Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
C
civilization-iii
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
5
Issues
5
List
Boards
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
true-history-committee
civilization-iii
Commits
ab5a79fd
Commit
ab5a79fd
authored
Jul 05, 2018
by
Seungwon Ju
Browse files
Options
Browse Files
Download
Plain Diff
Merge Conflict Solved
parents
4dc08df9
f1b5d1d5
Changes
4
Show whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
837 additions
and
700 deletions
+837
-700
.DS_Store
.DS_Store
+0
-0
.DS_Store
Assets/.DS_Store
+0
-0
Game.unity
Assets/Scenes/Game.unity
+835
-698
UIManager.cs
Assets/Script/UI/UIManager.cs
+2
-2
No files found.
.DS_Store
View file @
ab5a79fd
No preview for this file type
Assets/.DS_Store
View file @
ab5a79fd
No preview for this file type
Assets/Scenes/Game.unity
View file @
ab5a79fd
...
@@ -16865,6 +16865,74 @@ RectTransform:
...
@@ -16865,6 +16865,74 @@ RectTransform:
m_SizeDelta: {x: -406.56995, y: 26.090004}
m_SizeDelta: {x: -406.56995, y: 26.090004}
m_Pivot: {x: 0, y: 0.5}
m_Pivot: {x: 0, y: 0.5}
--- !u!114 &1801651122
--- !u!114 &1801651122
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1801651120}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.5764706, g: 0.5568628, b: 0.54509807, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 10907, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
--- !u!222 &1797784856
CanvasRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1797784853}
--- !u!1 &1801651120
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 1801651121}
- component: {fileID: 1801651123}
- component: {fileID: 1801651122}
m_Layer: 5
m_Name: Text
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1801651121
RectTransform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1801651120}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1.6161513, y: 0.53332996, z: 0.53332996}
m_Children: []
m_Father: {fileID: 481079406}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 14, y: 0}
m_SizeDelta: {x: -406.56995, y: 26.090004}
m_Pivot: {x: 0, y: 0.5}
--- !u!114 &1801651122
MonoBehaviour:
MonoBehaviour:
m_ObjectHideFlags: 0
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabParentObject: {fileID: 0}
...
@@ -17801,6 +17869,75 @@ GameObject:
...
@@ -17801,6 +17869,75 @@ GameObject:
m_StaticEditorFlags: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 1
--- !u!224 &1905383976
--- !u!224 &1905383976
RectTransform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1905383975}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.33, y: 1, z: 1}
m_Children:
- {fileID: 924387379}
m_Father: {fileID: 698219120}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -341, y: 331.5}
m_SizeDelta: {x: 0, y: -740.7}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1903287045
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1903287043}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
--- !u!222 &1903287046
CanvasRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1903287043}
--- !u!1 &1905383975
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 1905383976}
- component: {fileID: 1905383978}
- component: {fileID: 1905383977}
m_Layer: 5
m_Name: OfferedQuestPanel
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1905383976
RectTransform:
RectTransform:
m_ObjectHideFlags: 0
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabParentObject: {fileID: 0}
...
...
Assets/Script/UI/UIManager.cs
View file @
ab5a79fd
using
System.Collections
;
using
System.Collections
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine
;
using
CivModel
;
using
CivModel
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment