Commit c44545c1 authored by Lokan Chung's avatar Lokan Chung

bms parser

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor.Experimental.AssetImporters;
using System.IO;
[ScriptedImporter(1, "bms")]
public class BmsImporter : ScriptedImporter
{
public override void OnImportAsset(AssetImportContext ctx)
{
var textAsset = new TextAsset(File.ReadAllText(ctx.assetPath));
ctx.AddObjectToAsset(ctx.assetPath, textAsset);
ctx.SetMainObject(textAsset);
}
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using UnityEngine;
class BMS
{
// metadata
public string title;
public double bpm;
public string genre;
public string author;
public List<BmsNote> notes = new List<BmsNote>();
public Level ToLevel()
{
return new Level();
}
}
class BmsNote
{
public string num;
public string lane;
public double barTime;
}
class BmsParser
{
private static char[] SEP_NEWLINE = { '\n' };
private static char[] SEP_SPACE = { ' ' };
private static char[] SEP_COLON = { ':' };
private static Regex RX_DATALINE = new Regex(@"#[0-9]{5}");
public BMS Parse(string raw)
{
var lines = raw.Split(SEP_NEWLINE);
var bms = new BMS();
foreach (var line in lines)
{
// metadata
if (line.StartsWith("#TITLE"))
bms.title = line.Substring(line.IndexOf(' ') + 1);
if (line.StartsWith("#GENRE"))
bms.genre = line.Substring(line.IndexOf(' ') + 1);
if (line.StartsWith("#BPM"))
bms.bpm = double.Parse(line.Substring(line.IndexOf(' ') + 1));
if (line.StartsWith("#ARTIST"))
bms.author = line.Substring(line.IndexOf(' ') + 1);
// data lane
if (RX_DATALINE.IsMatch(line))
{
var bar = int.Parse(line.Substring(1, 3));
var lane = line.Substring(4, 2);
var data = line.Substring(7).Trim();
// no support for variable bar length or bpm yet
if ((data.Length & 1) == 1 || data.Contains("."))
{
// ignore these lines
}
var denominator = data.Length / 2;
// process notes in the bar
for (int i = 0; i < data.Length; i += 2)
{
var num = line.Substring(i, 2);
var barTime = bar + i / (double)denominator;
// ignore empty notes
if (num != "00")
{
var note = new BmsNote();
note.num = num;
note.lane = lane;
note.barTime = barTime;
bms.notes.Add(note);
}
}
}
}
Debug.Log(bms.author);
Debug.Log(bms.bpm);
Debug.Log(bms.title);
Debug.Log(bms.genre);
return bms;
}
}
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
class Level
{
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayEngine : MonoBehaviour
{
public void Awake()
{
loadAndPlay("Level/test");
}
public void loadAndPlay(string assetPath)
{
Debug.Log(string.Format("LOADING LEVEL: {0}", assetPath));
var raw = Resources.Load<TextAsset>(assetPath);
var bms = new BmsParser().Parse(raw.text);
var level = bms.ToLevel();
}
}
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......
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