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Tear of Sejong
sejong25
Commits
d63056b5
Commit
d63056b5
authored
Aug 12, 2019
by
18손재민
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버튼 오브젝트 결국 따로 만듬. 메인 메뉴에서 보여주는 호패들을 rexUI를 쓰지 않기로 결정함 현재 호패들 닫는 것 wip
parent
aad6fb14
Changes
7
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7 changed files
with
137 additions
and
180 deletions
+137
-180
GameServer.js
GameServer.js
+1
-1
FirebaseClient.js
js/FirebaseClient.js
+1
-0
Input.js
js/Input.js
+0
-1
ResourceLoader.js
js/ResourceLoader.js
+1
-1
ScenesData.js
js/ScenesData.js
+89
-154
UIObject.js
js/UIObject.js
+44
-22
server.js
server.js
+1
-1
No files found.
GameServer.js
View file @
d63056b5
...
...
@@ -76,7 +76,7 @@ class GameRoom
{
this
.
roomId
=
GameServer
.
getRoomNumber
();
this
.
roomIndex
=
-
1
;
this
.
startCount
=
3
;
this
.
startCount
=
2
;
this
.
maxPlayer
=
100
;
this
.
nextRank
=
100
;
...
...
js/FirebaseClient.js
View file @
d63056b5
...
...
@@ -230,6 +230,7 @@ FirebaseClient.prototype.updateUserData = function(key, valueChanged, replace =
break
;
}
PlayerData
.
userData
=
beforeData
;
console
.
log
(
beforeData
);
return
this
.
database
.
ref
(
'
/user-data/
'
+
this
.
auth
.
currentUser
.
uid
).
update
(
beforeData
);
}
...
...
js/Input.js
View file @
d63056b5
...
...
@@ -322,7 +322,6 @@ Input.inputField =
generate
:
function
(
scene
,
enterCallback
,
text
,
isHopaeScene
=
false
)
{
this
.
text
=
text
;
//this.text = scene.add.text(background.x, background.y, "", {font: fontSize + 'pt 궁서'}).setOrigin(0.5, 0.5).setColor('#000000').setDepth(10);
scene
.
input
.
keyboard
.
on
(
'
keyup
'
,
function
()
{
Input
.
pressCount
--
;
Input
.
justPressed
=
''
;
if
(
isHopaeScene
)
...
...
js/ResourceLoader.js
View file @
d63056b5
...
...
@@ -11,7 +11,7 @@ ResourceLoader.loadBackGround = function(scene)
ResourceLoader
.
loadImage
=
function
(
scene
)
{
scene
.
load
.
image
(
'
inputfield
'
,
'
assets/
placeholder/inputfield
.png
'
);
scene
.
load
.
image
(
'
inputfield
'
,
'
assets/
image/etc/wordspace
.png
'
);
for
(
let
i
=
0
;
i
<
4
;
i
++
)
{
for
(
let
j
=
2
;
j
<
7
;
j
++
)
...
...
js/ScenesData.js
View file @
d63056b5
This diff is collapsed.
Click to expand it.
js/UIObject.js
View file @
d63056b5
...
...
@@ -10,8 +10,8 @@ UIObject.createLabel = function (scene, x, y, depth, image, size, text = '', tex
background
:
scene
.
add
.
sprite
(
x
,
y
,
image
).
setScale
(
size
).
setOrigin
(
0.5
,
0.5
).
setDepth
(
depth
),
text
:
scene
.
add
.
text
(
x
,
y
,
text
,
{
font
Size
:
textSize
+
'
pt
'
}).
setDepth
(
depth
).
setOrigin
(
textOriginX
,
textOriginY
).
setColor
(
textColor
)
.
setFontFamily
(
'
궁서
'
)
,
font
:
textSize
+
'
pt 궁서
'
}).
setDepth
(
depth
).
setOrigin
(
textOriginX
,
textOriginY
).
setColor
(
textColor
),
space
:
{
left
:
10
,
...
...
@@ -22,26 +22,48 @@ UIObject.createLabel = function (scene, x, y, depth, image, size, text = '', tex
});
}
class
Button
extends
Phaser
.
GameObjects
.
Sprite
{
constructor
(
scene
,
x
,
y
,
texture
,
overFrame
,
outFrame
,
downFrame
)
UIObject
.
createButton
=
function
(
scene
,
buttonGameObject
,
overFrame
,
outFrame
,
downFrame
,
clickCallback
)
{
var
temp
=
scene
.
rexUI
.
add
.
buttons
({
x
:
0
,
y
:
0
,
width
:
undefined
,
height
:
undefined
,
orientation
:
0
,
buttons
:
[
buttonGameObject
,
],
click
:
{
mode
:
'
pointerdown
'
,
clickInterval
:
100
}
});
buttonGameObject
=
buttonGameObject
.
getElement
(
'
background
'
);
temp
.
enabled
=
true
;
buttonGameObject
.
setFrame
(
outFrame
).
setInteractive
()
.
on
(
'
pointerover
'
,
()
=>
{
if
(
temp
.
enabled
)
{
buttonGameObject
.
setFrame
(
overFrame
);
}
})
.
on
(
'
pointerdown
'
,
()
=>
{
if
(
temp
.
enabled
)
{
buttonGameObject
.
setFrame
(
downFrame
);
clickCallback
();
}
})
.
on
(
'
pointerup
'
,
()
=>
{
buttonGameObject
.
setFrame
(
outFrame
);
})
.
on
(
'
pointerout
'
,
()
=>
{
buttonGameObject
.
setFrame
(
outFrame
);
})
temp
.
setEnable
=
function
(
isEnable
)
{
super
(
scene
,
x
,
y
,
texture
);
scene
.
add
.
existing
(
this
);
this
.
setFrame
(
outFrame
).
setInteractive
()
.
on
(
'
pointerover
'
,
()
=>
{
this
.
setFrame
(
overFrame
)
})
.
on
(
'
pointerdown
'
,
()
=>
{
this
.
setFrame
(
downFrame
)
})
.
on
(
'
pointerup
'
,
()
=>
{
this
.
setFrame
(
overFrame
)
})
.
on
(
'
pointerout
'
,
()
=>
{
this
.
setFrame
(
outFrame
)
})
temp
.
enabled
=
isEnable
;
return
temp
;
}
return
temp
;
}
\ No newline at end of file
server.js
View file @
d63056b5
...
...
@@ -13,7 +13,7 @@ app.get('/', function(req, res) {
});
// http 기본 포트(80)에 서버 열기
server
.
listen
(
80
80
,
function
()
{
server
.
listen
(
80
,
function
()
{
console
.
log
(
'
[SERVER] Listening on port
'
+
server
.
address
().
port
);
});
...
...
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