Commit ea644633 authored by 18김재민's avatar 18김재민

패배시 bgm 추가

parent 58f0c50f
...@@ -207,14 +207,7 @@ socket.on('defeat', function(msg) // object player ...@@ -207,14 +207,7 @@ socket.on('defeat', function(msg) // object player
let nicknameText = RoomData.findPlayer(msg.id).nicknameText; let nicknameText = RoomData.findPlayer(msg.id).nicknameText;
let earnedStrongHopae = RoomData.findPlayer(msg.id).earnedStrongHopae; let earnedStrongHopae = RoomData.findPlayer(msg.id).earnedStrongHopae;
if(WordSpace.CurrentPhase == 1)
Audio.killSound(ScenesData.gameScene, 'Phase1');
if(WordSpace.CurrentPhase == 2)
Audio.killSound(ScenesData.gameScene, 'Phase2');
if(WordSpace.CurrentPhase == 3)
Audio.killSound(ScenesData.gameScene, 'Phase3');
Audio.playSound(ScenesData.gameScene, 'defeat');
RoomData.players[msg.index] = msg; RoomData.players[msg.index] = msg;
RoomData.players[msg.index].playerImage = playerImage; RoomData.players[msg.index].playerImage = playerImage;
RoomData.players[msg.index].position = position; RoomData.players[msg.index].position = position;
......
...@@ -36,7 +36,9 @@ var menuScene = new Phaser.Class( ...@@ -36,7 +36,9 @@ var menuScene = new Phaser.Class(
{ {
ResourceLoader.loadAnimation(this); ResourceLoader.loadAnimation(this);
BackGround.drawMenu(this); BackGround.drawMenu(this);
Audio.playSound(this, 'login'); Audio.killSound(ScenesData.gameScene, 'defeat');
Audio.killSound(ScenesData.gameScene, 'victory');
Audio.loopSound(this, 'login');
ScenesData.menuScene.tutorialFrame = 0; ScenesData.menuScene.tutorialFrame = 0;
ScenesData.menuScene.tutorialImage = UIObject.createButton(this, UIObject.createLabel(this, game.config.width / 2, game.config.height / 2, 11, ScenesData.menuScene.tutorialImage = UIObject.createButton(this, UIObject.createLabel(this, game.config.width / 2, game.config.height / 2, 11,
'tutorialImage', 1, 'center'), -2, -2, -2, 'tutorialImage', 1, 'center'), -2, -2, -2,
......
...@@ -218,6 +218,15 @@ function gameOver() ...@@ -218,6 +218,15 @@ function gameOver()
{ {
WordSpace.pauseCycle(true); WordSpace.pauseCycle(true);
if(WordSpace.CurrentPhase == 1)
Audio.killSound(ScenesData.gameScene, 'Phase1');
if(WordSpace.CurrentPhase == 2)
Audio.killSound(ScenesData.gameScene, 'Phase2');
if(WordSpace.CurrentPhase == 3)
Audio.killSound(ScenesData.gameScene, 'Phase3');
Audio.playSound(ScenesData.gameScene, 'defeat');
socket.emit('defeated'); socket.emit('defeated');
console.log('defeat'); console.log('defeat');
} }
......
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