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13정준영
RhythmKata
Commits
e3fb8199
Commit
e3fb8199
authored
Nov 20, 2019
by
15박보승
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ReloadNote의 SetPosition 구현
parent
45b2fc5d
Changes
18
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18 changed files
with
1560 additions
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17 deletions
+1560
-17
LightRod.mat
RhythmKata/Assets/Materials/LightRod.mat
+78
-0
LightRod.mat.meta
RhythmKata/Assets/Materials/LightRod.mat.meta
+8
-0
Stage.mat
RhythmKata/Assets/Materials/Stage.mat
+79
-0
Stage.mat.meta
RhythmKata/Assets/Materials/Stage.mat.meta
+8
-0
StageWire.mat
RhythmKata/Assets/Materials/StageWire.mat
+78
-0
StageWire.mat.meta
RhythmKata/Assets/Materials/StageWire.mat.meta
+8
-0
Cube (2).prefab
RhythmKata/Assets/Prefabs/Cube (2).prefab
+94
-0
Cube (2).prefab.meta
RhythmKata/Assets/Prefabs/Cube (2).prefab.meta
+7
-0
DefaultNote.prefab
RhythmKata/Assets/Prefabs/DefaultNote.prefab
+25
-16
ReloadNote.prefab
RhythmKata/Assets/Prefabs/ReloadNote.prefab
+238
-0
ReloadNote.prefab.meta
RhythmKata/Assets/Prefabs/ReloadNote.prefab.meta
+7
-0
stage.fbx.meta
RhythmKata/Assets/Resources/Models/stage.fbx.meta
+95
-0
mergescene.unity
RhythmKata/Assets/Scenes/mergescene.unity
+723
-1
EdgeNoteObject.cs
RhythmKata/Assets/Scripts/EdgeNoteObject.cs
+1
-0
ReloadNoteObject.cs
RhythmKata/Assets/Scripts/ReloadNoteObject.cs
+36
-0
ReloadNoteObject.cs.meta
RhythmKata/Assets/Scripts/ReloadNoteObject.cs.meta
+11
-0
Stage.shader
RhythmKata/Assets/Shaders/Stage.shader
+55
-0
Stage.shader.meta
RhythmKata/Assets/Shaders/Stage.shader.meta
+9
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View file @
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This diff is collapsed.
Click to expand it.
RhythmKata/Assets/Scripts/EdgeNoteObject.cs
View file @
e3fb8199
...
...
@@ -26,6 +26,7 @@ public class EdgeNoteObject : NoteObject
public
override
void
NoteHit
(
JudgeResult
type
)
{
}
public
override
void
SetPosition
(
float
remainedTime
)
...
...
RhythmKata/Assets/Scripts/ReloadNoteObject.cs
0 → 100644
View file @
e3fb8199
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
ReloadNoteObject
:
NoteObject
{
[
SerializeField
]
private
Transform
[]
cartridges
=
new
Transform
[
2
];
private
void
Update
()
{
cartridges
[
0
].
Rotate
(
new
Vector3
(
0
,
180
*
Time
.
deltaTime
,
0
));
cartridges
[
1
].
Rotate
(
new
Vector3
(
0
,
-
180
*
Time
.
deltaTime
,
0
));
}
public
override
void
NoteHit
(
JudgeResult
judge
)
{
}
public
override
bool
IsHit
(
Ray
ray
)
{
throw
new
System
.
NotImplementedException
();
}
public
override
void
SetPosition
(
float
remainedTime
)
{
transform
.
position
=
new
Vector3
(
0f
,
-
1.5f
*
Mathf
.
Pow
(
remainedTime
,
2
)
+
1.5f
,
0.4f
);
if
(
Mathf
.
Abs
(
remainedTime
)
<
0.5f
)
{
foreach
(
var
renderer
in
GetComponentsInChildren
<
MeshRenderer
>())
{
renderer
.
material
.
color
=
Color
.
Lerp
(
Color
.
white
,
Color
.
red
,
1
-
4
*
Mathf
.
Pow
(
remainedTime
,
2
));
}
}
}
}
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RhythmKata/Assets/Shaders/Stage.shader
0 → 100644
View file @
e3fb8199
Shader
"Unlit/Stage"
{
Properties
{
_Color
(
"Color"
,
Color
)
=
(
1
,
1
,
1
,
1
)
_Cull
(
"Culling"
,
Float
)
=
2
.
0
}
SubShader
{
Tags
{
"Queue"
=
"Transparent"
"IgnoreProjector"
=
"True"
"RenderType"
=
"Transparent"
}
LOD
100
ZWrite
Off
Blend
SrcAlpha
OneMinusSrcAlpha
Cull
[
_Cull
]
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
// make fog work
#pragma multi_compile_fog
#include "UnityCG.cginc"
struct
appdata
{
float4
vertex
:
POSITION
;
};
struct
v2f
{
float4
vertex
:
SV_POSITION
;
};
fixed4
_Color
;
v2f
vert
(
appdata
v
)
{
v2f
o
;
o
.
vertex
=
UnityObjectToClipPos
(
v
.
vertex
);
return
o
;
}
fixed4
frag
(
v2f
i
)
:
SV_Target
{
fixed4
col
=
_Color
;
return
col
;
}
ENDCG
}
}
}
RhythmKata/Assets/Shaders/Stage.shader.meta
0 → 100644
View file @
e3fb8199
fileFormatVersion: 2
guid: 6462f255b59c78a4192bdf6c93dc0858
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:
Write
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