Commit e188efe7 authored by 16도재형's avatar 16도재형

dll importing completed & tiling

parent 276fa256
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......@@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.44657826, g: 0.49641263, b: 0.57481676, a: 1}
m_IndirectSpecularColor: {r: 0.44657844, g: 0.49641222, b: 0.57481694, a: 1}
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......@@ -874,7 +874,7 @@ RectTransform:
m_RootOrder: 0
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......@@ -3933,7 +3933,7 @@ RectTransform:
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......@@ -4171,7 +4171,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 1}
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m_SizeDelta: {x: 580, y: 90}
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......@@ -4663,7 +4663,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
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m_SizeDelta: {x: 580, y: 90}
m_Pivot: {x: 0, y: 1}
--- !u!114 &494962732
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......@@ -7956,7 +7956,7 @@ Camera:
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 60
field of view: 42
orthographic: 0
orthographic size: 5
m_Depth: -1
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......
......@@ -17,6 +17,8 @@ public class CIVGameManager : MonoBehaviour {
// Use this for initialization
void Start() {
innerRadius = outerRadius * Mathf.Sqrt(3.0f) / 2;
_cells = new GameObject[width, height];
DrawMap();
}
// Update is called once per frame
......@@ -30,7 +32,7 @@ public class CIVGameManager : MonoBehaviour {
{
for (int j = 0; j < height; j++)
{
Vector3 pos = new Vector3(2 * i * innerRadius, -j * outerRadius * 1.5f);
Vector3 pos = new Vector3(2 * i * innerRadius, -0.05f, -j * outerRadius * 1.5f);
if (j % 2 != 0)
{
pos.x -= innerRadius;
......
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......@@ -554,7 +554,7 @@ PlayerSettings:
scriptingBackend: {}
incrementalIl2cppBuild: {}
additionalIl2CppArgs:
scriptingRuntimeVersion: 0
scriptingRuntimeVersion: 1
apiCompatibilityLevelPerPlatform: {}
m_RenderingPath: 1
m_MobileRenderingPath: 1
......
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