Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
B
ButtonPusher
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Boards
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Button Pusher
ButtonPusher
Commits
3498ace1
Commit
3498ace1
authored
Aug 14, 2017
by
Chae Ho Shin
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Added Stage Lights into InGameScene + imported Sketchup model
parent
92558f94
Changes
11
Expand all
Hide whitespace changes
Inline
Side-by-side
Showing
11 changed files
with
910 additions
and
4 deletions
+910
-4
LMO.prefab
Assets/Resources/LMO.prefab
+1
-1
Materials.meta
Assets/Resources/Materials.meta
+9
-0
FrontColor.mat
Assets/Resources/Materials/FrontColor.mat
+76
-0
FrontColor.mat.meta
Assets/Resources/Materials/FrontColor.mat.meta
+9
-0
SBT.prefab
Assets/Resources/SBT.prefab
+1
-1
SMO.prefab
Assets/Resources/SMO.prefab
+1
-1
Stage lights.fbx
Assets/Resources/Stage lights.fbx
+373
-0
Stage lights.fbx.meta
Assets/Resources/Stage lights.fbx.meta
+89
-0
Stage lights.skp
Assets/Resources/Stage lights.skp
+0
-0
Stage lights.skp.meta
Assets/Resources/Stage lights.skp.meta
+102
-0
InGame.unity
Assets/Scene/InGame.unity
+249
-1
No files found.
Assets/Resources/LMO.prefab
View file @
3498ace1
...
...
@@ -54,7 +54,7 @@ GameObject:
m_Component
:
-
component
:
{
fileID
:
224011200304410306
}
m_Layer
:
5
m_Name
:
L
ong Motion Note
m_Name
:
L
MO
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
...
...
Assets/Resources/Materials.meta
0 → 100644
View file @
3498ace1
fileFormatVersion: 2
guid: 3ca196179fa47304c9e9dc3c39488c37
folderAsset: yes
timeCreated: 1502716512
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
Assets/Resources/Materials/FrontColor.mat
0 → 100644
View file @
3498ace1
%YAML
1.1
%TAG
!u!
tag:unity3d.com,2011:
---
!u!21
&2100000
Material
:
serializedVersion
:
6
m_ObjectHideFlags
:
0
m_PrefabParentObject
:
{
fileID
:
0
}
m_PrefabInternal
:
{
fileID
:
0
}
m_Name
:
FrontColor
m_Shader
:
{
fileID
:
46
,
guid
:
0000000000000000f000000000000000
,
type
:
0
}
m_ShaderKeywords
:
m_LightmapFlags
:
4
m_EnableInstancingVariants
:
0
m_DoubleSidedGI
:
0
m_CustomRenderQueue
:
-1
stringTagMap
:
{}
disabledShaderPasses
:
[]
m_SavedProperties
:
serializedVersion
:
3
m_TexEnvs
:
-
_BumpMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_DetailAlbedoMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_DetailMask
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_DetailNormalMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_EmissionMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_MainTex
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_MetallicGlossMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_OcclusionMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_ParallaxMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
m_Floats
:
-
_BumpScale
:
1
-
_Cutoff
:
0.5
-
_DetailNormalMapScale
:
1
-
_DstBlend
:
0
-
_GlossMapScale
:
1
-
_Glossiness
:
0.5
-
_GlossyReflections
:
1
-
_Metallic
:
0
-
_Mode
:
0
-
_OcclusionStrength
:
1
-
_Parallax
:
0.02
-
_SmoothnessTextureChannel
:
0
-
_SpecularHighlights
:
1
-
_SrcBlend
:
1
-
_UVSec
:
0
-
_ZWrite
:
1
m_Colors
:
-
_Color
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
-
_EmissionColor
:
{
r
:
0
,
g
:
0
,
b
:
0
,
a
:
1
}
Assets/Resources/Materials/FrontColor.mat.meta
0 → 100644
View file @
3498ace1
fileFormatVersion: 2
guid: 5ee8e566c6e04424a9560cf970b86f0f
timeCreated: 1502716512
licenseType: Free
NativeFormatImporter:
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
Assets/Resources/SBT.prefab
View file @
3498ace1
...
...
@@ -22,7 +22,7 @@ GameObject:
-
component
:
{
fileID
:
222572614339470256
}
-
component
:
{
fileID
:
114048093616581902
}
m_Layer
:
5
m_Name
:
Button Note
m_Name
:
SBT
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
...
...
Assets/Resources/SMO.prefab
View file @
3498ace1
...
...
@@ -22,7 +22,7 @@ GameObject:
-
component
:
{
fileID
:
222510260014250550
}
-
component
:
{
fileID
:
114323883232585838
}
m_Layer
:
5
m_Name
:
Motion Note
m_Name
:
SMO
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
...
...
Assets/Resources/Stage lights.fbx
0 → 100644
View file @
3498ace1
This diff is collapsed.
Click to expand it.
Assets/Resources/Stage lights.fbx.meta
0 → 100644
View file @
3498ace1
fileFormatVersion: 2
guid: 73ebec2c2a217454a8bb44a87a592d7a
timeCreated: 1502716512
licenseType: Free
ModelImporter:
serializedVersion: 21
fileIDToRecycleName:
100000: Mesh1
100002: //RootNode
400000: Mesh1
400002: //RootNode
2300000: Mesh1
3300000: Mesh1
4300000: Mesh1
materials:
importMaterials: 0
materialName: 0
materialSearch: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
keepQuads: 0
weldVertices: 1
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 1
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
importAnimation: 1
copyAvatar: 0
humanDescription:
serializedVersion: 2
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
rootMotionBoneName:
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 0
humanoidOversampling: 1
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:
Assets/Resources/Stage lights.skp
0 → 100644
View file @
3498ace1
B
SketchUp Model{17.2.2555}彭䮐㞶̓쉗⥝ÿꉇ妑噃牥楳湯慍ー䌉䄀爀挀䌀甀爀瘀攀̀䌊䄀琀琀爀椀戀甀琀攀䌓䄀琀琀爀椀戀甀琀攀䌀漀渀琀愀椀渀攀爀䌏䄀琀琀爀椀戀甀琀攀一愀洀攀搀Ā䌐䈀愀挀欀最爀漀甀渀搀䤀洀愀最攀䌇䌀愀洀攀爀愀Ԁ䌊䌀漀洀瀀漀渀攀渀琀䌒䌀漀洀瀀漀渀攀渀琀䈀攀栀愀瘀椀漀爀Ԁ䌔䌀漀洀瀀漀渀攀渀琀䐀攀昀椀渀椀琀椀漀渀䌒䌀漀洀瀀漀渀攀渀琀䤀渀猀琀愀渀挀攀Ԁ䌕䌀漀渀猀琀爀甀挀琀椀漀渀䜀攀漀洀攀琀爀礀䌑䌀漀渀猀琀爀甀挀琀椀漀渀䰀椀渀攀Ā䌒䌀漀渀猀琀爀甀挀琀椀漀渀倀漀椀渀琀䌆䌀甀爀瘀攀Ѐ䌏䐀攀昀椀渀椀琀椀漀渀䰀椀猀琀䌄䐀椀戀̀䌊䐀椀洀攀渀猀椀漀渀Ā䌐䐀椀洀攀渀猀椀漀渀䰀椀渀攀愀爀䌐䐀椀洀攀渀猀椀漀渀刀愀搀椀愀氀Ȁ䌏䐀椀洀攀渀猀椀漀渀匀琀礀氀攀Ѐ䌏䐀爀愀眀椀渀最䔀氀攀洀攀渀琀ऀ䌅䔀搀最攀Ȁ䌈䔀搀最攀唀猀攀Ā䌇䔀渀琀椀琀礀Ԁ䌅䘀愀挀攀̀䌒䘀愀挀攀吀攀砀琀甀爀攀䌀漀漀爀搀猀Ѐ䌌䘀漀渀琀䴀愀渀愀最攀爀䌆䜀爀漀甀瀀Ā䌆䤀洀愀最攀Ā䌆䰀愀礀攀爀Ȁ䌍䰀愀礀攀爀䴀愀渀愀最攀爀Ѐ䌅䰀漀漀瀀Ā䌉䴀愀琀攀爀椀愀氀ఀ䌐䴀愀琀攀爀椀愀氀䴀愀渀愀最攀爀Ѐ䌉倀愀最攀䰀椀猀琀Ā䌋倀漀氀礀氀椀渀攀㌀搀䌍刀攀氀愀琀椀漀渀猀栀椀瀀䌐刀攀氀愀琀椀漀渀猀栀椀瀀䴀愀瀀䌑刀攀渀搀攀爀椀渀最伀瀀琀椀漀渀猀␀䌋匀挀栀攀洀愀䘀椀氀攀Ā䌑匀挀栀攀洀愀䘀椀氀琀攀爀䘀椀氀攀䌎匀挀栀攀洀愀娀椀瀀䘀椀氀攀Ā䌍匀攀挀琀椀漀渀倀氀愀渀攀Ȁ䌋匀栀愀搀漀眀䤀渀昀漀܀䌇匀欀䘀漀渀琀Ā䌉匀欀攀琀挀栀䌀匀䌎匀欀攀琀挀栀唀瀀䴀漀搀攀氀ᨀ䌍匀欀攀琀挀栀唀瀀倀愀最攀Ā䌉匀欀瀀匀琀礀氀攀Ā䌐匀欀瀀匀琀礀氀攀䴀愀渀愀最攀爀Ȁ䌅吀攀砀琀ऀ䌊吀攀砀琀匀琀礀氀攀Ԁ䌈吀攀砀琀甀爀攀䌊吀栀甀洀戀渀愀椀氀Ā䌇嘀攀爀琀攀砀䌉嘀椀攀眀倀愀最攀ఀ䌊圀愀琀攀爀洀愀爀欀Ā䌑圀愀琀攀爀洀愀爀欀䴀愀渀愀最攀爀Ȁ䔒渀搀ⴀ伀昀ⴀ嘀攀爀猀椀漀渀ⴀ䴀愀瀀Ā뀀ЀĀ0ϿЀ䌀楄Ѣ退 褀乐േᨊ
Assets/Resources/Stage lights.skp.meta
0 → 100644
View file @
3498ace1
fileFormatVersion: 2
guid: 71348b464a535ca4bb6283a0f6e1421f
timeCreated: 1502716071
licenseType: Free
SketchUpImporter:
generateBackFace: 0
mergeCoplanarFaces: 0
selectedNodes:
assetHash:
serializedVersion: 2
Hash: 80afb066717743118abacd74239a0829
longitude: 0
latitude: 0
northCorrection: 0
fileUnit: 0
sketchUpImportData:
defaultCamera:
position: {x: 0, y: 0, z: 0}
lookAt: {x: 0, y: 0, z: 1}
up: {x: 0, y: 1, z: 0}
fov: 45
aspectRatio: 1.33
orthoSize: 0
isPerspective: 1
scenes: []
serializedVersion: 21
fileIDToRecycleName: {}
materials:
importMaterials: 1
materialName: 2
materialSearch: 0
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 0.0254
meshCompression: 0
addColliders: 0
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
keepQuads: 0
weldVertices: 1
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 1
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
importAnimation: 0
copyAvatar: 0
humanDescription:
serializedVersion: 2
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
rootMotionBoneName:
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 0
humanoidOversampling: 1
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:
Assets/Scene/InGame.unity
View file @
3498ace1
This diff is collapsed.
Click to expand it.
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment