Commit 65d2ffe0 authored by 16도재형's avatar 16도재형

Unit available

parent 1e35b425
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......@@ -49,6 +49,8 @@ public class GameManager : MonoBehaviour
private CivModel.Unit[] _standbyUnits;
private int _standbyUnitIndex = -1;
public Material[] materials;
// Use this for initialization
void Awake()
{
......
......@@ -124,29 +124,98 @@ public class HexTile : MonoBehaviour
}
}
// This method should be changed when unit type increses
public void DrawUnit(CivModel.Unit unit)
{
if (unit == null)
{
foreach (Transform child in units)
units.gameObject.SetActive(false);
return;
}
units.gameObject.SetActive(true);
foreach (Material m in GameManager.I.materials)
{
if (m == GameManager.I.materials[(int)UnitToEnum(unit)])
{
child.gameObject.SetActive(false);
units.GetComponent<Renderer>().material = m;
}
}
}
Units UnitToEnum(CivModel.Unit unit)
{
if (unit is CivModel.Hwan.Pioneer)
{
return Units.HwanPioneer;
}
else if (unit is CivModel.Hwan.BrainwashedEMUKnight)
{
return Units.HwanBrainwashedEmuKnight;
}
else if (unit is CivModel.Hwan.DecentralizedMilitary)
{
return Units.HwanDecentralizedMilitary;
}
else if (unit is CivModel.Hwan.Spy)
{
return Units.HwanSpy;
}
else if (unit is CivModel.Hwan.UnicornOrder)
{
return Units.HwanUnicornOrder;
}
else if (unit is CivModel.Hwan.LEOSpaceArmada)
{
return Units.HwanLEO;
}
else if (unit is CivModel.Hwan.JediKnight)
{
return Units.HwanJediKnight;
}
else if (unit is CivModel.Hwan.ProtoNinja)
{
return Units.HwanProtoNinja;
}
else if (unit is CivModel.Hwan.JackieChan)
{
return Units.HwanJackieChan;
}
else if (unit is CivModel.Finno.Pioneer)
{
return Units.FinnoPioneer;
}
else if (unit is CivModel.Finno.EMUHorseArcher)
{
return Units.FinnoEmuHorseArcher;
}
else if (unit is CivModel.Finno.DecentralizedMilitary)
{
return Units.FinnoDecentralizedMilitary;
}
else if (unit is CivModel.Finno.Spy)
{
return Units.FinnoSpy;
}
else if (unit is CivModel.Finno.ElephantCavalry)
{
return Units.FinnoElephantCavarly;
}
else if (unit is CivModel.Finno.AncientSorcerer)
{
return Units.FinnoAncientSorcerer;
}
else if (unit is CivModel.Finno.JediKnight)
{
return Units.FinnoJediKnight;
}
else if (unit is CivModel.Finno.AutismBeamDrone)
{
return Units.FinnoAutismBeamDrone;
}
else
{
foreach (Transform child in units)
{
if (child.gameObject.name == "Jedi Knight")
{
child.gameObject.SetActive(true);
}
else
{
child.gameObject.SetActive(false);
}
}
return Units.HwanBrainwashedEmuKnight;
}
}
......
public enum Units
{
Pioneer,
JediKnight
HwanPioneer,
HwanBrainwashedEmuKnight,
HwanDecentralizedMilitary,
HwanSpy,
HwanUnicornOrder,
HwanLEO,
HwanJediKnight,
HwanProtoNinja,
HwanJackieChan,
FinnoPioneer,
FinnoEmuHorseArcher,
FinnoDecentralizedMilitary,
FinnoSpy,
FinnoElephantCavarly,
FinnoAncientSorcerer,
FinnoJediKnight,
FinnoAutismBeamDrone,
FinnoGenghisKhan
}
\ No newline at end of file
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