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true-history-committee
civilization-iii
Commits
f1b5d1d5
Commit
f1b5d1d5
authored
Jul 04, 2018
by
김주영
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Plain Diff
UI works!
parent
c7c2d4cd
Changes
7
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7 changed files
with
2824 additions
and
246 deletions
+2824
-246
Game.unity
Assets/Scenes/Game.unity
+2772
-244
HexTile.cs
Assets/Script/Tile/HexTile.cs
+1
-0
UI.meta
Assets/Script/UI.meta
+1
-1
UIManager.cs
Assets/Script/UI/UIManager.cs
+35
-0
UIManager.cs.meta
Assets/Script/UI/UIManager.cs.meta
+11
-0
Unit.cs
Assets/Script/Unit/Unit.cs
+1
-0
UnitEnum.cs
Assets/Script/Unit/UnitEnum.cs
+3
-1
No files found.
Assets/Scenes/Game.unity
View file @
f1b5d1d5
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Assets/Script/Tile/HexTile.cs
View file @
f1b5d1d5
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
CivModel
;
public
class
HexTile
:
MonoBehaviour
...
...
Assets/Script/UI.meta
View file @
f1b5d1d5
fileFormatVersion: 2
guid:
a9a4dbc34bad0dc4eb1302dc4646729d
guid:
d9c203eade061484ea0fe0f615a83955
folderAsset: yes
DefaultImporter:
externalObjects: {}
...
...
Assets/Script/UI/UIManager.cs
0 → 100644
View file @
f1b5d1d5
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
CivModel
;
public
class
UIManager
:
MonoBehaviour
{
GameObject
mapUI
;
// Use this for initialization
void
Start
()
{
mapUI
=
GameObject
.
Find
(
"MapUI"
);
}
// Update is called once per frame
void
Update
()
{
}
public
void
onClick
(
GameObject
go
)
{
if
(
go
.
activeSelf
==
false
)
{
go
.
SetActive
(
true
);
if
(
go
!=
mapUI
)
mapUI
.
SetActive
(
false
);
}
else
{
go
.
SetActive
(
false
);
if
(
go
!=
mapUI
)
mapUI
.
SetActive
(
true
);
}
}
}
Assets/Script/UI/UIManager.cs.meta
0 → 100644
View file @
f1b5d1d5
fileFormatVersion: 2
guid: 022491211cd651a4c92de28671373b2b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Script/Unit/Unit.cs
View file @
f1b5d1d5
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
CivModel
;
public
class
Unit
:
MonoBehaviour
{
...
...
Assets/Script/Unit/UnitEnum.cs
View file @
f1b5d1d5
public
enum
Units
{
using
CivModel
;
public
enum
Units
{
HwanPioneer
,
HwanBrainwashedEmuKnight
,
HwanDecentralizedMilitary
,
...
...
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