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Tear of Sejong
sejong25
Commits
e974a86e
Commit
e974a86e
authored
Jun 27, 2019
by
18신대성
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Plain Diff
이제 한글 타이핑하면 다 보인다. 지울수도 있다.
parent
9347d822
Changes
1
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Showing
1 changed file
with
83 additions
and
36 deletions
+83
-36
Input.js
js/Input.js
+83
-36
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js/Input.js
View file @
e974a86e
...
@@ -8,13 +8,58 @@ Input.isShifted = false;
...
@@ -8,13 +8,58 @@ Input.isShifted = false;
Input
.
reset
=
function
()
Input
.
reset
=
function
()
{
{
Input
.
input
=
[];
Input
.
input
=
[];
Input
.
convInput
=
[];
Input
.
inputField
.
text
.
setText
(
Input
.
convInput
);
Input
.
inputField
.
text
.
setText
(
Input
.
convInput
);
console
.
log
(
Input
.
input
)
console
.
log
(
Input
.
input
)
;
}
}
// convert input to convInput
Input
.
convert
=
function
()
Input
.
convert
=
function
()
{
{
// convert input to convInput
// input -> krInput with vowels
let
krInput
=
""
;
let
vowels
=
[];
for
(
let
i
=
0
;
i
<
this
.
input
.
length
;
i
++
)
{
// 쌍자음, Shift쓰는 모음 체크
if
(
this
.
input
[
i
]
<
0
)
{
console
.
log
(
-
1
*
this
.
input
[
i
]);
switch
(
String
.
fromCharCode
(
-
1
*
this
.
input
[
i
]))
{
case
'
ㅂ
'
:
krInput
+=
'
ㅃ
'
;
break
;
case
'
ㅈ
'
:
krInput
+=
'
ㅉ
'
;
break
;
case
'
ㄷ
'
:
krInput
+=
'
ㄸ
'
;
break
;
case
'
ㄱ
'
:
krInput
+=
'
ㄲ
'
;
break
;
case
'
ㅅ
'
:
krInput
+=
'
ㅆ
'
;
break
;
case
'
ㅐ
'
:
krInput
+=
'
ㅒ
'
;
vowels
.
push
(
krInput
.
length
-
1
);
break
;
case
'
ㅔ
'
:
krInput
+=
'
ㅖ
'
;
vowels
.
push
(
krInput
.
length
-
1
);
break
;
default
:
console
.
log
(
"
[ERR] 이상한 단어가 쌍자음으로 들어옴.
"
);
break
;
}
}
// 모음쌍 체크
else
if
(
this
.
input
[
i
]
>=
'
ㅏ
'
.
charCodeAt
(
0
)
&&
this
.
input
[
i
+
1
]
>=
'
ㅏ
'
.
charCodeAt
(
0
))
{
switch
(
String
.
fromCharCode
(
this
.
input
[
i
])
|
String
.
fromCharCode
(
this
.
input
[
i
+
1
]))
{
case
'
ㅗ
'
|
'
ㅏ
'
:
krInput
+=
'
ㅘ
'
;
vowels
.
push
(
krInput
.
length
-
1
);
i
++
;
break
;
case
'
ㅗ
'
|
'
ㅐ
'
:
krInput
+=
'
ㅙ
'
;
vowels
.
push
(
krInput
.
length
-
1
);
i
++
;
break
;
case
'
ㅗ
'
|
'
ㅣ
'
:
krInput
+=
'
ㅚ
'
;
vowels
.
push
(
krInput
.
length
-
1
);
i
++
;
break
;
case
'
ㅜ
'
|
'
ㅓ
'
:
krInput
+=
'
ㅝ
'
;
vowels
.
push
(
krInput
.
length
-
1
);
i
++
;
break
;
case
'
ㅜ
'
|
'
ㅔ
'
:
krInput
+=
'
ㅞ
'
;
vowels
.
push
(
krInput
.
length
-
1
);
i
++
;
break
;
case
'
ㅜ
'
|
'
ㅣ
'
:
krInput
+=
'
ㅟ
'
;
vowels
.
push
(
krInput
.
length
-
1
);
i
++
;
break
;
case
'
ㅡ
'
|
'
ㅣ
'
:
krInput
+=
'
ㅢ
'
;
vowels
.
push
(
krInput
.
length
-
1
);
i
++
;
break
;
default
:
break
;
// 모음쌍을 만들지 못함.
}
}
// 나머지 자음 및 남는 모음들
else
{
krInput
+=
String
.
fromCharCode
(
this
.
input
[
i
]);
if
(
this
.
input
[
i
]
>=
'
ㅏ
'
.
charCodeAt
(
0
))
vowels
.
push
(
krInput
.
length
-
1
);
// 모음일 경우
}
}
this
.
convInput
=
krInput
;
}
}
Input
.
inputField
=
Input
.
inputField
=
...
@@ -31,7 +76,8 @@ Input.inputField =
...
@@ -31,7 +76,8 @@ Input.inputField =
{
{
if
(
Input
.
input
.
length
>
0
)
if
(
Input
.
input
.
length
>
0
)
{
{
Input
.
input
.
pop
();
Input
.
input
.
pop
();
Input
.
convert
();
Input
.
inputField
.
text
.
setText
(
Input
.
convInput
);
Input
.
inputField
.
text
.
setText
(
Input
.
convInput
);
console
.
log
(
Input
.
input
);
console
.
log
(
Input
.
input
);
}
}
...
@@ -42,34 +88,34 @@ Input.inputField =
...
@@ -42,34 +88,34 @@ Input.inputField =
// do something
// do something
});
});
// upside 10 keys
// upside 10 keys
scene
.
input
.
keyboard
.
on
(
'
keydown-Q
'
,
function
()
{
Input
.
pushInput
(
'
Q
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-Q
'
,
function
()
{
Input
.
pushInput
(
'
ㅂ
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-W
'
,
function
()
{
Input
.
pushInput
(
'
W
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-W
'
,
function
()
{
Input
.
pushInput
(
'
ㅈ
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-E
'
,
function
()
{
Input
.
pushInput
(
'
E
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-E
'
,
function
()
{
Input
.
pushInput
(
'
ㄷ
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-R
'
,
function
()
{
Input
.
pushInput
(
'
R
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-R
'
,
function
()
{
Input
.
pushInput
(
'
ㄱ
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-T
'
,
function
()
{
Input
.
pushInput
(
'
T
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-T
'
,
function
()
{
Input
.
pushInput
(
'
ㅅ
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-Y
'
,
function
()
{
Input
.
pushInput
(
'
Y
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-Y
'
,
function
()
{
Input
.
pushInput
(
'
ㅛ
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-U
'
,
function
()
{
Input
.
pushInput
(
'
U
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-U
'
,
function
()
{
Input
.
pushInput
(
'
ㅕ
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-I
'
,
function
()
{
Input
.
pushInput
(
'
I
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-I
'
,
function
()
{
Input
.
pushInput
(
'
ㅑ
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-O
'
,
function
()
{
Input
.
pushInput
(
'
O
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-O
'
,
function
()
{
Input
.
pushInput
(
'
ㅐ
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-P
'
,
function
()
{
Input
.
pushInput
(
'
P
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-P
'
,
function
()
{
Input
.
pushInput
(
'
ㅔ
'
)});
// middleside 9 keys
// middleside 9 keys
scene
.
input
.
keyboard
.
on
(
'
keydown-A
'
,
function
()
{
Input
.
pushInput
(
'
A
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-A
'
,
function
()
{
Input
.
pushInput
(
'
ㅁ
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-S
'
,
function
()
{
Input
.
pushInput
(
'
S
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-S
'
,
function
()
{
Input
.
pushInput
(
'
ㄴ
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-D
'
,
function
()
{
Input
.
pushInput
(
'
D
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-D
'
,
function
()
{
Input
.
pushInput
(
'
ㅇ
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-F
'
,
function
()
{
Input
.
pushInput
(
'
F
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-F
'
,
function
()
{
Input
.
pushInput
(
'
ㄹ
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-G
'
,
function
()
{
Input
.
pushInput
(
'
G
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-G
'
,
function
()
{
Input
.
pushInput
(
'
ㅎ
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-H
'
,
function
()
{
Input
.
pushInput
(
'
H
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-H
'
,
function
()
{
Input
.
pushInput
(
'
ㅗ
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-J
'
,
function
()
{
Input
.
pushInput
(
'
J
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-J
'
,
function
()
{
Input
.
pushInput
(
'
ㅓ
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-K
'
,
function
()
{
Input
.
pushInput
(
'
K
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-K
'
,
function
()
{
Input
.
pushInput
(
'
ㅏ
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-L
'
,
function
()
{
Input
.
pushInput
(
'
L
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-L
'
,
function
()
{
Input
.
pushInput
(
'
ㅣ
'
)});
// downside 7 keys
// downside 7 keys
scene
.
input
.
keyboard
.
on
(
'
keydown-Z
'
,
function
()
{
Input
.
pushInput
(
'
Z
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-Z
'
,
function
()
{
Input
.
pushInput
(
'
ㅋ
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-X
'
,
function
()
{
Input
.
pushInput
(
'
X
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-X
'
,
function
()
{
Input
.
pushInput
(
'
ㅌ
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-C
'
,
function
()
{
Input
.
pushInput
(
'
C
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-C
'
,
function
()
{
Input
.
pushInput
(
'
ㅊ
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-V
'
,
function
()
{
Input
.
pushInput
(
'
V
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-V
'
,
function
()
{
Input
.
pushInput
(
'
ㅍ
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-B
'
,
function
()
{
Input
.
pushInput
(
'
B
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-B
'
,
function
()
{
Input
.
pushInput
(
'
ㅠ
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-N
'
,
function
()
{
Input
.
pushInput
(
'
N
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-N
'
,
function
()
{
Input
.
pushInput
(
'
ㅜ
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-M
'
,
function
()
{
Input
.
pushInput
(
'
M
'
)});
scene
.
input
.
keyboard
.
on
(
'
keydown-M
'
,
function
()
{
Input
.
pushInput
(
'
ㅡ
'
)});
},
},
loadImage
:
function
(
scene
)
loadImage
:
function
(
scene
)
{
{
...
@@ -84,18 +130,19 @@ Input.pushInput = function(inputKey)
...
@@ -84,18 +130,19 @@ Input.pushInput = function(inputKey)
{
{
switch
(
inputKey
)
switch
(
inputKey
)
{
{
case
'
Q
'
:
output
=
-
1
*
'
Q
'
.
charCodeAt
(
0
);
break
;
case
'
ㅂ
'
:
output
=
-
1
*
'
ㅂ
'
.
charCodeAt
(
0
);
break
;
case
'
W
'
:
output
=
-
1
*
'
W
'
.
charCodeAt
(
0
);
break
;
case
'
ㅈ
'
:
output
=
-
1
*
'
ㅈ
'
.
charCodeAt
(
0
);
break
;
case
'
E
'
:
output
=
-
1
*
'
E
'
.
charCodeAt
(
0
);
break
;
case
'
ㄷ
'
:
output
=
-
1
*
'
ㄷ
'
.
charCodeAt
(
0
);
break
;
case
'
R
'
:
output
=
-
1
*
'
R
'
.
charCodeAt
(
0
);
break
;
case
'
ㄱ
'
:
output
=
-
1
*
'
ㄱ
'
.
charCodeAt
(
0
);
break
;
case
'
T
'
:
output
=
-
1
*
'
T
'
.
charCodeAt
(
0
);
break
;
case
'
ㅅ
'
:
output
=
-
1
*
'
ㅅ
'
.
charCodeAt
(
0
);
break
;
case
'
O
'
:
output
=
-
1
*
'
O
'
.
charCodeAt
(
0
);
break
;
case
'
ㅐ
'
:
output
=
-
1
*
'
ㅐ
'
.
charCodeAt
(
0
);
break
;
case
'
P
'
:
output
=
-
1
*
'
P
'
.
charCodeAt
(
0
);
break
;
case
'
ㅔ
'
:
output
=
-
1
*
'
ㅔ
'
.
charCodeAt
(
0
);
break
;
default
:
output
=
inputKey
.
charCodeAt
(
0
);
break
;
default
:
output
=
inputKey
.
charCodeAt
(
0
);
break
;
}
}
}
}
else
output
=
inputKey
.
charCodeAt
(
0
);
else
output
=
inputKey
.
charCodeAt
(
0
);
Input
.
input
.
push
(
output
);
Input
.
input
.
push
(
output
);
console
.
log
(
Input
.
input
);
console
.
log
(
Input
.
input
);
Input
.
convert
();
Input
.
inputField
.
text
.
setText
(
Input
.
convInput
);
Input
.
inputField
.
text
.
setText
(
Input
.
convInput
);
}
}
\ No newline at end of file
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