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true-history-committee
civilization-iii
Commits
28e31a6b
Commit
28e31a6b
authored
Feb 27, 2018
by
redsuncore
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Plain Diff
movingAttack updated
무빙어택/홀딩어택 분리. 승리 조건 체킹은 작업 중(WIP) Scene 안 건드림
parent
6cc05597
Changes
2
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2 changed files
with
19 additions
and
5 deletions
+19
-5
GameManager.cs
Assets/Scripts/GameManager.cs
+14
-5
PseudoFSM.cs
Assets/Scripts/PseudoFSM.cs
+5
-0
No files found.
Assets/Scripts/GameManager.cs
View file @
28e31a6b
...
...
@@ -95,7 +95,16 @@ public class GameManager : MonoBehaviour {
{
if
(
tile
.
isFlickering
)
{
Move
(
tile
.
point
);
//공격 가능한 놈이 있을 때
if
(
SelectedActor
.
MovingAttackAct
!=
null
&&
SelectedActor
.
MovingAttackAct
.
IsActable
(
tile
.
point
))
{
SelectedActor
.
MovingAttackAct
.
Act
(
tile
.
point
);
PseudoFSM
.
I
.
NormalStateEnter
();
}
else
{
Move
(
tile
.
point
);
}
}
}
if
(
PseudoFSM
.
I
.
DepState
)
...
...
@@ -114,13 +123,13 @@ public class GameManager : MonoBehaviour {
if
(
SelectedActor
.
HoldingAttackAct
!=
null
&&
SelectedActor
.
HoldingAttackAct
.
IsActable
(
tile
.
point
))
{
SelectedActor
.
HoldingAttackAct
.
Act
(
tile
.
point
);
}
else
if
(
SelectedActor
.
MovingAttackAct
!=
null
&&
SelectedActor
.
MovingAttackAct
.
IsActable
(
tile
.
point
))
{
SelectedActor
.
MovingAttackAct
.
Act
(
tile
.
point
);
PseudoFSM
.
I
.
NormalStateEnter
();
}
else
{
Debug
.
Log
(
"잘못된 공격 대상"
);
PseudoFSM
.
I
.
NormalStateEnter
();
}
}
else
PseudoFSM
.
I
.
NormalStateEnter
();
...
...
Assets/Scripts/PseudoFSM.cs
View file @
28e31a6b
...
...
@@ -74,6 +74,11 @@ public class PseudoFSM : MonoBehaviour {
CivModel
.
Position
pos
=
_parameterPoints
[
i
].
Value
.
Position
;
GameManager
.
I
.
Cells
[
pos
.
X
,
pos
.
Y
].
GetComponent
<
HexTile
>().
FlickerBlue
();
}
else
if
(
GameManager
.
I
.
SelectedActor
.
MovingAttackAct
.
IsActable
(
_parameterPoints
[
i
]))
{
CivModel
.
Position
pos
=
_parameterPoints
[
i
].
Value
.
Position
;
GameManager
.
I
.
Cells
[
pos
.
X
,
pos
.
Y
].
GetComponent
<
HexTile
>().
FlickerRed
();
}
}
}
void
MoveStateExit
()
...
...
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