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Opened Sep 05, 2018 by 15조준엽@Abslon
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유닛 Deploy시 너무 랙이 걸림

지금 유닛 생산 알고리즘이

  1. 맵에 모든 타일을 순회하여 배치 가능한지 확인
  2. 배치 가능한 놈만 flicker -> 지금은 delpoyray와 isFlickerforselect
  3. 그 뒤 배치한 후 처리 과정 으로 이루어져있는데 1. 과정이 매우 느림 순회를 도시에만 하는 방법을 쓰는게 좋을 듯 함
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Reference: true-history-committee/civilization-iii#167