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Tear of Sejong
sejong25
Commits
ce3ba3b9
Commit
ce3ba3b9
authored
Aug 15, 2019
by
18신대성
Committed by
18손재민
Aug 15, 2019
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Plain Diff
페이즈에 적용시키는 부분을 rate갱신할때마다로 변경
parent
7d51dbda
Changes
3
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Showing
3 changed files
with
1 addition
and
10 deletions
+1
-10
Client.js
js/Client.js
+1
-0
GameCycle.js
js/GameCycle.js
+0
-2
WordSpace.js
js/WordSpace.js
+0
-8
No files found.
js/Client.js
View file @
ce3ba3b9
...
@@ -144,6 +144,7 @@ socket.on('changePhase', function(msg) // number Phase
...
@@ -144,6 +144,7 @@ socket.on('changePhase', function(msg) // number Phase
socket
.
on
(
'
setPlayerTypingRate
'
,
function
(
msg
)
// number playerTypingRate
socket
.
on
(
'
setPlayerTypingRate
'
,
function
(
msg
)
// number playerTypingRate
{
{
WordSpace
.
PlayerTypingRate
=
msg
;
WordSpace
.
PlayerTypingRate
=
msg
;
WordSpace
.
AdjustVarByPhase
(
WordSpace
.
playerTypingRate
,
WordSpace
.
CurrentPhase
);
//console.log('rate: ' + msg);
//console.log('rate: ' + msg);
});
});
socket
.
on
(
'
writeWord
'
,
function
(
msg
)
// number playerId
socket
.
on
(
'
writeWord
'
,
function
(
msg
)
// number playerId
...
...
js/GameCycle.js
View file @
ce3ba3b9
...
@@ -2,7 +2,6 @@ WordSpace.startCycle = function(scene)
...
@@ -2,7 +2,6 @@ WordSpace.startCycle = function(scene)
{
{
WordSpace
.
wordCycle
.
resetCycle
(
scene
,
3000
,
0
,
true
);
WordSpace
.
wordCycle
.
resetCycle
(
scene
,
3000
,
0
,
true
);
WordSpace
.
nameCycle
.
resetCycle
(
scene
,
3000
,
0
,
true
);
WordSpace
.
nameCycle
.
resetCycle
(
scene
,
3000
,
0
,
true
);
WordSpace
.
varAdjustCycle
.
resetCycle
(
scene
,
100
,
0
,
true
);
WordSpace
.
playerTypingCycle
.
resetCycle
(
scene
,
500
,
500
,
true
);
WordSpace
.
playerTypingCycle
.
resetCycle
(
scene
,
500
,
500
,
true
);
}
}
...
@@ -10,7 +9,6 @@ WordSpace.pauseCycle = function(isPause)
...
@@ -10,7 +9,6 @@ WordSpace.pauseCycle = function(isPause)
{
{
WordSpace
.
wordCycle
.
currentCycle
.
paused
=
isPause
;
WordSpace
.
wordCycle
.
currentCycle
.
paused
=
isPause
;
WordSpace
.
nameCycle
.
currentCycle
.
paused
=
isPause
;
WordSpace
.
nameCycle
.
currentCycle
.
paused
=
isPause
;
WordSpace
.
varAdjustCycle
.
currentCycle
.
paused
=
isPause
;
WordSpace
.
attackGauge
.
pauseCycle
(
isPause
);
WordSpace
.
attackGauge
.
pauseCycle
(
isPause
);
WordSpace
.
playerTypingCycle
.
currentCycle
.
paused
=
isPause
;
WordSpace
.
playerTypingCycle
.
currentCycle
.
paused
=
isPause
;
WordSpace
.
attackedEvents
.
forEach
(
function
(
element
)
{
element
.
currentCycle
.
paused
=
isPause
});
WordSpace
.
attackedEvents
.
forEach
(
function
(
element
)
{
element
.
currentCycle
.
paused
=
isPause
});
...
...
js/WordSpace.js
View file @
ce3ba3b9
...
@@ -530,14 +530,6 @@ WordSpace.resetGame = function()
...
@@ -530,14 +530,6 @@ WordSpace.resetGame = function()
{
{
WordSpace
.
generateWord
.
Name
(
ScenesData
.
gameScene
,
false
,
null
);
WordSpace
.
generateWord
.
Name
(
ScenesData
.
gameScene
,
false
,
null
);
});
});
//이건 뭐지
WordSpace
.
varAdjustCycle
=
new
Cycle
(
function
()
{
//나중에는 메세지 분석해서 Phase랑 playerTypingRate 받겠지만 일단 이렇게 해둠
//WordSpace.GetPhase();
//WordSpace.GetPlayerTypingRate();
WordSpace
.
AdjustVarByPhase
(
WordSpace
.
playerTypingRate
,
WordSpace
.
CurrentPhase
);
});
// playerTypingRate 갱신용 사이클
// playerTypingRate 갱신용 사이클
WordSpace
.
playerTypingCycle
=
new
Cycle
(
function
()
WordSpace
.
playerTypingCycle
=
new
Cycle
(
function
()
{
{
...
...
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