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3958d258
Commit
3958d258
authored
Jan 17, 2018
by
16이상민
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Refactoring class 'TrackManager' and 'MotionView'.
parent
b5ddc19c
Changes
2
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2 changed files
with
342 additions
and
194 deletions
+342
-194
MotionView.cs
Assets/Script/MotionView.cs
+291
-147
TrackManager.cs
Assets/Script/TrackManager.cs
+51
-47
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Assets/Script/MotionView.cs
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3958d258
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Assets/Script/TrackManager.cs
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3958d258
using
System.Collections
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
System.IO
;
using
System.Linq
;
using
UnityEngine
;
using
UnityEngine.EventSystems
;
using
UnityEngine.UI
;
public
class
TrackManager
:
MonoBehaviour
{
...
...
@@ -21,41 +19,22 @@ public class TrackManager : MonoBehaviour {
[
SerializeField
]
Texture2D
[]
backgrounds
;
private
int
currentBackgroundIndex
=
0
;
private
int
textureID
=
0
;
Texture
buffer
;
public
Text
Artist
;
public
Text
BPM
;
private
GameObject
selectedTrackItem
=
null
;
private
void
TrackBrowse
()
{
currentBackgroundIndex
=
(
currentBackgroundIndex
+
1
)
%
2
;
trackList
.
GetComponent
<
RawImage
>().
texture
=
backgrounds
[
currentBackgroundIndex
];
if
(
selectedTrackItem
!=
null
)
selectedTrackItem
.
GetComponentInChildren
<
Text
>().
color
=
Color
.
white
;
selectedTrackItem
=
trackList
.
transform
.
GetChild
(
2
).
gameObject
;
selectedTrackItem
.
GetComponentInChildren
<
Text
>().
color
=
Color
.
black
;
if
(
selectedTrackItem
==
null
)
return
;
Artist
.
text
=
"Artist :"
+
selectedTrackItem
.
gameObject
.
GetComponent
<
TrackInfoHolder
>().
trackInfo
.
Artist
.
ToString
();
BPM
.
text
=
"BPM :"
+
selectedTrackItem
.
gameObject
.
GetComponent
<
TrackInfoHolder
>().
trackInfo
.
BPM
.
ToString
();
for
(
int
i
=
0
;
i
<
trackInfo
.
transform
.
childCount
;
i
++)
Destroy
(
trackInfo
.
transform
.
GetChild
(
i
).
gameObject
);
foreach
(
string
trackItem
in
selectedTrackItem
.
gameObject
.
GetComponent
<
TrackInfoHolder
>().
trackInfo
.
TrackList
)
{
Instantiate
(
trackInfoItemPrefab
,
trackInfo
.
transform
).
GetComponent
<
Text
>().
text
=
trackItem
;
}
}
private
GameObject
selected
=
null
;
// Use this for initialization
void
Start
()
{
LoadTracks
();
StretchTrackInfoList
(
GenerateTrackInfos
())
.
ToList
()
.
ForEach
(
x
=>
MakeTrackObject
(
x
));
TrackBrowse
();
}
...
...
@@ -78,35 +57,60 @@ public class TrackManager : MonoBehaviour {
if
(
InputManager
.
Instance
.
IsButtonPressed
)
StartTrack
();
}
void
LoadTracks
()
IEnumerable
<
TrackInfo
>
GenerateTrackInfos
()
{
return
new
DirectoryInfo
(
"Assets/Tracks"
)
.
GetFiles
(
"*.bpe"
,
SearchOption
.
AllDirectories
)
.
Select
(
s
=>
new
TrackInfo
(
s
));
}
IEnumerable
<
TrackInfo
>
StretchTrackInfoList
(
IEnumerable
<
TrackInfo
>
tracks
)
{
foreach
(
TrackInfo
track
in
LoadTrackInfos
())
{
var
trackItem
=
Instantiate
(
trackItemPrefab
,
trackList
.
transform
);
var
stretched
=
Enumerable
.
Empty
<
TrackInfo
>();
Enumerable
.
Range
(
0
,
1
+
(
4
/
tracks
.
Count
()))
.
ToList
()
.
ForEach
(
x
=>
stretched
.
Concat
(
tracks
));
trackItem
.
AddComponent
<
TrackInfoHolder
>().
trackInfo
=
track
;
}
return
stretched
;
}
void
MakeTrackObject
(
TrackInfo
info
)
{
Instantiate
(
trackItemPrefab
,
trackList
.
transform
)
.
AddComponent
<
TrackInfoHolder
>().
trackInfo
=
info
;
}
List
<
TrackInfo
>
LoadTrackInfos
()
private
void
TrackBrowse
()
{
var
files
=
new
DirectoryInfo
(
"Assets/Tracks"
).
GetFiles
(
"*.bpe"
,
SearchOption
.
AllDirectories
);
trackList
.
GetComponent
<
RawImage
>().
texture
=
backgrounds
[(
textureID
^=
1
)];
if
(
selected
!=
null
)
selected
.
GetComponentInChildren
<
Text
>().
color
=
Color
.
white
;
selected
=
trackList
.
transform
.
GetChild
(
2
).
gameObject
;
selected
.
GetComponentInChildren
<
Text
>().
color
=
Color
.
black
;
var
tracks
=
files
.
Select
(
s
=>
new
TrackInfo
(
s
)).
ToList
();
while
(
tracks
.
Count
()
<
5
)
tracks
.
AddRange
(
tracks
);
var
info
=
selected
.
GetComponent
<
TrackInfoHolder
>().
trackInfo
;
return
tracks
;
Artist
.
text
=
"Artist :"
+
info
.
Artist
.
ToString
();
BPM
.
text
=
"BPM :"
+
info
.
BPM
.
ToString
();
trackInfo
.
GetComponentsInChildren
<
Transform
>()
.
ToList
()
.
ForEach
(
x
=>
Destroy
(
x
));
info
.
TrackList
.
ForEach
(
x
=>
Instantiate
(
trackInfoItemPrefab
,
trackInfo
.
transform
)
.
GetComponent
<
Text
>()
.
text
=
x
);
}
public
void
StartTrack
()
{
// TODO: disable start button if nothing selected
var
holder
=
selectedTrackItem
.
GetComponent
<
TrackInfoHolder
>();
GameManager
.
Instance
.
CurrentTrack
=
holder
.
trackInfo
;
GameManager
.
Instance
.
CurrentTrack
=
selected
.
GetComponent
<
TrackInfoHolder
>().
trackInfo
;
Destroy
(
GetComponent
<
InputManager
>());
Destroy
(
this
);
...
...
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