using System;
using System.Collections;
using UnityEngine;
public class Jump : MotionNote
{
private static Sprite image = LoadNewSprite("Assets/MotionNotes/JP.png");
public override Sprite Image
{
get
{
return image;
}
}
public Jump(string key, float start, float end = 0f) : this(start, end)
{
}
public Jump(float start, float end = 0f) : base(start, end)
{
}
public override void Checkpoint()
{
IsChecked = (InputManager.Instance.CurrentMotionState
& MotionState.JUMP_PREPARE) != 0;
}
public override bool FinalJudgeAction()
{
return (InputManager.Instance.CurrentMotionState
& MotionState.JUMP_DONE) != 0;
}
}
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16이상민 authored
Thanks to refactoring.
b8e5215e