Commit ce3ba3b9 authored by 18신대성's avatar 18신대성 Committed by 18손재민

페이즈에 적용시키는 부분을 rate갱신할때마다로 변경

parent 7d51dbda
......@@ -144,6 +144,7 @@ socket.on('changePhase', function(msg) // number Phase
socket.on('setPlayerTypingRate', function(msg) // number playerTypingRate
{
WordSpace.PlayerTypingRate = msg;
WordSpace.AdjustVarByPhase(WordSpace.playerTypingRate, WordSpace.CurrentPhase);
//console.log('rate: ' + msg);
});
socket.on('writeWord', function(msg) // number playerId
......
......@@ -2,7 +2,6 @@ WordSpace.startCycle = function(scene)
{
WordSpace.wordCycle.resetCycle(scene, 3000, 0, true);
WordSpace.nameCycle.resetCycle(scene, 3000, 0, true);
WordSpace.varAdjustCycle.resetCycle(scene, 100, 0, true);
WordSpace.playerTypingCycle.resetCycle(scene, 500, 500, true);
}
......@@ -10,7 +9,6 @@ WordSpace.pauseCycle = function(isPause)
{
WordSpace.wordCycle.currentCycle.paused = isPause;
WordSpace.nameCycle.currentCycle.paused = isPause;
WordSpace.varAdjustCycle.currentCycle.paused = isPause;
WordSpace.attackGauge.pauseCycle(isPause);
WordSpace.playerTypingCycle.currentCycle.paused = isPause;
WordSpace.attackedEvents.forEach(function(element) {element.currentCycle.paused = isPause});
......
......@@ -530,14 +530,6 @@ WordSpace.resetGame = function()
{
WordSpace.generateWord.Name(ScenesData.gameScene, false, null);
});
//이건 뭐지
WordSpace.varAdjustCycle = new Cycle(function()
{
//나중에는 메세지 분석해서 Phase랑 playerTypingRate 받겠지만 일단 이렇게 해둠
//WordSpace.GetPhase();
//WordSpace.GetPlayerTypingRate();
WordSpace.AdjustVarByPhase(WordSpace.playerTypingRate, WordSpace.CurrentPhase);
});
// playerTypingRate 갱신용 사이클
WordSpace.playerTypingCycle = new Cycle(function()
{
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment