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Tear of Sejong
sejong25
Commits
c7d2a1a4
Commit
c7d2a1a4
authored
Aug 21, 2019
by
18손재민
Browse files
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Plain Diff
버튼 및 배경화면들 일부 UI에 맞게 적용
parent
5cd17440
Changes
3
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
24 additions
and
15 deletions
+24
-15
ResourceLoader.js
js/ResourceLoader.js
+6
-1
ScenesData.js
js/ScenesData.js
+7
-7
UIObject.js
js/UIObject.js
+11
-7
No files found.
js/ResourceLoader.js
View file @
c7d2a1a4
...
@@ -5,7 +5,7 @@ ResourceLoader.loadBackGround = function(scene)
...
@@ -5,7 +5,7 @@ ResourceLoader.loadBackGround = function(scene)
scene
.
load
.
image
(
'
weightWarning
'
,
'
assets/image/background/weightWarning.png
'
);
scene
.
load
.
image
(
'
weightWarning
'
,
'
assets/image/background/weightWarning.png
'
);
scene
.
load
.
image
(
'
baseBackground
'
,
'
assets/image/background/yellowBack.png
'
);
scene
.
load
.
image
(
'
baseBackground
'
,
'
assets/image/background/yellowBack.png
'
);
scene
.
load
.
image
(
'
gameBackground
'
,
'
assets/image/background/background_brain.png
'
);
scene
.
load
.
image
(
'
gameBackground
'
,
'
assets/image/background/background_brain.png
'
);
scene
.
load
.
image
(
'
menuBackground
'
,
'
assets/
placeholder/menu
Background.png
'
);
scene
.
load
.
image
(
'
menuBackground
'
,
'
assets/
image/UI/main/main
Background.png
'
);
scene
.
load
.
image
(
'
roomBackground
'
,
'
assets/placeholder/roomBackground.png
'
);
scene
.
load
.
image
(
'
roomBackground
'
,
'
assets/placeholder/roomBackground.png
'
);
}
}
...
@@ -46,7 +46,12 @@ ResourceLoader.loadImage = function(scene)
...
@@ -46,7 +46,12 @@ ResourceLoader.loadImage = function(scene)
scene
.
load
.
image
(
'
panel
'
,
'
assets/placeholder/panel.png
'
);
scene
.
load
.
image
(
'
panel
'
,
'
assets/placeholder/panel.png
'
);
scene
.
load
.
image
(
'
button
'
,
'
assets/placeholder/button.png
'
);
scene
.
load
.
image
(
'
button
'
,
'
assets/placeholder/button.png
'
);
scene
.
load
.
image
(
'
itemBag
'
,
'
assets/image/etc/itembag2.png
'
);
scene
.
load
.
image
(
'
itemBag
'
,
'
assets/image/etc/itembag2.png
'
);
scene
.
load
.
image
(
'
friendlyPlayBtn
'
,
'
assets/image/UI/main/friendlyPlay.png
'
);
scene
.
load
.
image
(
'
rankPlayBtn
'
,
'
assets/image/UI/main/rankPlay.png
'
);
scene
.
load
.
image
(
'
shopBtn
'
,
'
assets/image/UI/main/shop.png
'
);
scene
.
load
.
image
(
'
hopaeManageBtn
'
,
'
assets/image/UI/main/hopaeManage.png
'
);
scene
.
load
.
image
(
'
helpBtn
'
,
'
assets/image/UI/main/help.png
'
);
scene
.
load
.
image
(
'
helpBtn
'
,
'
assets/image/UI/main/help.png
'
);
scene
.
load
.
spritesheet
(
'
phase1
'
,
'
assets/image/etc/scroll/startPhase/startPhase.png
'
,
{
frameWidth
:
280
,
frameHeight
:
920
});
scene
.
load
.
spritesheet
(
'
phase1
'
,
'
assets/image/etc/scroll/startPhase/startPhase.png
'
,
{
frameWidth
:
280
,
frameHeight
:
920
});
...
...
js/ScenesData.js
View file @
c7d2a1a4
...
@@ -34,7 +34,7 @@ var menuScene = new Phaser.Class(
...
@@ -34,7 +34,7 @@ var menuScene = new Phaser.Class(
create
:
function
()
create
:
function
()
{
{
BackGround
.
draw
Background
(
this
);
BackGround
.
draw
Menu
(
this
);
Audio
.
loopSound
(
this
,
'
login
'
);
Audio
.
loopSound
(
this
,
'
login
'
);
ScenesData
.
menuScene
.
tutorialFrame
=
0
;
ScenesData
.
menuScene
.
tutorialFrame
=
0
;
ScenesData
.
menuScene
.
tutorialImage
=
UIObject
.
createButton
(
this
,
UIObject
.
createLabel
(
this
,
game
.
config
.
width
/
2
,
game
.
config
.
height
/
2
,
11
,
ScenesData
.
menuScene
.
tutorialImage
=
UIObject
.
createButton
(
this
,
UIObject
.
createLabel
(
this
,
game
.
config
.
width
/
2
,
game
.
config
.
height
/
2
,
11
,
...
@@ -66,8 +66,8 @@ var menuScene = new Phaser.Class(
...
@@ -66,8 +66,8 @@ var menuScene = new Phaser.Class(
PlayerData
.
currentHopae
=
(
PlayerData
.
userData
.
recentHopae
==
null
)
?
PlayerData
.
userData
.
hopae
[
0
]
:
PlayerData
.
userData
.
recentHopae
;
PlayerData
.
currentHopae
=
(
PlayerData
.
userData
.
recentHopae
==
null
)
?
PlayerData
.
userData
.
hopae
[
0
]
:
PlayerData
.
userData
.
recentHopae
;
PlayerData
.
nickname
=
PlayerData
.
currentHopae
.
name
;
PlayerData
.
nickname
=
PlayerData
.
currentHopae
.
name
;
this
.
userName
=
this
.
add
.
text
(
100
,
100
,
'
내 이름 :
'
+
PlayerData
.
userData
.
userName
).
setOrigin
(
0
,
0.5
).
setColor
(
'
#000000
'
).
setDepth
(
9.9
).
setPadding
(
5
,
5
,
5
,
5
).
setFontSize
(
40
);
this
.
userName
=
this
.
add
.
text
(
250
,
75
,
PlayerData
.
userData
.
userName
).
setOrigin
(
0
,
0.5
).
setColor
(
'
#000000
'
).
setDepth
(
9.9
).
setPadding
(
5
,
5
,
5
,
5
).
setFont
(
'
40pt sejongFont
'
);
this
.
money
=
this
.
add
.
text
(
100
,
200
,
'
소지 엽전 :
'
+
PlayerData
.
userData
.
money
).
setOrigin
(
0
,
0.5
).
setColor
(
'
#000000
'
).
setDepth
(
9.9
).
setPadding
(
5
,
5
,
5
,
5
).
setFontSize
(
40
);
this
.
money
=
this
.
add
.
text
(
950
,
70
,
PlayerData
.
userData
.
money
).
setOrigin
(
1
,
0.5
).
setColor
(
'
#000000
'
).
setDepth
(
9.9
).
setPadding
(
5
,
5
,
5
,
5
).
setFont
(
'
40pt sejongFont
'
);
this
.
organizeHopae
=
function
()
this
.
organizeHopae
=
function
()
{
{
...
@@ -187,7 +187,7 @@ var menuScene = new Phaser.Class(
...
@@ -187,7 +187,7 @@ var menuScene = new Phaser.Class(
});
});
this
.
gameStartBtn
=
UIObject
.
createButton
(
this
,
UIObject
.
createLabel
(
this
,
game
.
config
.
width
/
2
,
9
00
,
5
,
'
pyeongminWrite
'
,
0.5
,
'
center
'
),
1
,
0
,
2
,
this
.
gameStartBtn
=
UIObject
.
createButton
(
this
,
UIObject
.
createLabel
(
this
,
game
.
config
.
width
/
2
,
9
50
,
5
,
'
friendlyPlayBtn
'
,
1
,
'
center
'
,
'
게임 시작
'
,
50
),
-
1
,
-
1
,
-
1
,
function
()
function
()
{
{
ScenesData
.
menuScene
.
gameStartBtn
.
setEnable
(
false
);
ScenesData
.
menuScene
.
gameStartBtn
.
setEnable
(
false
);
...
@@ -195,18 +195,18 @@ var menuScene = new Phaser.Class(
...
@@ -195,18 +195,18 @@ var menuScene = new Phaser.Class(
ScenesData
.
menuScene
.
roomEnterDialog
.
popUp
(
200
);
ScenesData
.
menuScene
.
roomEnterDialog
.
popUp
(
200
);
})
})
this
.
shopBtn
=
UIObject
.
createButton
(
this
,
UIObject
.
createLabel
(
this
,
game
.
config
.
width
-
100
,
9
00
,
5
,
'
pyeongminThrow
'
,
0.5
,
'
center
'
),
1
,
0
,
2
,
this
.
shopBtn
=
UIObject
.
createButton
(
this
,
UIObject
.
createLabel
(
this
,
game
.
config
.
width
-
100
,
9
50
,
5
,
'
shopBtn
'
,
1
,
'
center
'
),
-
1
,
-
1
,
-
1
,
function
()
function
()
{
{
console
.
log
(
'
상점 입장
'
);
console
.
log
(
'
상점 입장
'
);
})
})
this
.
hopaeBtn
=
UIObject
.
createButton
(
this
,
UIObject
.
createLabel
(
this
,
100
,
9
00
,
5
,
'
pyeongminThrow
'
,
0.5
,
'
center
'
),
1
,
0
,
2
,
this
.
hopaeBtn
=
UIObject
.
createButton
(
this
,
UIObject
.
createLabel
(
this
,
100
,
9
50
,
5
,
'
hopaeManageBtn
'
,
1
,
'
center
'
),
-
1
,
-
1
,
-
1
,
function
()
function
()
{
{
ScenesData
.
changeScene
(
'
hopaeScene
'
);
ScenesData
.
changeScene
(
'
hopaeScene
'
);
})
})
this
.
helpBtn
=
UIObject
.
createButton
(
this
,
UIObject
.
createLabel
(
this
,
game
.
config
.
width
-
100
,
100
,
5
,
'
helpBtn
'
,
0.5
,
'
center
'
),
0
,
0
,
0
,
this
.
helpBtn
=
UIObject
.
createButton
(
this
,
UIObject
.
createLabel
(
this
,
game
.
config
.
width
-
100
,
75
,
5
,
'
helpBtn
'
,
1
,
'
center
'
),
-
1
,
-
1
,
-
1
,
function
()
function
()
{
{
ScenesData
.
menuScene
.
tutorialImage
.
setVisible
(
true
).
popUp
(
200
);
ScenesData
.
menuScene
.
tutorialImage
.
setVisible
(
true
).
popUp
(
200
);
...
...
js/UIObject.js
View file @
c7d2a1a4
...
@@ -52,37 +52,41 @@ UIObject.createButton = function(scene, buttonGameObject, overFrame, outFrame, d
...
@@ -52,37 +52,41 @@ UIObject.createButton = function(scene, buttonGameObject, overFrame, outFrame, d
clickInterval
:
100
clickInterval
:
100
}
}
});
});
buttonGameObject
=
buttonGameObject
.
getElement
(
'
background
'
);
let
buttonGameObjectBackground
=
buttonGameObject
.
getElement
(
'
background
'
);
temp
.
enabled
=
true
;
temp
.
enabled
=
true
;
buttonGameObject
.
setFrame
(
outFrame
).
setInteractive
()
buttonGameObject
Background
.
setFrame
(
outFrame
).
setInteractive
()
.
on
(
'
pointerover
'
,
()
=>
{
.
on
(
'
pointerover
'
,
()
=>
{
if
(
temp
.
enabled
)
if
(
temp
.
enabled
)
{
{
if
(
overFrame
!=
-
1
)
buttonGameObject
.
setFrame
(
overFrame
);
if
(
overFrame
!=
-
1
)
buttonGameObjectBackground
.
setFrame
(
overFrame
);
else
buttonGameObject
.
setScale
(
1.1
);
}
}
})
})
.
on
(
'
pointerdown
'
,
()
=>
{
.
on
(
'
pointerdown
'
,
()
=>
{
if
(
temp
.
enabled
)
if
(
temp
.
enabled
)
{
{
if
(
downFrame
!=
-
1
)
buttonGameObject
.
setFrame
(
downFrame
);
if
(
downFrame
!=
-
1
)
buttonGameObjectBackground
.
setFrame
(
downFrame
);
else
buttonGameObject
.
setScale
(
0.9
);
clickCallback
();
clickCallback
();
}
}
})
})
.
on
(
'
pointerup
'
,
()
=>
{
.
on
(
'
pointerup
'
,
()
=>
{
if
(
temp
.
enabled
)
if
(
temp
.
enabled
)
{
{
if
(
overFrame
!=
-
1
)
buttonGameObject
.
setFrame
(
overFrame
);
if
(
overFrame
!=
-
1
)
buttonGameObjectBackground
.
setFrame
(
overFrame
);
else
buttonGameObject
.
setScale
(
1.1
);
}
}
})
})
.
on
(
'
pointerout
'
,
()
=>
{
.
on
(
'
pointerout
'
,
()
=>
{
if
(
outFrame
!=
-
1
)
buttonGameObject
.
setFrame
(
outFrame
);
if
(
outFrame
!=
-
1
)
buttonGameObjectBackground
.
setFrame
(
outFrame
);
else
buttonGameObject
.
setScale
(
1
);
})
})
temp
.
setEnable
=
function
(
isEnable
)
temp
.
setEnable
=
function
(
isEnable
)
{
{
temp
.
enabled
=
isEnable
;
temp
.
enabled
=
isEnable
;
return
temp
;
return
temp
;
}
}
temp
.
getBackground
=
function
()
{
return
buttonGameObject
;
}
temp
.
getBackground
=
function
()
{
return
buttonGameObject
Background
;
}
return
temp
;
return
temp
;
}
}
\ No newline at end of file
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