Commit 6cfca48c authored by 16이상민's avatar 16이상민

Refactoring about motion notes

parent b6e8f197
...@@ -15,6 +15,7 @@ public class Clap : MotionNote ...@@ -15,6 +15,7 @@ public class Clap : MotionNote
public Clap(string key, float start, float end = 0f) : this(start, end) public Clap(string key, float start, float end = 0f) : this(start, end)
{ {
MotionName = "Clap";
} }
public Clap(float start, float end = 0f) : base(start, end) public Clap(float start, float end = 0f) : base(start, end)
{ {
......
...@@ -29,6 +29,7 @@ public class Guard : MotionNote ...@@ -29,6 +29,7 @@ public class Guard : MotionNote
| MotionState.HAND_MOVE_DOWN_LEFT | MotionState.HAND_MOVE_DOWN_RIGHT; | MotionState.HAND_MOVE_DOWN_LEFT | MotionState.HAND_MOVE_DOWN_RIGHT;
done = MotionState.GUARD_BASE_LEFT | MotionState.GUARD_BASE_RIGHT done = MotionState.GUARD_BASE_LEFT | MotionState.GUARD_BASE_RIGHT
| MotionState.HAND_MOVE_UP_LEFT | MotionState.HAND_MOVE_UP_RIGHT; | MotionState.HAND_MOVE_UP_LEFT | MotionState.HAND_MOVE_UP_RIGHT;
MotionName = "GuardBoth";
break; break;
case "LG": case "LG":
hand = Hand.Left; hand = Hand.Left;
...@@ -37,6 +38,7 @@ public class Guard : MotionNote ...@@ -37,6 +38,7 @@ public class Guard : MotionNote
| MotionState.HAND_MOVE_DOWN_LEFT; | MotionState.HAND_MOVE_DOWN_LEFT;
done = MotionState.GUARD_BASE_LEFT done = MotionState.GUARD_BASE_LEFT
| MotionState.HAND_MOVE_UP_LEFT; | MotionState.HAND_MOVE_UP_LEFT;
MotionName = "GuardLeft";
break; break;
case "RG": case "RG":
hand = Hand.Right; hand = Hand.Right;
...@@ -45,6 +47,7 @@ public class Guard : MotionNote ...@@ -45,6 +47,7 @@ public class Guard : MotionNote
| MotionState.HAND_MOVE_DOWN_RIGHT; | MotionState.HAND_MOVE_DOWN_RIGHT;
done = MotionState.GUARD_BASE_RIGHT done = MotionState.GUARD_BASE_RIGHT
| MotionState.HAND_MOVE_UP_RIGHT; | MotionState.HAND_MOVE_UP_RIGHT;
MotionName = "GuardRight";
break; break;
} }
} }
......
...@@ -26,16 +26,19 @@ public class HandDown : MotionNote ...@@ -26,16 +26,19 @@ public class HandDown : MotionNote
hand = Hand.Both; hand = Hand.Both;
image = LoadNewSprite("Assets/MotionNotes/BD.png"); image = LoadNewSprite("Assets/MotionNotes/BD.png");
done = MotionState.HAND_DOWN_LEFT | MotionState.HAND_DOWN_RIGHT; done = MotionState.HAND_DOWN_LEFT | MotionState.HAND_DOWN_RIGHT;
MotionName = "HandDownBoth";
break; break;
case "LD": case "LD":
hand = Hand.Left; hand = Hand.Left;
image = LoadNewSprite("Assets/MotionNotes/LD.png"); image = LoadNewSprite("Assets/MotionNotes/LD.png");
done = MotionState.HAND_DOWN_LEFT; done = MotionState.HAND_DOWN_LEFT;
MotionName = "HandDownLeft";
break; break;
case "RD": case "RD":
hand = Hand.Right; hand = Hand.Right;
image = LoadNewSprite("Assets/MotionNotes/RD.png"); image = LoadNewSprite("Assets/MotionNotes/RD.png");
done = MotionState.HAND_DOWN_RIGHT; done = MotionState.HAND_DOWN_RIGHT;
MotionName = "HandDownRight";
break; break;
} }
} }
......
...@@ -26,16 +26,19 @@ public class HandUp : MotionNote ...@@ -26,16 +26,19 @@ public class HandUp : MotionNote
hand = Hand.Both; hand = Hand.Both;
image = LoadNewSprite("Assets/MotionNotes/BU.png"); image = LoadNewSprite("Assets/MotionNotes/BU.png");
done = MotionState.HAND_UP_LEFT | MotionState.HAND_UP_RIGHT; done = MotionState.HAND_UP_LEFT | MotionState.HAND_UP_RIGHT;
MotionName = "HandUpBoth";
break; break;
case "LU": case "LU":
hand = Hand.Left; hand = Hand.Left;
image = LoadNewSprite("Assets/MotionNotes/LU.png"); image = LoadNewSprite("Assets/MotionNotes/LU.png");
done = MotionState.HAND_UP_LEFT; done = MotionState.HAND_UP_LEFT;
MotionName = "HandUpLeft";
break; break;
case "RU": case "RU":
hand = Hand.Right; hand = Hand.Right;
image = LoadNewSprite("Assets/MotionNotes/RU.png"); image = LoadNewSprite("Assets/MotionNotes/RU.png");
done = MotionState.HAND_UP_RIGHT; done = MotionState.HAND_UP_RIGHT;
MotionName = "HandUpRight";
break; break;
} }
} }
......
...@@ -26,16 +26,19 @@ public class Headphone : MotionNote ...@@ -26,16 +26,19 @@ public class Headphone : MotionNote
hand = Hand.Both; hand = Hand.Both;
image = LoadNewSprite("Assets/MotionNotes/BH.png"); image = LoadNewSprite("Assets/MotionNotes/BH.png");
done = MotionState.HEADPHONE_LEFT | MotionState.HEADPHONE_RIGHT; done = MotionState.HEADPHONE_LEFT | MotionState.HEADPHONE_RIGHT;
MotionName = "HeadphoneBoth";
break; break;
case "LH": case "LH":
hand = Hand.Left; hand = Hand.Left;
image = LoadNewSprite("Assets/MotionNotes/LH.png"); image = LoadNewSprite("Assets/MotionNotes/LH.png");
done = MotionState.HEADPHONE_LEFT; done = MotionState.HEADPHONE_LEFT;
MotionName = "HeadphoneLeft";
break; break;
case "RH": case "RH":
hand = Hand.Right; hand = Hand.Right;
image = LoadNewSprite("Assets/MotionNotes/RH.png"); image = LoadNewSprite("Assets/MotionNotes/RH.png");
done = MotionState.HEADPHONE_RIGHT; done = MotionState.HEADPHONE_RIGHT;
MotionName = "HeadphoneRight";
break; break;
} }
} }
......
...@@ -15,6 +15,7 @@ public class Jesus : MotionNote ...@@ -15,6 +15,7 @@ public class Jesus : MotionNote
public Jesus(string key, float start, float end = 0f) : this(start, end) public Jesus(string key, float start, float end = 0f) : this(start, end)
{ {
MotionName = "Jesus";
} }
public Jesus(float start, float end = 0f) : base(start, end) public Jesus(float start, float end = 0f) : base(start, end)
{ {
......
...@@ -15,6 +15,7 @@ public class Jump : MotionNote ...@@ -15,6 +15,7 @@ public class Jump : MotionNote
public Jump(string key, float start, float end = 0f) : this(start, end) public Jump(string key, float start, float end = 0f) : this(start, end)
{ {
MotionName = "Jump";
} }
public Jump(float start, float end = 0f) : base(start, end) public Jump(float start, float end = 0f) : base(start, end)
{ {
......
...@@ -15,6 +15,7 @@ public class OnTheTable : MotionNote ...@@ -15,6 +15,7 @@ public class OnTheTable : MotionNote
public OnTheTable(string key, float start, float end = 0f) : this(start, end) public OnTheTable(string key, float start, float end = 0f) : this(start, end)
{ {
MotionName = "OnTheTable";
} }
public OnTheTable(float start, float end = 0f) : base(start, end) public OnTheTable(float start, float end = 0f) : base(start, end)
{ {
......
...@@ -27,36 +27,42 @@ public class PushUp : MotionNote ...@@ -27,36 +27,42 @@ public class PushUp : MotionNote
image = LoadNewSprite("Assets/MotionNotes/BP.png"); image = LoadNewSprite("Assets/MotionNotes/BP.png");
prepare = MotionState.HAND_MOVE_UP_LEFT | MotionState.HAND_MOVE_UP_RIGHT; prepare = MotionState.HAND_MOVE_UP_LEFT | MotionState.HAND_MOVE_UP_RIGHT;
done = MotionState.HAND_MOVE_DOWN_LEFT | MotionState.HAND_MOVE_DOWN_RIGHT; done = MotionState.HAND_MOVE_DOWN_LEFT | MotionState.HAND_MOVE_DOWN_RIGHT;
MotionName = "PushUpBoth";
break; break;
case "LP": case "LP":
hand = Hand.Left; hand = Hand.Left;
image = LoadNewSprite("Assets/MotionNotes/LP.png"); image = LoadNewSprite("Assets/MotionNotes/LP.png");
prepare = MotionState.HAND_MOVE_UP_LEFT; prepare = MotionState.HAND_MOVE_UP_LEFT;
done = MotionState.HAND_MOVE_DOWN_LEFT; done = MotionState.HAND_MOVE_DOWN_LEFT;
MotionName = "PushUpLeft";
break; break;
case "RP": case "RP":
hand = Hand.Right; hand = Hand.Right;
image = LoadNewSprite("Assets/MotionNotes/RP.png"); image = LoadNewSprite("Assets/MotionNotes/RP.png");
prepare = MotionState.HAND_MOVE_UP_RIGHT; prepare = MotionState.HAND_MOVE_UP_RIGHT;
done = MotionState.HAND_MOVE_DOWN_RIGHT; done = MotionState.HAND_MOVE_DOWN_RIGHT;
MotionName = "PushUpRight";
break; break;
case "BK": case "BK":
hand = Hand.Both; hand = Hand.Both;
image = LoadNewSprite("Assets/MotionNotes/BK.png"); image = LoadNewSprite("Assets/MotionNotes/BK.png");
prepare = MotionState.HAND_MOVE_UP_LEFT | MotionState.HAND_MOVE_UP_RIGHT | MotionState.JUMP_PREPARE; prepare = MotionState.HAND_MOVE_UP_LEFT | MotionState.HAND_MOVE_UP_RIGHT | MotionState.JUMP_PREPARE;
done = MotionState.HAND_MOVE_DOWN_LEFT | MotionState.HAND_MOVE_DOWN_RIGHT | MotionState.JUMP_DONE; done = MotionState.HAND_MOVE_DOWN_LEFT | MotionState.HAND_MOVE_DOWN_RIGHT | MotionState.JUMP_DONE;
MotionName = "JumpPushUpBoth";
break; break;
case "LK": case "LK":
hand = Hand.Left; hand = Hand.Left;
image = LoadNewSprite("Assets/MotionNotes/LK.png"); image = LoadNewSprite("Assets/MotionNotes/LK.png");
prepare = MotionState.HAND_MOVE_UP_LEFT | MotionState.JUMP_PREPARE; prepare = MotionState.HAND_MOVE_UP_LEFT | MotionState.JUMP_PREPARE;
done = MotionState.HAND_MOVE_DOWN_LEFT | MotionState.JUMP_DONE; done = MotionState.HAND_MOVE_DOWN_LEFT | MotionState.JUMP_DONE;
MotionName = "JumpPushUpLeft";
break; break;
case "RK": case "RK":
hand = Hand.Right; hand = Hand.Right;
image = LoadNewSprite("Assets/MotionNotes/RK.png"); image = LoadNewSprite("Assets/MotionNotes/RK.png");
prepare = MotionState.HAND_MOVE_UP_RIGHT | MotionState.JUMP_PREPARE; prepare = MotionState.HAND_MOVE_UP_RIGHT | MotionState.JUMP_PREPARE;
done = MotionState.HAND_MOVE_DOWN_RIGHT | MotionState.JUMP_DONE; done = MotionState.HAND_MOVE_DOWN_RIGHT | MotionState.JUMP_DONE;
MotionName = "JumpPushUpRight";
break; break;
} }
} }
......
This diff is collapsed.
...@@ -266,7 +266,7 @@ public class JudgeManager : MonoBehaviour ...@@ -266,7 +266,7 @@ public class JudgeManager : MonoBehaviour
private class NoteCondition private class NoteCondition
{ {
public static Dictionary<string, InputStatus> JudgeInput(Note note) public static Dictionary<string, InputStatus> WrongInput(Note note)
{ {
if (note is MotionNote) if (note is MotionNote)
return new Dictionary<string, InputStatus> return new Dictionary<string, InputStatus>
...@@ -281,6 +281,21 @@ public class JudgeManager : MonoBehaviour ...@@ -281,6 +281,21 @@ public class JudgeManager : MonoBehaviour
}; };
} }
public static Dictionary<string, InputStatus> JudgeInput(Note note)
{
if (note is MotionNote)
return new Dictionary<string, InputStatus>
{
{ "short", InputManager.Instance.ShortMotionToInput((note as MotionNote).MotionName) },
{ "long", InputManager.Instance.LongMotionToInput((note as MotionNote).MotionName) }
};
return new Dictionary<string, InputStatus>
{
{ "short", InputManager.Instance.ShortButtonStat },
{ "long", InputManager.Instance.LongButtonStat }
};
}
public static bool IsShortNoteEntered(Note note) public static bool IsShortNoteEntered(Note note)
{ {
return JudgeInput(note)["short"] == InputStatus.Entered; return JudgeInput(note)["short"] == InputStatus.Entered;
...@@ -321,7 +336,7 @@ public class JudgeManager : MonoBehaviour ...@@ -321,7 +336,7 @@ public class JudgeManager : MonoBehaviour
public static bool IsWrongInput(Note note) public static bool IsWrongInput(Note note)
{ {
var stat = JudgeInput(note); var stat = WrongInput(note);
return stat["short"] == InputStatus.Entered || return stat["short"] == InputStatus.Entered ||
stat["long"] == InputStatus.Entered || stat["long"] == InputStatus.Entered ||
stat["long"] == InputStatus.Continuing; stat["long"] == InputStatus.Continuing;
......
...@@ -20,6 +20,8 @@ public abstract class MotionNote : Note ...@@ -20,6 +20,8 @@ public abstract class MotionNote : Note
public MotionSampleDisplay MotionSampleDisplay { get; set; } public MotionSampleDisplay MotionSampleDisplay { get; set; }
public string MotionName { get; protected set; }
public static readonly Dictionary<string, Type> keymap public static readonly Dictionary<string, Type> keymap
= new Dictionary<string, Type> = new Dictionary<string, Type>
{ {
......
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