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Button Pusher
ButtonPusher
Commits
4f6bf12b
Commit
4f6bf12b
authored
Aug 25, 2017
by
16서원빈
Browse files
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Merge branch 'master' of
https://git.kucatdog.net/eseiker/ButtonPusher
parents
22a291dc
a6160b9d
Changes
12
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Showing
12 changed files
with
76 additions
and
19 deletions
+76
-19
SetSelect.unity
Assets/Scene/SetSelect.unity
+1
-1
Title.unity
Assets/Scene/Title.unity
+40
-0
GameManager.cs
Assets/Script/GameManager.cs
+1
-1
JudgeManager.cs
Assets/Script/JudgeManager.cs
+2
-2
MotionSampleDisplay.cs
Assets/Script/MotionSampleDisplay.cs
+5
-3
ScoreDisplayManager.cs
Assets/Script/ScoreDisplayManager.cs
+12
-1
TitleManager.cs
Assets/Script/TitleManager.cs
+6
-2
TitleManager.cs.meta
Assets/Script/TitleManager.cs.meta
+0
-0
TrackManager.cs
Assets/Script/TrackManager.cs
+2
-2
Test.bpe
Assets/Tracks/Test/Test.bpe
+1
-1
test.bpe
Assets/Tracks/Tutorial/test.bpe
+4
-4
test2.bpe
Assets/Tracks/Tutorial/test2.bpe
+2
-2
No files found.
Assets/Scene/SetSelect.unity
View file @
4f6bf12b
...
...
@@ -484,8 +484,8 @@ GameObject:
m_Component
:
-
component
:
{
fileID
:
609057691
}
-
component
:
{
fileID
:
609057690
}
-
component
:
{
fileID
:
609057689
}
-
component
:
{
fileID
:
609057692
}
-
component
:
{
fileID
:
609057689
}
m_Layer
:
0
m_Name
:
Managers
m_TagString
:
Untagged
...
...
Assets/Scene/Title.unity
View file @
4f6bf12b
...
...
@@ -327,6 +327,46 @@ Transform:
m_Father
:
{
fileID
:
0
}
m_RootOrder
:
1
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
---
!u!1
&1302085955
GameObject
:
m_ObjectHideFlags
:
0
m_PrefabParentObject
:
{
fileID
:
0
}
m_PrefabInternal
:
{
fileID
:
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}
serializedVersion
:
5
m_Component
:
-
component
:
{
fileID
:
1302085957
}
-
component
:
{
fileID
:
1302085956
}
m_Layer
:
0
m_Name
:
TitleManager
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
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MonoBehaviour
:
m_ObjectHideFlags
:
0
m_PrefabParentObject
:
{
fileID
:
0
}
m_PrefabInternal
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
1302085955
}
m_Enabled
:
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m_EditorHideFlags
:
0
m_Script
:
{
fileID
:
11500000
,
guid
:
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,
type
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}
m_Name
:
m_EditorClassIdentifier
:
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Transform
:
m_ObjectHideFlags
:
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m_PrefabParentObject
:
{
fileID
:
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m_PrefabInternal
:
{
fileID
:
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}
m_GameObject
:
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fileID
:
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}
m_LocalRotation
:
{
x
:
0
,
y
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0
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z
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w
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}
m_LocalPosition
:
{
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y
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,
z
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0
}
m_LocalScale
:
{
x
:
1
,
y
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1
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z
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m_Children
:
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m_Father
:
{
fileID
:
0
}
m_RootOrder
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m_LocalEulerAnglesHint
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x
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GameObject
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m_ObjectHideFlags
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...
...
Assets/Script/GameManager.cs
View file @
4f6bf12b
...
...
@@ -35,7 +35,7 @@ public class GameManager : MonoBehaviour {
combo
=
value
;
}
}
public
int
LongestCombo
{
get
;
private
set
;
}
public
int
LongestCombo
{
get
;
set
;
}
public
int
Score
{
get
;
set
;
}
public
Dictionary
<
Judge
,
int
>
JudgeCount
=
new
Dictionary
<
Judge
,
int
>
{
...
...
Assets/Script/JudgeManager.cs
View file @
4f6bf12b
...
...
@@ -82,8 +82,7 @@ public class JudgeManager : MonoBehaviour
elapsedTime
+=
Time
.
deltaTime
*
1000
;
float
timing
=
elapsedTime
+
latency
;
offset
.
transform
.
position
=
new
Vector3
(
-
timing
*
ScrollSpeed
,
0
,
0
);
offset
.
transform
.
position
=
new
Vector3
(-
timing
*
ScrollSpeed
,
0
,
0
);
new
Action
(()
=>
{
...
...
@@ -205,6 +204,7 @@ public class JudgeManager : MonoBehaviour
Debug
.
Log
(
judge
.
Name
+
(
isMotion
?
" Motion"
:
" Note"
));
Debug
.
Log
(
GameManager
.
Instance
.
Combo
);
Debug
.
Log
(
GameManager
.
Instance
.
LongestCombo
);
judgeText
.
SetActive
(
true
);
judgeText
.
GetComponent
<
Text
>().
text
=
judge
.
Name
;
...
...
Assets/Script/MotionSampleDisplay.cs
View file @
4f6bf12b
...
...
@@ -15,7 +15,7 @@ public class MotionSampleDisplay : MonoBehaviour
private
float
velocity
;
private
float
acceleration
;
private
float
distance
=
2
f
;
private
float
distance
=
3
f
;
// Use this for initialization
void
Start
()
...
...
@@ -27,8 +27,10 @@ public class MotionSampleDisplay : MonoBehaviour
left
.
GetComponent
<
SpriteRenderer
>().
sprite
=
sprite
;
right
.
GetComponent
<
SpriteRenderer
>().
sprite
=
sprite
;
left
.
transform
.
Translate
(-
distance
,
0
,
0
);
right
.
transform
.
Translate
(
distance
,
0
,
0
);
left
.
transform
.
Translate
(-
distance
,
-
0.8f
,
0
);
left
.
transform
.
localScale
=
new
Vector3
(
0.5f
,
0.5f
);
right
.
transform
.
Translate
(
distance
,
-
0.8f
,
0
);
right
.
transform
.
localScale
=
new
Vector3
(
0.5f
,
0.5f
);
}
// Update is called once per frame
...
...
Assets/Script/ScoreDisplayManager.cs
View file @
4f6bf12b
...
...
@@ -21,14 +21,25 @@ public class ScoreDisplayManager : MonoBehaviour {
Good
.
text
=
GameManager
.
Instance
.
JudgeCount
[
Judge
.
JudgeList
[
1
]].
ToString
();
Bad
.
text
=
GameManager
.
Instance
.
JudgeCount
[
Judge
.
JudgeList
[
2
]].
ToString
();
Miss
.
text
=
GameManager
.
Instance
.
JudgeCount
[
Judge
.
JudgeList
[
3
]].
ToString
();
Combo
.
text
=
GameManager
.
Instance
.
Combo
.
ToString
();
Combo
.
text
=
GameManager
.
Instance
.
LongestCombo
.
ToString
();
}
// Update is called once per frame
void
Update
()
{
if
(
Input
.
anyKey
)
{
GameManager
.
Instance
.
Score
=
0
;
GameManager
.
Instance
.
JudgeCount
[
Judge
.
JudgeList
[
0
]]
=
0
;
GameManager
.
Instance
.
JudgeCount
[
Judge
.
JudgeList
[
1
]]
=
0
;
GameManager
.
Instance
.
JudgeCount
[
Judge
.
JudgeList
[
2
]]
=
0
;
GameManager
.
Instance
.
JudgeCount
[
Judge
.
JudgeList
[
3
]]
=
0
;
GameManager
.
Instance
.
LongestCombo
=
0
;
Destroy
(
this
);
GameManager
.
Instance
.
SceneTransition
(
"SetSelect"
);
}
}
}
Assets/TitleManager.cs
→
Assets/
Script/
TitleManager.cs
View file @
4f6bf12b
...
...
@@ -11,6 +11,10 @@ public class TitleManager : MonoBehaviour {
// Update is called once per frame
void
Update
()
{
}
if
(
Input
.
anyKey
)
{
Destroy
(
this
);
GameManager
.
Instance
.
SceneTransition
(
"SetSelect"
);
}
}
}
Assets/TitleManager.cs.meta
→
Assets/
Script/
TitleManager.cs.meta
View file @
4f6bf12b
File moved
Assets/Script/TrackManager.cs
View file @
4f6bf12b
...
...
@@ -40,8 +40,8 @@ public class TrackManager : MonoBehaviour {
if
(
selectedTrackItem
==
null
)
return
;
Artist
.
text
=
selectedTrackItem
.
gameObject
.
GetComponent
<
TrackInfoHolder
>().
trackInfo
.
Artist
.
ToString
();
BPM
.
text
=
selectedTrackItem
.
gameObject
.
GetComponent
<
TrackInfoHolder
>().
trackInfo
.
BPM
.
ToString
();
Artist
.
text
=
"Artist :"
+
selectedTrackItem
.
gameObject
.
GetComponent
<
TrackInfoHolder
>().
trackInfo
.
Artist
.
ToString
();
BPM
.
text
=
"BPM :"
+
selectedTrackItem
.
gameObject
.
GetComponent
<
TrackInfoHolder
>().
trackInfo
.
BPM
.
ToString
();
for
(
int
i
=
0
;
i
<
trackInfo
.
transform
.
childCount
;
i
++)
Destroy
(
trackInfo
.
transform
.
GetChild
(
i
).
gameObject
);
...
...
Assets/Tracks/Test/Test.bpe
View file @
4f6bf12b
...
...
@@ -2,7 +2,7 @@
#ARTIST 128
#GENRE None
#BPM 128
#PLAYLEVEL
#PLAYLEVEL
0
#TRACKLIST Something - Someone
#TRACKLIST Probably - Amumal
...
...
Assets/Tracks/Tutorial/test.bpe
View file @
4f6bf12b
#TITLE
#ARTIST
#TITLE
Tutorial1
#ARTIST
DJH
#GENRE
#BPM
#PLAYLEVEL
#BPM
120
#PLAYLEVEL
0
#000LBT 000000000000AA00000000000000000000AA000000000000
#000LMO 00000000000000000000HU00000000000000000000000000
...
...
Assets/Tracks/Tutorial/test2.bpe
View file @
4f6bf12b
#TITLE
#ARTIST
#TITLE
Tutorial2
#ARTIST
DJH
#GENRE
#BPM 120
#PLAYLEVEL 0
...
...
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