Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
R
RhythmKata
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Boards
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
13정준영
RhythmKata
Commits
a3019a6c
Commit
a3019a6c
authored
Nov 24, 2019
by
13정준영
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Gun WIP
parent
e68eaa9b
Changes
11
Hide whitespace changes
Inline
Side-by-side
Showing
11 changed files
with
4920 additions
and
41 deletions
+4920
-41
Laser.mat
RhythmKata/Assets/Materials/Laser.mat
+16
-8
Laser.mat.meta
RhythmKata/Assets/Materials/Laser.mat.meta
+1
-1
Stage 1.mat
RhythmKata/Assets/Materials/Stage 1.mat
+8
-3
Stage 2.mat
RhythmKata/Assets/Materials/Stage 2.mat
+1
-1
Stage Top.mat
RhythmKata/Assets/Materials/Stage Top.mat
+5
-5
Gun Hand 1.prefab
RhythmKata/Assets/Prefabs/Gun Hand 1.prefab
+4757
-3
Gun Hand.prefab
RhythmKata/Assets/Prefabs/Gun Hand.prefab
+6
-6
scanlnie.jpg
RhythmKata/Assets/Resources/Texture/scanlnie.jpg
+0
-0
scanlnie.jpg.meta
RhythmKata/Assets/Resources/Texture/scanlnie.jpg.meta
+91
-0
laser.mat
.../InteractionSystem/Samples/BuggyBuddy/Materials/laser.mat
+34
-13
TagManager.asset
RhythmKata/ProjectSettings/TagManager.asset
+1
-1
No files found.
RhythmKata/Assets/Materials/Laser.mat
View file @
a3019a6c
...
...
@@ -7,10 +7,10 @@ Material:
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_Name
:
Laser
m_Shader
:
{
fileID
:
4
6
,
guid
:
0000000000000000f000000000000000
,
type
:
0
}
m_ShaderKeywords
:
m_LightmapFlags
:
4
m_Name
:
Stage Top
m_Shader
:
{
fileID
:
4
800000
,
guid
:
7188cd9bd45d2ec448974081636e5a45
,
type
:
3
}
m_ShaderKeywords
:
_ALPHAPREMULTIPLY_ON
m_LightmapFlags
:
3
m_EnableInstancingVariants
:
0
m_DoubleSidedGI
:
0
m_CustomRenderQueue
:
-1
...
...
@@ -55,23 +55,31 @@ Material:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_ShieldTxture
:
m_Texture
:
{
fileID
:
2800000
,
guid
:
b1b5dbde37aa545429275008ccb78428
,
type
:
3
}
m_Scale
:
{
x
:
5
,
y
:
3.55
}
m_Offset
:
{
x
:
0
,
y
:
0
}
m_Floats
:
-
_BumpScale
:
1
-
_Cutoff
:
0.5
-
_DetailNormalMapScale
:
1
-
_DstBlend
:
0
-
_DstBlend
:
1
0
-
_GlossMapScale
:
1
-
_Glossiness
:
0.5
-
_GlossyReflections
:
1
-
_Intensity
:
0.45
-
_IntersectionIntensity
:
1
-
_Metallic
:
0
-
_Mode
:
0
-
_Mode
:
3
-
_OcclusionStrength
:
1
-
_Parallax
:
0.02
-
_SmoothnessTextureChannel
:
0
-
_SpecularHighlights
:
1
-
_SrcBlend
:
1
-
_UVSec
:
0
-
_ZWrite
:
1
-
_ZWrite
:
0
-
_node_6115
:
250
m_Colors
:
-
_Color
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
-
_Color
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
0.05490196
}
-
_EmissionColor
:
{
r
:
0
,
g
:
0
,
b
:
0
,
a
:
1
}
-
_IntersectionColor
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
RhythmKata/Assets/Materials/Laser.mat.meta
View file @
a3019a6c
fileFormatVersion: 2
guid:
ca50e6648065694469220de0c89e1bd9
guid:
a7d1d67dd4bb89d45ac7408520cf8632
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
...
...
RhythmKata/Assets/Materials/Stage 1.mat
View file @
a3019a6c
...
...
@@ -9,7 +9,7 @@ Material:
m_PrefabAsset
:
{
fileID
:
0
}
m_Name
:
Stage
1
m_Shader
:
{
fileID
:
46
,
guid
:
0000000000000000f000000000000000
,
type
:
0
}
m_ShaderKeywords
:
_ALPHAPREMULTIPLY_ON _EMISSION
m_ShaderKeywords
:
_ALPHAPREMULTIPLY_ON _EMISSION
_GLOSSYREFLECTIONS_OFF _SPECULARHIGHLIGHTS_OFF
m_LightmapFlags
:
1
m_EnableInstancingVariants
:
0
m_DoubleSidedGI
:
0
...
...
@@ -56,6 +56,10 @@ Material:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_SpecGlossMap
:
m_Texture
:
{
fileID
:
0
}
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
m_Floats
:
-
_BumpScale
:
1
-
_Cull
:
1
...
...
@@ -64,16 +68,17 @@ Material:
-
_DstBlend
:
10
-
_GlossMapScale
:
1
-
_Glossiness
:
0
-
_GlossyReflections
:
1
-
_GlossyReflections
:
0
-
_Metallic
:
0
-
_Mode
:
3
-
_OcclusionStrength
:
1
-
_Parallax
:
0.02
-
_SmoothnessTextureChannel
:
0
-
_SpecularHighlights
:
1
-
_SpecularHighlights
:
0
-
_SrcBlend
:
1
-
_UVSec
:
0
-
_ZWrite
:
0
m_Colors
:
-
_Color
:
{
r
:
0.31132075
,
g
:
0.30104128
,
b
:
0.30104128
,
a
:
1
}
-
_EmissionColor
:
{
r
:
0.0625
,
g
:
0.0625
,
b
:
0.0625
,
a
:
1
}
-
_SpecColor
:
{
r
:
0.19999996
,
g
:
0.19999996
,
b
:
0.19999996
,
a
:
1
}
RhythmKata/Assets/Materials/Stage 2.mat
View file @
a3019a6c
...
...
@@ -58,7 +58,7 @@ Material:
m_Offset
:
{
x
:
0
,
y
:
0
}
m_Floats
:
-
_BumpScale
:
1
-
_Cull
:
1
-
_Cull
:
-5.68
-
_Cutoff
:
0.5
-
_DetailNormalMapScale
:
1
-
_DstBlend
:
10
...
...
RhythmKata/Assets/Materials/Stage Top.mat
View file @
a3019a6c
...
...
@@ -10,7 +10,7 @@ Material:
m_Name
:
Stage Top
m_Shader
:
{
fileID
:
4800000
,
guid
:
7188cd9bd45d2ec448974081636e5a45
,
type
:
3
}
m_ShaderKeywords
:
_ALPHAPREMULTIPLY_ON
m_LightmapFlags
:
4
m_LightmapFlags
:
3
m_EnableInstancingVariants
:
0
m_DoubleSidedGI
:
0
m_CustomRenderQueue
:
-1
...
...
@@ -56,7 +56,7 @@ Material:
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
-
_ShieldTxture
:
m_Texture
:
{
fileID
:
2800000
,
guid
:
a0f6e9a63c73f9c45aa0faf8e7cb2a07
,
type
:
3
}
m_Texture
:
{
fileID
:
2800000
,
guid
:
b1b5dbde37aa545429275008ccb78428
,
type
:
3
}
m_Scale
:
{
x
:
5
,
y
:
3.55
}
m_Offset
:
{
x
:
0
,
y
:
0
}
m_Floats
:
...
...
@@ -67,7 +67,7 @@ Material:
-
_GlossMapScale
:
1
-
_Glossiness
:
0.5
-
_GlossyReflections
:
1
-
_Intensity
:
1
-
_Intensity
:
0.45
-
_IntersectionIntensity
:
1
-
_Metallic
:
0
-
_Mode
:
3
...
...
@@ -80,6 +80,6 @@ Material:
-
_ZWrite
:
0
-
_node_6115
:
250
m_Colors
:
-
_Color
:
{
r
:
0
,
g
:
1
,
b
:
0.87715816
,
a
:
0.05490196
}
-
_Color
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
0.05490196
}
-
_EmissionColor
:
{
r
:
0
,
g
:
0
,
b
:
0
,
a
:
1
}
-
_IntersectionColor
:
{
r
:
0
,
g
:
1
,
b
:
1
,
a
:
1
}
-
_IntersectionColor
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
RhythmKata/Assets/Prefabs/Gun Hand 1.prefab
View file @
a3019a6c
This source diff could not be displayed because it is too large. You can
view the blob
instead.
RhythmKata/Assets/Prefabs/Gun Hand.prefab
View file @
a3019a6c
...
...
@@ -227,7 +227,7 @@ GameObject:
m_Component
:
-
component
:
{
fileID
:
6944302838222521118
}
-
component
:
{
fileID
:
1538255553353109432
}
m_Layer
:
8
m_Layer
:
0
m_Name
:
Glock
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
...
...
@@ -495,7 +495,7 @@ GameObject:
m_Component
:
-
component
:
{
fileID
:
2903384417594384234
}
-
component
:
{
fileID
:
2936670206978590435
}
m_Layer
:
8
m_Layer
:
0
m_Name
:
Laser
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
...
...
@@ -553,7 +553,7 @@ LineRenderer:
m_LightmapParameters
:
{
fileID
:
0
}
m_SortingLayerID
:
0
m_SortingLayer
:
0
m_SortingOrder
:
0
m_SortingOrder
:
1
m_Positions
:
-
{
x
:
0
,
y
:
0
,
z
:
0
}
-
{
x
:
0
,
y
:
0
,
z
:
10
}
...
...
@@ -586,8 +586,8 @@ LineRenderer:
m_RotationOrder
:
4
colorGradient
:
serializedVersion
:
2
key0
:
{
r
:
1
,
g
:
0.
3160377
,
b
:
0.88198316
,
a
:
1
}
key1
:
{
r
:
1
,
g
:
0
,
b
:
0.8
094106
,
a
:
1
}
key0
:
{
r
:
1
,
g
:
0.
5990566
,
b
:
0.9308177
,
a
:
1
}
key1
:
{
r
:
1
,
g
:
0
,
b
:
0.8
7355375
,
a
:
1
}
key2
:
{
r
:
0
,
g
:
0
,
b
:
0
,
a
:
0
}
key3
:
{
r
:
0
,
g
:
0
,
b
:
0
,
a
:
0
}
key4
:
{
r
:
0
,
g
:
0
,
b
:
0
,
a
:
0
}
...
...
@@ -595,7 +595,7 @@ LineRenderer:
key6
:
{
r
:
0
,
g
:
0
,
b
:
0
,
a
:
0
}
key7
:
{
r
:
0
,
g
:
0
,
b
:
0
,
a
:
0
}
ctime0
:
0
ctime1
:
6
5535
ctime1
:
6
4764
ctime2
:
0
ctime3
:
0
ctime4
:
0
...
...
RhythmKata/Assets/Resources/Texture/scanlnie.jpg
0 → 100644
View file @
a3019a6c
78.3 KB
RhythmKata/Assets/Resources/Texture/scanlnie.jpg.meta
0 → 100644
View file @
a3019a6c
fileFormatVersion: 2
guid: b1b5dbde37aa545429275008ccb78428
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 10
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: -1
aniso: -1
mipBias: -100
wrapU: -1
wrapV: -1
wrapW: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:
RhythmKata/Assets/SteamVR/InteractionSystem/Samples/BuggyBuddy/Materials/laser.mat
View file @
a3019a6c
...
...
@@ -4,16 +4,18 @@
Material
:
serializedVersion
:
6
m_ObjectHideFlags
:
0
m_PrefabParentObject
:
{
fileID
:
0
}
m_PrefabInternal
:
{
fileID
:
0
}
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_Name
:
laser
m_Shader
:
{
fileID
:
200
,
guid
:
0000000000000000f000000000000000
,
type
:
0
}
m_ShaderKeywords
:
m_LightmapFlags
:
4
m_Shader
:
{
fileID
:
46
,
guid
:
0000000000000000f000000000000000
,
type
:
0
}
m_ShaderKeywords
:
_ALPHAPREMULTIPLY_ON _EMISSION
m_LightmapFlags
:
1
m_EnableInstancingVariants
:
0
m_DoubleSidedGI
:
0
m_CustomRenderQueue
:
-1
stringTagMap
:
{}
m_CustomRenderQueue
:
3000
stringTagMap
:
RenderType
:
Transparent
disabledShaderPasses
:
[]
m_SavedProperties
:
serializedVersion
:
3
...
...
@@ -55,24 +57,43 @@ Material:
m_Scale
:
{
x
:
1
,
y
:
1
}
m_Offset
:
{
x
:
0
,
y
:
0
}
m_Floats
:
-
_BlendOp
:
2
-
_BumpScale
:
1
-
_CameraFadingEnabled
:
0
-
_CameraFarFadeDistance
:
2
-
_CameraNearFadeDistance
:
1
-
_ColorMode
:
0
-
_Cull
:
2
-
_Cutoff
:
0.5
-
_DetailNormalMapScale
:
1
-
_DstBlend
:
0
-
_DistortionBlend
:
0.5
-
_DistortionEnabled
:
0
-
_DistortionStrength
:
1
-
_DistortionStrengthScaled
:
0
-
_DstBlend
:
10
-
_EmissionEnabled
:
0
-
_FlipbookMode
:
0
-
_GlossMapScale
:
1
-
_Glossiness
:
0.5
-
_GlossyReflections
:
1
-
_InvFade
:
3
-
_LightingEnabled
:
0
-
_Metallic
:
0
-
_Mode
:
0
-
_Mode
:
3
-
_OcclusionStrength
:
1
-
_Parallax
:
0.02
-
_SmoothnessTextureChannel
:
0
-
_SoftParticlesEnabled
:
0
-
_SoftParticlesFarFadeDistance
:
1
-
_SoftParticlesNearFadeDistance
:
0
-
_SpecularHighlights
:
1
-
_SrcBlend
:
1
-
_UVSec
:
0
-
_ZWrite
:
1
-
_ZWrite
:
0
m_Colors
:
-
_Color
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
-
_EmissionColor
:
{
r
:
0
,
g
:
0
,
b
:
0
,
a
:
1
}
-
_TintColor
:
{
r
:
0.5
,
g
:
0.5
,
b
:
0.5
,
a
:
0.5
}
-
_CameraFadeParams
:
{
r
:
0
,
g
:
Infinity
,
b
:
0
,
a
:
0
}
-
_Color
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
0.54509807
}
-
_ColorAddSubDiff
:
{
r
:
0
,
g
:
0
,
b
:
0
,
a
:
0
}
-
_EmissionColor
:
{
r
:
0.764151
,
g
:
0
,
b
:
0
,
a
:
1
}
-
_SoftParticleFadeParams
:
{
r
:
0
,
g
:
0
,
b
:
0
,
a
:
0
}
-
_TintColor
:
{
r
:
0.5
,
g
:
0.5
,
b
:
0.5
,
a
:
0.16862746
}
RhythmKata/ProjectSettings/TagManager.asset
View file @
a3019a6c
...
...
@@ -13,7 +13,7 @@ TagManager:
-
UI
-
-
-
Glow
-
-
-
-
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment