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true-history-committee
civilization-iii
Commits
e2f3e74b
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Commit
e2f3e74b
authored
Feb 12, 2018
by
16도재형
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Unit select WIP
parent
2e0a2048
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UIManager.cs
Assets/Scripts/UIManager.cs
+19
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Assets/Scripts/UIManager.cs
View file @
e2f3e74b
using
System.Collections
;
using
System.Collections
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine
;
using
UnityEngine.UI
;
public
class
UIManager
:
MonoBehaviour
{
public
class
UIManager
:
MonoBehaviour
{
...
@@ -27,6 +28,17 @@ public class UIManager : MonoBehaviour {
...
@@ -27,6 +28,17 @@ public class UIManager : MonoBehaviour {
public
GameObject
EpicTab
,
HighTab
,
IntermediateTab
,
LowTab
;
// Unit production
public
GameObject
EpicTab
,
HighTab
,
IntermediateTab
,
LowTab
;
// Unit production
public
GameObject
CityTab
,
CityBuildingTab
,
NormalBuildingTab
;
// Building production
public
GameObject
CityTab
,
CityBuildingTab
,
NormalBuildingTab
;
// Building production
void
Update
()
{
if
(
GameManager
.
I
.
IsThereTodos
)
{
MapUI
.
transform
.
Find
(
"EndTurn"
).
GetComponentInChildren
<
Text
>().
text
=
"유닛이 명령을 기다리고 있습니다"
;
}
else
{
MapUI
.
transform
.
Find
(
"EndTurn"
).
GetComponentInChildren
<
Text
>().
text
=
"다음 턴"
;
}
}
//// Resource bar UI ////
//// Resource bar UI ////
public
void
MapUIActive
()
// Map UI tab
public
void
MapUIActive
()
// Map UI tab
...
@@ -111,6 +123,13 @@ public class UIManager : MonoBehaviour {
...
@@ -111,6 +123,13 @@ public class UIManager : MonoBehaviour {
{
{
SkillSet
.
SetActive
(!
SkillSet
.
activeSelf
);
SkillSet
.
SetActive
(!
SkillSet
.
activeSelf
);
}
}
public
void
EndTurnActive
()
{
if
(
GameManager
.
I
.
IsThereTodos
)
{
GameManager
.
I
.
SelectNextUnit
();
}
}
//// Management UI (Production Selection) ////
//// Management UI (Production Selection) ////
public
void
UnitSelTabActive
()
public
void
UnitSelTabActive
()
...
...
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