Commit e3fb8199 authored by 15박보승's avatar 15박보승

ReloadNote의 SetPosition 구현

parent 45b2fc5d
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......@@ -26,6 +26,7 @@ public class EdgeNoteObject : NoteObject
public override void NoteHit(JudgeResult type)
{
}
public override void SetPosition(float remainedTime)
......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ReloadNoteObject : NoteObject
{
[SerializeField]
private Transform[] cartridges = new Transform[2];
private void Update()
{
cartridges[0].Rotate(new Vector3(0, 180 * Time.deltaTime, 0));
cartridges[1].Rotate(new Vector3(0, -180 * Time.deltaTime, 0));
}
public override void NoteHit(JudgeResult judge)
{
}
public override bool IsHit(Ray ray)
{
throw new System.NotImplementedException();
}
public override void SetPosition(float remainedTime)
{
transform.position = new Vector3(0f, -1.5f * Mathf.Pow(remainedTime, 2) + 1.5f, 0.4f);
if (Mathf.Abs(remainedTime) < 0.5f)
{
foreach(var renderer in GetComponentsInChildren<MeshRenderer>())
{
renderer.material.color = Color.Lerp(Color.white, Color.red, 1 - 4 * Mathf.Pow(remainedTime, 2));
}
}
}
}
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Shader "Unlit/Stage"
{
Properties
{
_Color ("Color", Color) = (1,1,1,1)
_Cull("Culling", Float) = 2.0
}
SubShader
{
Tags {"Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent"}
LOD 100
ZWrite Off
Blend SrcAlpha OneMinusSrcAlpha
Cull [_Cull]
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
// make fog work
#pragma multi_compile_fog
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
};
struct v2f
{
float4 vertex : SV_POSITION;
};
fixed4 _Color;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
fixed4 col = _Color;
return col;
}
ENDCG
}
}
}
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