Commit 0fe1b657 authored by 16홍선우's avatar 16홍선우

Management UI missing parts mended

parent 7d6bae5f
This diff is collapsed.
......@@ -10,7 +10,14 @@ public class UIManager : MonoBehaviour {
public GameObject QuestUI;
public GameObject SpecialSpec;
/*
public GameObject SkillSpec1;
public GameObject SkillSpec2;
public GameObject SkillSpec3;
public GameObject SkillSpec4;
public GameObject SkillSpec5;
public GameObject SkillSpec6;
*/
//// Map UI ////
public GameObject SkillSet;
......@@ -41,7 +48,7 @@ public class UIManager : MonoBehaviour {
ManagementUI.SetActive(false);
}
public void SpecialMouseOver()
public void SpecialMouseOver() // 특수 자원
{
SpecialSpec.SetActive(true);
}
......@@ -49,7 +56,56 @@ public class UIManager : MonoBehaviour {
{
SpecialSpec.SetActive(false);
}
/*
public void SkillSpec1MouseOver() // 특수 명령
{
SkillSpec1.SetActive(true);
}
public void SkillSpec1MouseExit()
{
SkillSpec1.SetActive(false);
}
public void SkillSpec2MouseOver()
{
SkillSpec2.SetActive(true);
}
public void SkillSpec2MouseExit()
{
SkillSpec2.SetActive(false);
}
public void SkillSpec3MouseOver()
{
SkillSpec3.SetActive(true);
}
public void SkillSpec3MouseExit()
{
SkillSpec3.SetActive(false);
}
public void SkillSpec4MouseOver()
{
SkillSpec4.SetActive(true);
}
public void SkillSpec4MouseExit()
{
SkillSpec4.SetActive(false);
}
public void SkillSpec5MouseOver()
{
SkillSpec5.SetActive(true);
}
public void SkillSpec5MouseExit()
{
SkillSpec5.SetActive(false);
}
public void SkillSpec6MouseOver()
{
SkillSpec6.SetActive(true);
}
public void SkillSpec6MouseExit()
{
SkillSpec6.SetActive(false);
}
*/
//// Map UI ////
public void SkillSetActive()
{
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment