Commit 490850c2 authored by redsuncore's avatar redsuncore

Unit Skip, Sleep Activated

유닛 스킵, 슬립 기능 구현.
parent 65328fd6
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......@@ -11519,6 +11606,7 @@ MonoBehaviour:
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......
......@@ -71,8 +71,10 @@ public class GameManager : MonoBehaviour {
ObserverSet();
DrawMap();
ProceedTurn();
UIManager.I.MakeUnitInfo();
}
// Update is called once per frame
......@@ -198,10 +200,10 @@ public class GameManager : MonoBehaviour {
}
}
public void BuildBuilding(CivModel.Terrain.Point pos, TileBuilding building)
/*public void BuildBuilding(CivModel.Terrain.Point pos, TileBuilding building)
{
}
}*/
// Read game terrain and update hex tile resource
void Render(CivModel.Terrain terrain)
{
......
......@@ -120,11 +120,7 @@ public class ManagementUIController : MonoBehaviour {
DeleteAllSQ();
foreach (IProductionFactory fac in facList)
{
/*if(fac.ProductionResultType != null)
{
fac.ProductionResultType.GetInterface("battleclasslevel");
PartSelectionQ(EpicQlist, EpicQueue, fac);
}*/
PartSelectionQ(EpicQlist, EpicQueue, fac);
}
//내용물 없을 때 빈칸 채우기
......
......@@ -9,6 +9,7 @@ public class UIManager : MonoBehaviour {
//// Resource bar UI ////
public GameObject MapUI;
public GameObject Actions;
public GameObject ManagementUI;
public GameObject QuestUI;
public GameObject GameEND;
......@@ -99,13 +100,14 @@ public class UIManager : MonoBehaviour {
if (GameManager.I.SelectedActor != null)
{
UnitInfo.SetActive(true);
//GameManager.I.SelectedActor.player
//(GameManager.I.SelectedActor.Owner == )
//UnitPortrait.sprite = Resources.Load(("Quests/" + ParseQuest.GetQuestName(quest)).ToLower(), typeof(Sprite)) as Sprite;
UnitName.text = ProductionFactoryTraits.GetName(GameManager.I.SelectedActor);
UnitAttack.text = GameManager.I.SelectedActor.AttackPower.ToString();
UnitDefence.text = GameManager.I.SelectedActor.DefencePower.ToString();
UnitEffect.text = "";
ActionPoint.text = GameManager.I.SelectedActor.RemainAP + "/" + GameManager.I.SelectedActor.MaxAP;
Actions.SetActive(true);
}
else
{
......@@ -115,6 +117,7 @@ public class UIManager : MonoBehaviour {
UnitDefence.text = "";
UnitEffect.text = "";
ActionPoint.text = "";
Actions.SetActive(false);
}
}
//// Resource bar UI ////
......@@ -170,6 +173,22 @@ public class UIManager : MonoBehaviour {
PseudoFSM.I.AttackStateEnter();
}
public void WaitActive()
{
SkillSet.SetActive(false);
GameManager.I.SelectedActor.SkipFlag = true;
GameManager.I.SelectNextUnit();
MakeUnitInfo();
PseudoFSM.I.NormalStateEnter();
}
public void SleepActive()
{
SkillSet.SetActive(false);
GameManager.I.SelectedActor.SleepFlag = true;
GameManager.I.SelectNextUnit();
MakeUnitInfo();
PseudoFSM.I.NormalStateEnter();
}
public void SkillSetActive()
{
SkillSet.SetActive(!SkillSet.activeSelf);
......
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