/MotionNotes/BU.png
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View file @
9d2c6c23
7.6 KB
Assets/MotionNotes/BU.png.meta
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Assets/MotionNotes/BUT.jpg
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View file @
9d2c6c23
104 KB
Assets/MotionNotes/BUT.jpg.meta
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9d2c6c23
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Assets/MotionNotes/Clap.cs
View file @
9d2c6c23
...
...
@@ -4,7 +4,7 @@ using UnityEngine;
public
class
Clap
:
MotionNote
{
private
static
Sprite
image
=
LoadNewSprite
(
""
);
private
static
Sprite
image
=
LoadNewSprite
(
"
Assets/MotionNotes/BU.png
"
);
public
override
Sprite
Image
{
get
...
...
@@ -22,14 +22,23 @@ public class Clap : MotionNote
public
override
IEnumerator
Checkpoint
()
{
var
motionState
=
InputManager
.
Instance
.
CurrentMotionState
;
var
motion
=
motionState
;
var
motion
=
InputManager
.
Instance
.
CurrentMotionState
;
while
(
motion
!=
MotionState
.
CLAP_PREPARE
)
while
(
(
motion
&
MotionState
.
CLAP_PREPARE
)
==
0
)
yield
return
null
;
Activat
ed
=
true
;
IsCheck
ed
=
true
;
yield
break
;
}
public
override
bool
FinalJudgeAction
()
{
var
motion
=
InputManager
.
Instance
.
CurrentMotionState
;
if
((
motion
&
MotionState
.
CLAP_DONE
)
!=
0
)
return
true
;
return
false
;
}
}
Assets/MotionNotes/Guard.cs
View file @
9d2c6c23
...
...
@@ -47,4 +47,9 @@ public class Guard : MotionNote
yield
break
;
}
public
override
bool
FinalJudgeAction
()
{
throw
new
NotImplementedException
();
}
}
Assets/MotionNotes/Jump.cs
View file @
9d2c6c23
...
...
@@ -32,4 +32,9 @@ public class Jump : MotionNote
yield
break
;
}
public
override
bool
FinalJudgeAction
()
{
throw
new
NotImplementedException
();
}
}
Assets/MotionNotes/Piano.cs
View file @
9d2c6c23
...
...
@@ -47,4 +47,9 @@ public class Piano : MotionNote
yield
break
;
}
public
override
bool
FinalJudgeAction
()
{
throw
new
NotImplementedException
();
}
}
Assets/MotionNotes/PushUp.cs
View file @
9d2c6c23
...
...
@@ -47,4 +47,9 @@ public class PushUp : MotionNote
yield
break
;
}
public
override
bool
FinalJudgeAction
()
{
throw
new
NotImplementedException
();
}
}
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9d2c6c23
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9d2c6c23
...
...
@@ -15,7 +15,7 @@ public class GameManager : MonoBehaviour {
as
GameManager
;
instance
.
CurrentTrack
=
new
TrackInfo
(
"Assets/Tracks/T
utorial/tutorial1
.bpe"
);
=
new
TrackInfo
(
"Assets/Tracks/T
est/Test
.bpe"
);
}
return
instance
;
...
...
Assets/Script/InputManager.cs
View file @
9d2c6c23
...
...
@@ -22,12 +22,10 @@ public class InputManager : MonoBehaviour {
}
}
private
KeyCode
theButton
=
KeyCode
.
Space
|
KeyCode
.
Joystick1Button0
;
private
bool
IsButtonDownPrev
{
get
;
set
;
}
private
bool
IsButtonDown
{
get
{
return
Input
.
GetKey
(
theButton
);
}
get
{
return
Input
.
GetKey
(
KeyCode
.
Space
)
||
Input
.
GetKey
(
KeyCode
.
Joystick1Button0
);
}
}
public
MotionState
CurrentMotionState
{
get
;
set
;
}
...
...
Assets/Script/JudgeManager.cs
View file @
9d2c6c23
...
...
@@ -29,10 +29,14 @@ public class JudgeManager : MonoBehaviour
private
GameObject
motionGuage
;
private
GameObject
judgeText
;
private
GameObject
motionSampleDisplayPrefab
;
private
Vector3
initialPos
;
private
float
elapsedTime
=
0
;
private
List
<
MotionNote
>
activatedNotes
;
private
float
MsPerBeat
{
get
...
...
@@ -59,10 +63,14 @@ public class JudgeManager : MonoBehaviour
judgeText
=
GameObject
.
Find
(
"Judge"
);
motionGuage
=
GameObject
.
Find
(
"Motion Guage"
);
motionSampleDisplayPrefab
=
Resources
.
Load
(
"Motion Sample Display"
)
as
GameObject
;
initialPos
=
offset
.
transform
.
position
;
judgeText
.
SetActive
(
false
);
motionGuage
.
transform
.
parent
.
gameObject
.
SetActive
(
false
);
activatedNotes
=
new
List
<
MotionNote
>();
LoadNotes
(
GameManager
.
Instance
.
CurrentTrack
.
Notes
);
}
...
...
@@ -134,12 +142,25 @@ public class JudgeManager : MonoBehaviour
GameObject
smo
=
smobj
.
transform
.
GetChild
(
0
).
gameObject
;
MotionNote
smnote
=
(
MotionNote
)
smo
.
GetComponent
<
Note
.
Controller
>().
Instance
;
smnote
.
Checkpoint
();
if
(!
smnote
.
Activated
&&
elapsedTime
>=
(
smnote
.
StartTiming
-
MsPerBeat
))
{
GameObject
motionSample
=
Instantiate
(
motionSampleDisplayPrefab
);
MotionSampleDisplay
msd
=
motionSample
.
GetComponent
<
MotionSampleDisplay
>();
msd
.
sprite
=
smnote
.
Image
;
msd
.
timeout
=
MsPerBeat
;
smnote
.
Activated
=
true
;
smnote
.
MotionSampleDisplay
=
msd
;
activatedNotes
.
Add
(
smnote
);
}
if
(
smnote
.
Activated
)
foreach
(
MotionNote
note
in
activatedNotes
)
{
SetJudge
(
Judge
.
TestJudge
(
smnote
,
timing
));
DeactivateNote
(
smnote
);
if
(
note
.
MotionSampleDisplay
==
null
)
{
SetJudge
(
Judge
.
TestJudge
(
note
,
timing
));
activatedNotes
.
Remove
(
note
);
DeactivateNote
(
note
);
}
}
})();
...
...
Assets/Script/MotionNote.cs
View file @
9d2c6c23
...
...
@@ -14,6 +14,11 @@ public abstract class MotionNote : Note
:
this
(
start
,
end
)
{
}
public
abstract
IEnumerator
Checkpoint
();
public
abstract
bool
FinalJudgeAction
();
public
bool
IsChecked
{
get
;
protected
set
;
}
public
MotionSampleDisplay
MotionSampleDisplay
{
get
;
set
;
}
public
static
readonly
Dictionary
<
string
,
Type
>
keymap
=
new
Dictionary
<
string
,
Type
>
...
...
@@ -43,7 +48,7 @@ public abstract class MotionNote : Note
{
"RL"
,
typeof
(
Guard
)
},
// Long motion
{
"BU"
,
typeof
(
Guard
)
},
{
"BU"
,
typeof
(
Clap
)
},
{
"LU"
,
typeof
(
Guard
)
},
{
"RU"
,
typeof
(
Guard
)
},
...
...
@@ -62,8 +67,6 @@ public abstract class MotionNote : Note
protected
static
Sprite
LoadNewSprite
(
string
FilePath
,
float
PixelsPerUnit
=
100.0f
)
{
return
null
;
Sprite
NewSprite
=
new
Sprite
();
Texture2D
SpriteTexture
=
LoadTexture
(
FilePath
);
...
...
@@ -72,7 +75,7 @@ public abstract class MotionNote : Note
NewSprite
=
Sprite
.
Create
(
SpriteTexture
,
new
Rect
(
0
,
0
,
SpriteTexture
.
width
,
SpriteTexture
.
height
),
new
Vector2
(
0
,
0
),
PixelsPerUnit
);
new
Vector2
(
0
.5f
,
0.5f
),
PixelsPerUnit
);
return
NewSprite
;
}
...
...
Assets/Script/MotionSampleDisplay.cs
0 → 100644
View file @
9d2c6c23
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
MotionSampleDisplay
:
MonoBehaviour
{
[
SerializeField
]
GameObject
left
,
right
;
public
Sprite
sprite
;
public
float
timeout
;
public
MotionNote
caller
;
private
float
elapsedTime
;
private
float
parameter
;
// Use this for initialization
void
Start
()
{
elapsedTime
=
0f
;
parameter
=
0f
;
left
.
GetComponent
<
SpriteRenderer
>().
sprite
=
sprite
;
right
.
GetComponent
<
SpriteRenderer
>().
sprite
=
sprite
;
}
// Update is called once per frame
void
Update
()
{
elapsedTime
+=
Time
.
deltaTime
*
1000
;
if
(
elapsedTime
>
timeout
/
2f
)
parameter
=
(
elapsedTime
-
timeout
/
2f
)
/
timeout
;
if
(
elapsedTime
>
timeout
)
{
Destroy
(
gameObject
);
}
left
.
transform
.
Translate
(
new
Vector3
(
parameter
,
0
));
right
.
transform
.
Translate
(
new
Vector3
(-
parameter
,
0
));
}
}
Assets/Script/MotionSampleDisplay.cs.meta
0 → 100644
View file @
9d2c6c23
fileFormatVersion: 2
guid: 5f8f9b9cb79ad63439e419b9f27ad79b
timeCreated: 1503592804
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/
Plugins/x86_64/KinectUnityAddin.dl
l.meta
→
Assets/
Tracks/Tutoria
l.meta
View file @
9d2c6c23
fileFormatVersion: 2
guid: 82e143d16729051459ae6a54b37e9eab
timeCreated: 18446744011573954816
guid: 7c71eb6382b65024390d02b33054ad2d
folderAsset: yes
timeCreated: 1501323034
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
...
...
Assets/Tracks/Tutorial/test.bpe
0 → 100644
View file @
9d2c6c23
#TITLE
#ARTIST
#GENRE
#BPM
#PLAYLEVEL
#000LBT 000000000000AA00000000000000000000AA000000000000
#000LMO 00000000000000000000HU00000000000000000000000000
#001LBT 0000000000000000000000000000AA0000000000000000AA
#001SMO 00000000000000000000000000000000000000JP00000000
#001LMO 0000000000000000000000HUHD0000000000000000000000
#002LBT 0000000000000000000000000000000000000000000000AA
#002SMO 00000000000000JP
#002LMO 0000000000000000000000000000000000000000HD000000
#003LBT 0000AA000000000000000000000000000000000000000000
Assets/
Plugins/Metro/KinectUnityAddin.dll
.meta
→
Assets/
Tracks/Tutorial/test.bpe
.meta
View file @
9d2c6c23
fileFormatVersion: 2
guid: 85bafbe9b14b18b45b445b304b1f3efc
timeCreated: 18446744011573954816
guid: bd2b1c7e8a637614fa7f2af4a7b69fd3
timeCreated: 1503544726
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
...
...
Assets/Tracks/Tutorial/test2.bpe
0 → 100644
View file @
9d2c6c23
#TITLE
#ARTIST
#GENRE
#BPM 120
#PLAYLEVEL 0
#000SBT 00000000AA00000000000000000000000000000000000000
#000LBT AA0000AA000000AA00000000000000000000000000000000
#000LMO 00000000000000HU00000000000000000000000000000000
#001LBT 000000000000AA000000000000000000AA00000000000000
#001LMO 00HU000000000000
#002LBT 00000000000000AA
#002SMO 00000000000000JP0000000000000000000000000000JP00
#002LMO 0000000000HD0000
00
#002LMO 0000000000HDJS00
Assets/
Plugins/x86/KinectUnityAddin.dll
.meta
→
Assets/
Tracks/Tutorial/test2.bpe
.meta
View file @
9d2c6c23
fileFormatVersion: 2
guid: b65facb0c9c68b647b8ca7435b5f35c4
timeCreated: 18446744011573954816
guid: f6efc8d4fea10d94cb2f9e6ce362b4ec
timeCreated: 1503547554
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
...
...
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