Commit e6303876 authored by 18손재민's avatar 18손재민

버튼 구현 및 메인 메뉴 구현 wip. 이제 버튼을 눌러야 게임으로 들어가짐

parent 333ca5db
......@@ -19,11 +19,11 @@
<style>
img { position: relative; width: 100%; height: 100%; z-index: 0;}
#dvLogin { position: absolute; left: 65%; top: 35%; width: 30%; height: 30%; background: black; z-index: 1;}
#dvLogin { position: absolute; left: 65%; top: 35%; width: 30%; height: 30%; padding: 10px; background: black; z-index: 1;}
</style>
</head>
<body>
<main id="mainTitle">
<div id="mainTitle">
<img id="titleImg" src="assets/image/background/title.png" alt="title">
<div id="dvLogin">
<input id="userEmail" type="email" placeholder="email" style="width: 100%; height: 10%;"></br>
......@@ -32,7 +32,7 @@
<button id="emailBtn" style="width: 100%; height: 10%;">이메일로 로그인</button></br>
<button id="googleBtn" style="width: 10%; height: 10%;"><img src="assets/title/googleBtn.png" style="object-fit: contain"></button></br>
</div>
</main>
</div>
<script src="https://www.gstatic.com/firebasejs/6.3.3/firebase-app.js"></script>
<script src="https://www.gstatic.com/firebasejs/5.10.1/firebase-auth.js"></script>
......
......@@ -7,7 +7,8 @@ socket.on('alert', function(msg) // string errorcode
{
//let toAlert = 'null alert';
if (msg === 'errNicknameOverlaped') alert('이미 사용중인 닉네임입니다.');
if (msg === 'gameWin')
else if (msg === 'errNicknameEmpty') alert('설정된 닉네임이 없습니다.');
else if (msg === 'gameWin')
{
//toAlert = '승리!';
ScenesData.gameScene.add.text(game.config.width / 2, game.config.height / 2, '승리!!!!', {fontSize: '30pt'})
......@@ -28,10 +29,9 @@ socket.on('setId', function(msg) // {str, num playerNum}
// init game
socket.on('enterRoom', function()
{
Audio.killSound(ScenesData.logInScene, 'login');
game.scene.remove('logInScene');
game.scene.start('mainMenuScene');
Audio.killSound(ScenesData.menuScene, 'login');
game.scene.stop('menuScene');
game.scene.start('roomScene');
});
socket.on('syncRoomScene', function(msg)
{
......@@ -104,7 +104,7 @@ socket.on('syncRoomData', function(msg) // {num roomNum, [] players}
socket.on('startGame', function()
{
Audio.killSound(ScenesData.roomScene, 'inRoom');
game.scene.remove('roomScene');
game.scene.stop('roomScene');
game.scene.start('gameScene');
});
......@@ -171,7 +171,6 @@ socket.on('attacked', function(msg) // object attackData
});
socket.on('defeat', function(msg) // object player
{
//수정해야 함 코드 너무 복잡함
let playerImage = RoomData.findPlayer(msg.id).playerImage;
let position = RoomData.findPlayer(msg.id).position;
let nicknameText = RoomData.findPlayer(msg.id).nicknameText;
......@@ -180,7 +179,6 @@ socket.on('defeat', function(msg) // object player
RoomData.players[msg.index].position = position;
RoomData.players[msg.index].nicknameText = nicknameText;
RoomData.aliveCount--;
console.log(msg.id);
console.log(RoomData.findPlayer(msg.id));
......
......@@ -257,7 +257,8 @@ class UserData
this.hopae =
[
{name: prompt("첫번째 호패의 닉네임을 입력해주세요."), type: 'wood'}
];
];
this.recentName = '';
this.title = [];
this.money = 0;
this.item = [];
......
......@@ -29,13 +29,13 @@ Input.gameSceneEnterReaction = function()
Input.isEntered = true;
}
}
Input.logInSceneEnterReaction = function()
Input.menuSceneEnterReaction = function()
{
Input.finalInput = Input.removeConVow(Input.finalInput);
if (Input.finalInput.length > 1)
{
socket.emit('setNickname', Input.finalInput);
{
PlayerData.nickname = Input.finalInput;
ScenesData.menuScene.myName.setText('내 이름 : ' + PlayerData.nickname);
Input.reset();
}
else
......@@ -412,4 +412,35 @@ Input.pushInput = function(inputKey)
}
this.inputField.text.setText(Input.finalInput);
}
}
class Button extends Phaser.GameObjects.Sprite{
onInputOver = () => {}
onInputOut = () => {}
onInputUp = () => {}
constructor(scene, x, y, texture, actionOnClick = () => {}, overFrame, outFrame, downFrame)
{
super(scene, x, y, texture);
scene.add.existing(this);
this.setFrame(outFrame).setInteractive()
.on('pointerover', () => {
this.onInputOver()
this.setFrame(overFrame)
})
.on('pointerdown', () => {
actionOnClick()
this.setFrame(downFrame)
})
.on('pointerup', () => {
this.onInputUp()
this.setFrame(overFrame)
})
.on('pointerout', () => {
this.onInputOut()
this.setFrame(outFrame)
})
}
}
\ No newline at end of file
var ScenesData = ScenesData || {};
ScenesData.currentScene = null;
var logInScene = new Phaser.Class(
var menuScene = new Phaser.Class(
{
Extends: Phaser.Scene,
initialize:
function logInScene ()
function menuScene ()
{
Phaser.Scene.call(this, {key: 'logInScene'});
Phaser.Scene.call(this, {key: 'menuScene'});
},
preload: function()
{
ScenesData.logInScene = this;
/*Input.inputField.loadImage(this);
ResourceLoader.loadBackGround(this);
Audio.loadSound(this);*/
ScenesData.menuScene = this;
ResourceLoader.loadBackGround(this);
ResourceLoader.loadImage(this);
Input.inputField.loadImage(this);
......@@ -28,32 +25,23 @@ var logInScene = new Phaser.Class(
create: function()
{
Audio.loopSound(this, 'login');
Input.inputField.generate(this, Input.logInSceneEnterReaction);
BackGround.drawMenu(this);
}
});
Input.inputField.generate(this, Input.menuSceneEnterReaction);
//BackGround.drawMenu(this);
this.myName = this.add.text(game.config.width / 2, 200, '이름을 입력해주세요.').setOrigin(0.5, 0.5).setColor('#000000').setDepth(10).setPadding(5,5,5,5);
this.myName.setFontSize(40);
var mainMenuScene = new Phaser.Class(
{
Extends: Phaser.Scene,
this.myCharacter = this.add.sprite(game.config.width / 2, game.config.height / 2, 'pyeongminStand').setOrigin(0.5, 0.5).setDepth(5);
initialize:
function menuScene ()
{
Phaser.Scene.call(this, {key: 'mainMenuScene'});
},
preload: function()
{
ScenesData.mainMenuScene = this;
},
const actionOnClick = () => {
console.log('click');
socket.emit('enterRoom', PlayerData.nickname);
}
create: function()
{
this.myCharacter = scene.add.sprite(game.config.width / 2, game.config.height / 2, 'pyeongminStand').setDepth(5);
let btn1 = new Button(this, game.config.width / 2, 800, 'pyeongminWrite', actionOnClick, 2, 1, 0)
btn1.onInputOut = () => {
console.log('Btn1: onInputOut')
}
btn1.setScale(0.5).setDepth(10);
}
});
......@@ -150,12 +138,6 @@ var gameScene = new Phaser.Class(
preload: function()
{
ScenesData.gameScene = this;
/*ResourceLoader.loadBackGround(this);
ResourceLoader.loadImage(this);
Input.inputField.loadImage(this);
CSVParsing.loadText(this);
Audio.loadSound(this);*/
WordSpace.weightTextObjForTest = this.add.text(game.config.width * 5 / 64, game.config.height * 5 / 48, '뇌의 무게: (현재) 0 / ' + this.brainCapacity + ' (전체)').setDepth(10).setColor('#000000');
WordSpace.killLogTextForTest = this.add.text(game.config.width * 25 / 32, game.config.height * 5 / 72, WordSpace.killLogForTest).setDepth(10).setColor('#000000').setAlign('right');
},
......@@ -180,34 +162,34 @@ var gameScene = new Phaser.Class(
WordSpace.setPlayerTyping.initiate(this);
WordSpace.nameWordTextForTest = ScenesData.gameScene.add.text(50,400,'현재 가진 호패들 : 없음').setDepth(10).setColor('#000000');
WordSpace.nameWordTextForTest = this.add.text(50,400,'현재 가진 호패들 : 없음').setDepth(10).setColor('#000000');
WordSpace.nameQueue.initiate();
WordSpace.generateWord.Item(ScenesData.gameScene, Enums.item.nameList);
WordSpace.generateWord.Item(ScenesData.gameScene, Enums.item.nameList);
WordSpace.generateWord.Item(ScenesData.gameScene, Enums.item.invincible);
WordSpace.generateWord.Item(ScenesData.gameScene, Enums.item.invincible);
WordSpace.generateWord.Item(ScenesData.gameScene, Enums.item.charge);
WordSpace.generateWord.Item(ScenesData.gameScene, Enums.item.charge);
WordSpace.generateWord.Item(ScenesData.gameScene, Enums.item.clean);
WordSpace.generateWord.Item(ScenesData.gameScene, Enums.item.clean);
WordSpace.generateWord.Item(ScenesData.gameScene, Enums.item.heavy);
WordSpace.generateWord.Item(ScenesData.gameScene, Enums.item.heavy);
WordSpace.generateWord.Item(ScenesData.gameScene, Enums.item.dark);
WordSpace.generateWord.Item(ScenesData.gameScene, Enums.item.dark);
WordSpace.generateWord.Item(this, Enums.item.nameList);
WordSpace.generateWord.Item(this, Enums.item.nameList);
WordSpace.generateWord.Item(this, Enums.item.invincible);
WordSpace.generateWord.Item(this, Enums.item.invincible);
WordSpace.generateWord.Item(this, Enums.item.charge);
WordSpace.generateWord.Item(this, Enums.item.charge);
WordSpace.generateWord.Item(this, Enums.item.clean);
WordSpace.generateWord.Item(this, Enums.item.clean);
WordSpace.generateWord.Item(this, Enums.item.heavy);
WordSpace.generateWord.Item(this, Enums.item.heavy);
WordSpace.generateWord.Item(this, Enums.item.dark);
WordSpace.generateWord.Item(this, Enums.item.dark);
// for test
WordSpace.attackGauge.add(11);
/*WordSpace.generateWord.Name(ScenesData.gameScene, false, null);
WordSpace.generateWord.Name(ScenesData.gameScene, false, null);
WordSpace.generateWord.Name(ScenesData.gameScene, false, null);
WordSpace.generateWord.Name(ScenesData.gameScene, false, null);
WordSpace.generateWord.Name(ScenesData.gameScene, false, null);
WordSpace.generateWord.Name(ScenesData.gameScene, false, null);
WordSpace.generateWord.Name(ScenesData.gameScene, false, null);
WordSpace.generateWord.Name(ScenesData.gameScene, false, null);
WordSpace.generateWord.Name(ScenesData.gameScene, false, null);
WordSpace.generateWord.Name(ScenesData.gameScene, false, null);
WordSpace.generateWord.Name(ScenesData.gameScene, false, null);*/
/*WordSpace.generateWord.Name(this, false, null);
WordSpace.generateWord.Name(this, false, null);
WordSpace.generateWord.Name(this, false, null);
WordSpace.generateWord.Name(this, false, null);
WordSpace.generateWord.Name(this, false, null);
WordSpace.generateWord.Name(this, false, null);
WordSpace.generateWord.Name(this, false, null);
WordSpace.generateWord.Name(this, false, null);
WordSpace.generateWord.Name(this, false, null);
WordSpace.generateWord.Name(this, false, null);
WordSpace.generateWord.Name(this, false, null);*/
},
update: function()
......@@ -236,4 +218,10 @@ var gameScene = new Phaser.Class(
WordSpace.killLogTextForTest.setText(WordSpace.killLogForTest);
WordSpace.setPlayerTyping.add('');
}
});
\ No newline at end of file
});
ScenesData.changeScene(scene)
{
game.scene.stop();
game.scene.start(scene);
}
\ No newline at end of file
......@@ -14,7 +14,7 @@ var config = {
}
},
backgroundColor: Phaser.Display.Color.HexStringToColor('#F0CB85').color,//GetColor(245,208,138),
scene: [ logInScene, roomScene, gameScene ]
scene: [ menuScene, roomScene, gameScene ]
};
var game = null;
......@@ -24,7 +24,7 @@ var game = null;
var PlayerData = PlayerData || {};
PlayerData.id = -1; //플레이어 아이디, 고유 번호
PlayerData.nickname = '홍길동'; //플레이어 닉네임
PlayerData.nickname = ''; //플레이어 닉네임
PlayerData.userData = null;
// 현재 들어가있는 Game Room의 정보
......
......@@ -38,19 +38,23 @@ io.on('connection', function(socket)
});
});
socket.on('setNickname', function(msg) // string new_nickname
socket.on('enterRoom', function(msg) // string new_nickname
{
let isAlreadyHave = false;
GameServer.currentPlayer.forEach(function(element)
{
if (element.playerData.nickname === msg) isAlreadyHave = true;
});
if (isAlreadyHave) socket.emit('alert' ,'errNicknameOverlaped');
if(msg.length < 1) socket.emit('alert' ,'errNicknameEmpty');
else
{
socket.playerData.nickname = msg;
console.log('['+socket.playerData.id+'] nickname set to ' + msg);
GameServer.enterEmptyRoom(socket);
let isAlreadyHave = false;
GameServer.currentPlayer.forEach(function(element)
{
if (element.playerData.nickname === msg) isAlreadyHave = true;
});
if (isAlreadyHave) socket.emit('alert' ,'errNicknameOverlaped');
else
{
socket.playerData.nickname = msg;
console.log('['+socket.playerData.id+'] nickname set to ' + msg);
GameServer.enterEmptyRoom(socket);
}
}
});
......
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