Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
C
civilization-iii
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
5
Issues
5
List
Boards
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
true-history-committee
civilization-iii
Commits
0fe1b657
Commit
0fe1b657
authored
7 years ago
by
16홍선우
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Management UI missing parts mended
parent
7d6bae5f
Changes
2
Expand all
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
3260 additions
and
2149 deletions
+3260
-2149
MainScene.unity
Assets/Scenes/MainScene.unity
+3201
-2146
UIManager.cs
Assets/Scripts/UIManager.cs
+59
-3
No files found.
Assets/Scenes/MainScene.unity
View file @
0fe1b657
This diff is collapsed.
Click to expand it.
Assets/Scripts/UIManager.cs
View file @
0fe1b657
...
...
@@ -10,7 +10,14 @@ public class UIManager : MonoBehaviour {
public
GameObject
QuestUI
;
public
GameObject
SpecialSpec
;
/*
public GameObject SkillSpec1;
public GameObject SkillSpec2;
public GameObject SkillSpec3;
public GameObject SkillSpec4;
public GameObject SkillSpec5;
public GameObject SkillSpec6;
*/
//// Map UI ////
public
GameObject
SkillSet
;
...
...
@@ -41,7 +48,7 @@ public class UIManager : MonoBehaviour {
ManagementUI
.
SetActive
(
false
);
}
public
void
SpecialMouseOver
()
public
void
SpecialMouseOver
()
// 특수 자원
{
SpecialSpec
.
SetActive
(
true
);
}
...
...
@@ -49,7 +56,56 @@ public class UIManager : MonoBehaviour {
{
SpecialSpec
.
SetActive
(
false
);
}
/*
public void SkillSpec1MouseOver() // 특수 명령
{
SkillSpec1.SetActive(true);
}
public void SkillSpec1MouseExit()
{
SkillSpec1.SetActive(false);
}
public void SkillSpec2MouseOver()
{
SkillSpec2.SetActive(true);
}
public void SkillSpec2MouseExit()
{
SkillSpec2.SetActive(false);
}
public void SkillSpec3MouseOver()
{
SkillSpec3.SetActive(true);
}
public void SkillSpec3MouseExit()
{
SkillSpec3.SetActive(false);
}
public void SkillSpec4MouseOver()
{
SkillSpec4.SetActive(true);
}
public void SkillSpec4MouseExit()
{
SkillSpec4.SetActive(false);
}
public void SkillSpec5MouseOver()
{
SkillSpec5.SetActive(true);
}
public void SkillSpec5MouseExit()
{
SkillSpec5.SetActive(false);
}
public void SkillSpec6MouseOver()
{
SkillSpec6.SetActive(true);
}
public void SkillSpec6MouseExit()
{
SkillSpec6.SetActive(false);
}
*/
//// Map UI ////
public
void
SkillSetActive
()
{
...
...
This diff is collapsed.
Click to expand it.
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment