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13정준영
RhythmKata
Commits
40d4a5c2
Commit
40d4a5c2
authored
Nov 24, 2019
by
15박보승
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Plain Diff
ForwardNote 위치 조정, 씬 약간의 추가작업
parent
986d2cb2
Changes
6
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6 changed files
with
2488 additions
and
991 deletions
+2488
-991
Laser 1.mat
RhythmKata/Assets/Materials/Laser 1.mat
+1
-1
Gun Fire.anim
RhythmKata/Assets/Resources/Models/Gun Fire.anim
+170
-2
mergescene.unity
RhythmKata/Assets/Scenes/mergescene.unity
+2282
-987
ForwardNoteObject.cs
RhythmKata/Assets/Scripts/ForwardNoteObject.cs
+1
-1
Pillar.cs
RhythmKata/Assets/Scripts/Pillar.cs
+23
-0
Pillar.cs.meta
RhythmKata/Assets/Scripts/Pillar.cs.meta
+11
-0
No files found.
RhythmKata/Assets/Materials/Laser 1.mat
View file @
40d4a5c2
...
...
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...
...
RhythmKata/Assets/Resources/Models/Gun Fire.anim
View file @
40d4a5c2
...
...
@@ -6,7 +6,7 @@ AnimationClip:
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...
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RhythmKata/Assets/Scenes/mergescene.unity
View file @
40d4a5c2
This source diff could not be displayed because it is too large. You can
view the blob
instead.
RhythmKata/Assets/Scripts/ForwardNoteObject.cs
View file @
40d4a5c2
...
...
@@ -19,7 +19,7 @@ public class ForwardNoteObject : NoteObject
//Ray ray = Camera.main.ScreenPointToRay(new Vector3(Screen.width * x, Screen.height * y, 0));
//endPoint = ray.GetPoint(perfectZ);
endPoint
=
new
Vector3
(-
100f
+
200
*
x
,
-
100.0f
+
2
00
*
y
,
perfectZ
);
endPoint
=
new
Vector3
(-
100f
+
200
*
x
,
1
00
*
y
,
perfectZ
);
Ray
ray
=
new
Ray
(
Vector3
.
zero
,
endPoint
.
normalized
);
endPoint
=
ray
.
GetPoint
(
perfectZ
);
...
...
RhythmKata/Assets/Scripts/Pillar.cs
0 → 100644
View file @
40d4a5c2
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
Pillar
:
MonoBehaviour
{
const
float
interval
=
10.0f
;
private
Vector3
origin
;
private
float
offsetTime
;
[
SerializeField
]
private
AnimationCurve
curve
;
private
void
Start
()
{
origin
=
transform
.
position
;
offsetTime
=
Random
.
Range
(
0
,
interval
);
}
// Update is called once per frame
private
void
Update
()
{
transform
.
position
=
origin
+
new
Vector3
(
0
,
50
*
curve
.
Evaluate
(
Mathf
.
PingPong
(
Time
.
time
+
offsetTime
,
interval
)
/
interval
));
}
}
RhythmKata/Assets/
Resources/SFX/SFX Project/sfx Project/Samples/Recorded
.meta
→
RhythmKata/Assets/
Scripts/Pillar.cs
.meta
View file @
40d4a5c2
fileFormatVersion: 2
guid: d9a533cec04e2124e9c31541b4f63e72
folderAsset: yes
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externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
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