Commit e2f3e74b authored by 16도재형's avatar 16도재형

Unit select WIP

parent 2e0a2048
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
public class UIManager : MonoBehaviour { public class UIManager : MonoBehaviour {
...@@ -27,6 +28,17 @@ public class UIManager : MonoBehaviour { ...@@ -27,6 +28,17 @@ public class UIManager : MonoBehaviour {
public GameObject EpicTab, HighTab, IntermediateTab, LowTab; // Unit production public GameObject EpicTab, HighTab, IntermediateTab, LowTab; // Unit production
public GameObject CityTab, CityBuildingTab, NormalBuildingTab; // Building production public GameObject CityTab, CityBuildingTab, NormalBuildingTab; // Building production
void Update()
{
if (GameManager.I.IsThereTodos)
{
MapUI.transform.Find("EndTurn").GetComponentInChildren<Text>().text = "유닛이 명령을 기다리고 있습니다";
}
else
{
MapUI.transform.Find("EndTurn").GetComponentInChildren<Text>().text = "다음 턴";
}
}
//// Resource bar UI //// //// Resource bar UI ////
public void MapUIActive() // Map UI tab public void MapUIActive() // Map UI tab
...@@ -111,6 +123,13 @@ public class UIManager : MonoBehaviour { ...@@ -111,6 +123,13 @@ public class UIManager : MonoBehaviour {
{ {
SkillSet.SetActive(!SkillSet.activeSelf); SkillSet.SetActive(!SkillSet.activeSelf);
} }
public void EndTurnActive()
{
if (GameManager.I.IsThereTodos)
{
GameManager.I.SelectNextUnit();
}
}
//// Management UI (Production Selection) //// //// Management UI (Production Selection) ////
public void UnitSelTabActive() public void UnitSelTabActive()
......
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