Commit 25a3d60c authored by 16이상민's avatar 16이상민

Write tests for "JudgeManager"

parent b7d28703
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timeCreated: 1518892677
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fileFormatVersion: 2
guid: b5f132dad262fcc43a19502f6a0ee9e3
timeCreated: 1518923184
licenseType: Free
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...@@ -35,19 +35,17 @@ namespace JudgeModule ...@@ -35,19 +35,17 @@ namespace JudgeModule
public bool IsBreak { get; private set; } public bool IsBreak { get; private set; }
public Color Color { get; private set; } public Color Color { get; private set; }
public static readonly Judge BAD = JudgeList[2]; public static readonly Judge BAD = JudgeList[2];
public static readonly Judge MISS = JudgeList.Last(); public static readonly Judge MISS = JudgeList[3];
public static readonly Judge Perfect = JudgeList[0];
public static readonly public static readonly
float MaxButtonTimingRange = BadTime; float MaxButtonTimingRange = BadTime;
public static Judge TestJudge(Note note, float elapsedTime, bool end = false, bool test = false) public static Judge TestJudge(Note note, float elapsedTime, bool end = false)
{ {
float timing = end ? note.EndTiming : note.StartTiming; float timing = end ? note.EndTiming : note.StartTiming;
float difference = elapsedTime - timing; float difference = elapsedTime - timing;
if (test)
Debug.Log(difference);
var result = JudgeList.Where(x => Mathf.Abs(difference) < x.ButtonTimingRange).ToList(); var result = JudgeList.Where(x => Mathf.Abs(difference) < x.ButtonTimingRange).ToList();
return result.Count == 0 ? JudgeList.Last() : result[0]; return result.Count == 0 ? JudgeList.Last() : result[0];
...@@ -67,9 +65,18 @@ namespace JudgeModule ...@@ -67,9 +65,18 @@ namespace JudgeModule
public static bool IsNoteEnd(Note note, float elapsedTime) public static bool IsNoteEnd(Note note, float elapsedTime)
{ {
var timing = elapsedTime - note.EndTiming; var difference = elapsedTime - note.EndTiming;
return timing <= BadTime && return difference <= BadTime &&
timing >= 0; difference >= 0;
}
public static bool IsNoteProgress(Note note, float elapsedTime, float interval)
{
var timing = note.StartTiming + (interval * (note.JudgeCount + 1));
return Mathf.Abs(elapsedTime - timing) < PerfectTime &&
Mathf.Abs(elapsedTime - timing) <
Mathf.Abs(elapsedTime - (timing - interval));
} }
} }
} }
\ No newline at end of file
...@@ -39,16 +39,13 @@ namespace JudgeModule ...@@ -39,16 +39,13 @@ namespace JudgeModule
DeactivateNote(note); DeactivateNote(note);
} }
public void ContinuingNoteProc(Note note, float timing) public void ContinuingNoteProc(Note note, float timing, float interval)
{ {
var isEnd = Judge.IsNoteEnd(note, timing); if (Judge.IsNoteProgress(note, timing, interval))
var judge = Judge.TestJudge(note, timing, isEnd); {
SetJudge(Judge.Perfect);
SetJudge(judge); ++note.JudgeCount;
}
if (!isEnd &&
judge.IsBreak)
DeactivateNote(note);
} }
public void CorrectlyStoppedNoteProc(Note note, float timing) public void CorrectlyStoppedNoteProc(Note note, float timing)
......
...@@ -7,9 +7,6 @@ namespace JudgeModule ...@@ -7,9 +7,6 @@ namespace JudgeModule
{ {
public class NoteManager public class NoteManager
{ {
private float baseTime;
private bool IsInitTime;
private GameObject offset; private GameObject offset;
private GameObject noteobj; private GameObject noteobj;
private GameObject deactives; private GameObject deactives;
...@@ -49,16 +46,8 @@ namespace JudgeModule ...@@ -49,16 +46,8 @@ namespace JudgeModule
GetLastNote = getlastnote; GetLastNote = getlastnote;
} }
public void Controll(float current) public void Controll(float timing)
{ {
if (!IsInitTime)
{
baseTime = current;
IsInitTime = true;
}
float timing = current - baseTime;
offset.transform.position = Vector3.left * timing * ScrollSpeed; offset.transform.position = Vector3.left * timing * ScrollSpeed;
RelocateControllers(timing); RelocateControllers(timing);
......
...@@ -9,9 +9,7 @@ public class Controller : MonoBehaviour ...@@ -9,9 +9,7 @@ public class Controller : MonoBehaviour
private readonly float minAlpha = 0.3f; private readonly float minAlpha = 0.3f;
private readonly float maxAlpha = 0.7f; private readonly float maxAlpha = 0.7f;
public int id;
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
......
...@@ -168,7 +168,7 @@ public class InGameManager : MonoBehaviour { ...@@ -168,7 +168,7 @@ public class InGameManager : MonoBehaviour {
if (condition.IsLongNoteStartCorrectly(note)) if (condition.IsLongNoteStartCorrectly(note))
judger.EnteredNoteProc(note, timing); judger.EnteredNoteProc(note, timing);
else if (condition.IsLongNoteHoldCorrectly(note)) else if (condition.IsLongNoteHoldCorrectly(note))
judger.ContinuingNoteProc(note, timing); judger.ContinuingNoteProc(note, timing, 0);
else if (condition.IsLongNoteFinishCorrectly(note, timing)) else if (condition.IsLongNoteFinishCorrectly(note, timing))
judger.CorrectlyStoppedNoteProc(note, timing); judger.CorrectlyStoppedNoteProc(note, timing);
else if (condition.IsLongNoteFinishIncorrectly(note, timing)) else if (condition.IsLongNoteFinishIncorrectly(note, timing))
......
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...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
{ {
public Controller Component = null; public Controller Component = null;
public int id; public int JudgeCount;
public float StartTiming { get; private set; } public float StartTiming { get; private set; }
public float EndTiming { get; private set; } public float EndTiming { get; private set; }
......
using UnityEngine.TestTools;
using System.Collections;
using UnityEngine;
using JudgeModule;
using NUnit.Framework;
using System.Collections.Generic;
using System.Linq;
using TestSupport;
using UnityEngine.UI;
using MotionAnalysis;
public class JudgeManagerTests
{
[UnityTest]
public IEnumerator Judge_Miss_And_Note_Deactive_When_Wrong_Input_Button()
{
var objects = MakeObjects();
var input = MakeInput();
var manager = new JudgeManager(input, () => { }, objects, 60);
var maker = new TestNoteMaker();
var controller = objects["appear"].transform
.GetChild(0)
.GetComponent<Controller>();
controller.transform.SetParent(objects["noteobj"].transform);
controller.Instance = maker.MakeNote("SMO", 0);
controller.Instance.Component = controller;
yield return null;
input.IsButtonDown = false;
yield return null;
input.IsButtonDown = true;
manager.JudgeNote(controller.Instance, 0);
var expected = true;
var actual = (objects["judgetext"].GetComponent<Text>().text == Judge.MISS.Name &&
controller.transform.parent.name == "Deactives");
Assert.AreEqual(expected, actual, "Judge is miss and note is deactive when wrong input with button");
}
[UnityTest]
public IEnumerator Judge_Miss_And_Note_Deactive_When_Wrong_Input_Motion()
{
var objects = MakeObjects();
var input = MakeInput();
var manager = new JudgeManager(input, () => { }, objects, 60);
var maker = new TestNoteMaker();
var controller = objects["appear"].transform
.GetChild(0)
.GetComponent<Controller>();
controller.transform.SetParent(objects["noteobj"].transform);
controller.Instance = maker.MakeNote("SBT", 0);
controller.Instance.Component = controller;
yield return null;
input.CurrentMotionState = MotionState.CLAP_PREPARE;
yield return null;
input.CurrentMotionState = MotionState.CLAP_DONE;
manager.JudgeNote(controller.Instance, 0);
var expected = true;
var actual = (objects["judgetext"].GetComponent<Text>().text == Judge.MISS.Name &&
controller.transform.parent.name == "Deactives");
Assert.AreEqual(expected, actual, "Judge is miss and note is deactive when wrong input with motion");
}
[UnityTest]
public IEnumerator Judge_Valid_When_Short()
{
var objects = MakeObjects();
var input = MakeInput();
var manager = new JudgeManager(input, () => { }, objects, 60);
var maker = new TestNoteMaker();
var controller = objects["appear"].transform
.GetChild(0)
.GetComponent<Controller>();
yield return null;
input.IsButtonDown = false;
yield return null;
input.IsButtonDown = true;
bool isCorrect = true;
new Dictionary<float, Judge>
{
{ 0, Judge.JudgeList[0] },
{ Judge.JudgeList[0].ButtonTimingRange - 1, Judge.JudgeList[0] },
{ Judge.JudgeList[0].ButtonTimingRange, Judge.JudgeList[1] },
{ Judge.JudgeList[1].ButtonTimingRange - 1, Judge.JudgeList[1] },
{ Judge.JudgeList[1].ButtonTimingRange, Judge.JudgeList[2] },
{ Judge.JudgeList[2].ButtonTimingRange - 1, Judge.JudgeList[2] },
{ Judge.JudgeList[2].ButtonTimingRange, Judge.JudgeList[3] }
}
.ToList()
.ForEach(x =>
{
controller.transform.SetParent(objects["noteobj"].transform);
controller.Instance = maker.MakeNote("SBT", 0);
controller.Instance.Component = controller;
manager.JudgeNote(controller.Instance, x.Key);
if (objects["judgetext"].GetComponent<Text>().text != x.Value.Name)
isCorrect = false;
})
;
manager.JudgeNote(controller.Instance, 0);
var expected = true;
var actual = isCorrect;
Assert.AreEqual(expected, actual, "Judge is valid when short note");
}
[UnityTest]
public IEnumerator Judge_Valid_When_Long()
{
var objects = MakeObjects();
var input = MakeInput();
var manager = new JudgeManager(input, () => { }, objects, 60);
var maker = new TestNoteMaker();
var controller = objects["appear"].transform
.GetChild(0)
.GetComponent<Controller>();
bool isCorrect = true;
controller.transform.SetParent(objects["noteobj"].transform);
controller.Instance = maker.MakeNote("LBT", 0, 2000);
controller.Instance.Component = controller;
yield return null;
input.IsButtonDown = false;
yield return null;
input.IsButtonDown = true;
manager.JudgeNote(controller.Instance, 0);
if (controller.Instance.Activated == false)
isCorrect = false;
yield return null;
input.IsButtonDown = true;
manager.JudgeNote(controller.Instance, 1000);
if (controller.Instance.JudgeCount == 0)
isCorrect = false;
yield return null;
input.IsButtonDown = false;
manager.JudgeNote(controller.Instance, 2000);
if (controller.Instance.JudgeCount != 1 ||
objects["judgetext"].GetComponent<Text>().text == Judge.MISS.Name)
isCorrect = false;
var expected = true;
var actual = isCorrect;
Assert.AreEqual(expected, actual, "Judge is valid when long note");
}
[UnityTest]
public IEnumerator Judge_Invalid_When_Long()
{
var objects = MakeObjects();
var input = MakeInput();
var manager = new JudgeManager(input, () => { }, objects, 60);
var maker = new TestNoteMaker();
var controller = objects["appear"].transform
.GetChild(0)
.GetComponent<Controller>();
bool isCorrect = true;
controller.transform.SetParent(objects["noteobj"].transform);
controller.Instance = maker.MakeNote("LBT", 0, 2000);
controller.Instance.Component = controller;
yield return null;
input.IsButtonDown = false;
yield return null;
input.IsButtonDown = true;
manager.JudgeNote(controller.Instance, 0);
if (controller.Instance.Activated == false)
isCorrect = false;
yield return null;
input.IsButtonDown = true;
manager.JudgeNote(controller.Instance, 1000);
if (controller.Instance.JudgeCount == 0)
isCorrect = false;
yield return null;
input.IsButtonDown = false;
manager.JudgeNote(controller.Instance, 1800);
if (controller.Instance.JudgeCount != 1 ||
objects["judgetext"].GetComponent<Text>().text != Judge.MISS.Name)
isCorrect = false;
var expected = true;
var actual = isCorrect;
Assert.AreEqual(expected, actual, "Judge is invalid when long note");
}
private Dictionary<string, GameObject> MakeObjects()
{
var offset = new GameObject("Offset");
var noteobj = new GameObject("NoteObj");
var deactives = new GameObject("Deactives");
var appear = new GameObject("AppearNote");
var disappear = new GameObject("DisappearNote");
var judgetext = new GameObject("Judge");
offset .transform.position = Vector3.zero;
noteobj .transform.position = Vector3.zero;
deactives.transform.position = Vector3.zero;
appear .transform.position = Vector3.right * 1000;
disappear.transform.position = Vector3.left * 1000;
noteobj .transform.SetParent(offset.transform);
deactives.transform.SetParent(offset.transform);
Enumerable.Range(0, 20).ToList().ForEach(x =>
{
var obj = new GameObject();
obj.transform.SetParent(appear.transform);
var controller = obj.AddComponent<Controller>();
controller.Instance = new Note(0, 0);
});
judgetext.AddComponent<Text>();
return new Dictionary<string, GameObject>
{
{ "offset", offset },
{ "noteobj", noteobj },
{ "deactives", deactives },
{ "appear", appear },
{ "disappear", disappear },
{ "judgetext", judgetext }
};
}
private InputManager MakeInput()
{
var obj = new GameObject();
return obj.AddComponent<InputManager>();
}
}
\ No newline at end of file
fileFormatVersion: 2
guid: 141ae0ccc58281c4a8177fb1b037e44f
timeCreated: 1518879354
licenseType: Free
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
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...@@ -166,9 +166,9 @@ public class NoteJudgerTests ...@@ -166,9 +166,9 @@ public class NoteJudgerTests
} }
[UnityTest] [UnityTest]
public IEnumerator ContinuingNoteProc_Should_Deactive_When_Not_End_And_Break() public IEnumerator ContinuingNoteProc_Should_Judge_Perfect_When_Next_Timeing_In_Interval()
{ {
var settings = new TestSettings("LBT", 0, Judge.BAD.ButtonTimingRange + 1); var settings = new TestSettings("LBT", 0, 1000);
var note = settings.note; var note = settings.note;
...@@ -181,60 +181,18 @@ public class NoteJudgerTests ...@@ -181,60 +181,18 @@ public class NoteJudgerTests
yield return null; yield return null;
judger.ContinuingNoteProc(note, -(Judge.BAD.ButtonTimingRange + 1)); note.Activated = true;
var expected = "Deactives"; float interval = 60f;
var actual = note.Component.transform.parent.name; float frame = 10f;
Assert.AreEqual(expected, actual, "ContinuingNoteProc should deactive when not end and break");
}
[UnityTest]
public IEnumerator ContinuingNoteProc_Should_Not_Deactive_When_End()
{
var settings = new TestSettings("LBT", 0, 1);
var note = settings.note;
var judger = new NoteJudger(new Dictionary<string, GameObject>
{
{ "deactives", settings.deactives },
{ "judgetext", settings.judge }
},
() => { });
yield return null;
judger.ContinuingNoteProc(note, note.EndTiming);
var expected = "NoteObj"; for (float t = note.StartTiming + frame; t < note.EndTiming; t += frame)
var actual = note.Component.transform.parent.name; judger.ContinuingNoteProc(note, t, interval);
Assert.AreEqual(expected, actual, "ContinuingNoteProc should not deactive when end");
}
[UnityTest]
public IEnumerator ContinuingNoteProc_Should_Not_Deactive_When_Not_Break()
{
var settings = new TestSettings("LBT", 0, Judge.BAD.ButtonTimingRange + 1);
var note = settings.note;
var judger = new NoteJudger(new Dictionary<string, GameObject> var expected = (int)(note.EndTiming / interval);
{ var actual = note.JudgeCount;
{ "deactives", settings.deactives },
{ "judgetext", settings.judge }
},
() => { });
yield return null;
judger.ContinuingNoteProc(note, note.StartTiming);
var expected = "NoteObj";
var actual = note.Component.transform.parent.name;
Assert.AreEqual(expected, actual, "ContinuingNoteProc should not deactive when not break"); Assert.AreEqual(expected, actual, "ContinuingNoteProc should judge perfect when next timing is included in interval");
} }
class TestSettings class TestSettings
......
...@@ -113,7 +113,7 @@ public class NoteManagerTests ...@@ -113,7 +113,7 @@ public class NoteManagerTests
return Mathf.Abs(a - b) >= errorLimit; return Mathf.Abs(a - b) >= errorLimit;
} }
public Dictionary<string, GameObject> MakeObjects() private Dictionary<string, GameObject> MakeObjects()
{ {
var offset = new GameObject(); var offset = new GameObject();
var noteobj = new GameObject(); var noteobj = new GameObject();
...@@ -134,6 +134,7 @@ public class NoteManagerTests ...@@ -134,6 +134,7 @@ public class NoteManagerTests
{ {
var obj = new GameObject(); var obj = new GameObject();
obj.transform.SetParent(appear.transform); obj.transform.SetParent(appear.transform);
var controller = obj.AddComponent<Controller>(); var controller = obj.AddComponent<Controller>();
controller.Instance = new Note(0, 0); controller.Instance = new Note(0, 0);
}); });
......
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