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Tear of Sejong
sejong25
Commits
c4dc8f1c
Commit
c4dc8f1c
authored
Jul 14, 2019
by
18손재민
Committed by
18신대성
Jul 14, 2019
Browse files
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Plain Diff
이제 호패 위치가 랜덤하게, 호패 길이에 따라 균일하게 쌓임
parent
89b6ee4c
Changes
3
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Inline
Side-by-side
Showing
3 changed files
with
35 additions
and
29 deletions
+35
-29
ScenesData.js
js/ScenesData.js
+16
-15
WordObject.js
js/WordObject.js
+6
-8
WordSpace.js
js/WordSpace.js
+13
-6
No files found.
js/ScenesData.js
View file @
c4dc8f1c
...
...
@@ -42,7 +42,7 @@ var gameScene = new Phaser.Class(
Input
.
inputField
.
loadImage
(
this
);
CSVParsing
.
loadText
(
this
);
},
create
:
function
()
{
CSVParsing
.
CSVParse
(
this
);
...
...
@@ -76,20 +76,21 @@ var gameScene = new Phaser.Class(
}
});
console
.
log
(
RoomData
.
myself
);
WordSpace
.
generateWord
.
Name
(
this
,
false
);
WordSpace
.
generateWord
.
Name
(
this
,
false
);
WordSpace
.
generateWord
.
Name
(
this
,
false
);
WordSpace
.
generateWord
.
Name
(
this
,
false
);
WordSpace
.
generateWord
.
Name
(
this
,
false
);
WordSpace
.
generateWord
.
Name
(
this
,
false
);
WordSpace
.
generateWord
.
Name
(
this
,
false
);
WordSpace
.
generateWord
.
Name
(
this
,
false
);
WordSpace
.
generateWord
.
Name
(
this
,
false
);
WordSpace
.
generateWord
.
Name
(
this
,
false
);
WordSpace
.
generateWord
.
Name
(
this
,
false
);
WordSpace
.
generateWord
.
Name
(
this
,
false
);
WordSpace
.
generateWord
.
Name
(
this
,
false
);
WordSpace
.
generateWord
.
Name
(
this
,
false
);
WordSpace
.
test
=
WordSpace
.
generateWord
.
Name
(
this
,
false
,
null
);
console
.
log
(
'
1
'
+
WordSpace
.
test
.
physicsObj
.
body
.
width
);
WordSpace
.
generateWord
.
Name
(
this
,
false
,
null
);
WordSpace
.
generateWord
.
Name
(
this
,
false
,
null
);
WordSpace
.
generateWord
.
Name
(
this
,
false
,
null
);
WordSpace
.
generateWord
.
Name
(
this
,
false
,
null
);
WordSpace
.
generateWord
.
Name
(
this
,
false
,
null
);
WordSpace
.
generateWord
.
Name
(
this
,
false
,
null
);
WordSpace
.
generateWord
.
Name
(
this
,
false
,
null
);
WordSpace
.
generateWord
.
Name
(
this
,
false
,
null
);
WordSpace
.
generateWord
.
Name
(
this
,
false
,
null
);
WordSpace
.
attackGauge
.
add
(
5
);
},
update
:
function
()
...
...
js/WordObject.js
View file @
c4dc8f1c
...
...
@@ -37,7 +37,6 @@ class WordObject
.
setFrictionY
(
0
)
.
setBounce
(
0.5
);
}
this
.
physicsObj
.
wordCollider
=
null
;
let
dist
=
Phaser
.
Math
.
Distance
.
Between
(
this
.
physicsObj
.
x
,
this
.
physicsObj
.
y
,
WordSpace
.
gravityPoint
.
x
,
WordSpace
.
gravityPoint
.
y
);
let
angle
=
Phaser
.
Math
.
Angle
.
Between
(
this
.
physicsObj
.
x
,
this
.
physicsObj
.
y
,
WordSpace
.
gravityPoint
.
x
,
WordSpace
.
gravityPoint
.
y
);
...
...
@@ -62,7 +61,7 @@ class WordObject
destroy
()
{
console
.
log
(
this
.
generationCode
+
'
:
'
+
this
.
wordText
+
'
destroyed
'
);
//
console.log(this.generationCode + ': ' + this.wordText + ' destroyed');
WordSpace
.
totalWeight
-=
this
.
wordWeight
;
WordSpace
.
totalWordNum
-=
1
;
WordSpace
.
resetGameOverTimer
();
...
...
@@ -177,7 +176,7 @@ class NameWord extends WordObject
this
.
wordWeight
=
2
;
this
.
isStrong
=
_isStrong
;
this
.
isActive
=
true
;
console
.
log
(
'
Name :
'
+
player
.
nickname
+
'
, Strong :
'
+
this
.
isStrong
+
'
, Weight :
'
+
this
.
wordWeight
);
//
console.log('Name : ' + player.nickname + ', Strong : ' + this.isStrong + ', Weight : ' + this.wordWeight);
}
attract
()
{
...
...
@@ -202,23 +201,22 @@ class NameWord extends WordObject
object1
.
topObj
.
attract
();
});
});
WordSpace
.
attackGauge
.
add
(
this
.
wordTyping
*
0.1
);
if
(
!
this
.
isStrong
)
WordSpace
.
attackGauge
.
add
(
this
.
wordTyping
*
0.1
);
WordSpace
.
nameGroup
.
push
(
this
);
this
.
isActive
=
false
;
this
.
physicsObj
.
setVelocity
(
0
,
0
).
setDepth
(
2
);
this
.
wordObj
.
setPosition
(
this
.
physicsObj
.
x
,
this
.
physicsObj
.
y
).
setDepth
(
2
);
this
.
follower
=
{
t
:
0
,
vec
:
new
Phaser
.
Math
.
Vector2
()
};
this
.
path
=
new
Phaser
.
Curves
.
Spline
([
this
.
physicsObj
.
x
,
this
.
physicsObj
.
y
,
(
this
.
physicsObj
.
x
+
500
+
WordSpace
.
nameGroup
.
length
*
2
5
)
/
2
,
this
.
physicsObj
.
y
-
50
,
500
+
WordSpace
.
nameGroup
.
length
*
25
,
650
(
this
.
physicsObj
.
x
+
500
+
WordSpace
.
nameGroup
.
length
*
1
5
)
/
2
,
this
.
physicsObj
.
y
-
50
,
500
+
WordSpace
.
nameGroup
.
length
*
15
,
680
+
this
.
wordText
.
length
*
10
+
(
Math
.
random
()
*
20
-
10
)
]);
WordSpace
.
gameSceneForTest
.
tweens
.
add
({
targets
:
this
.
follower
,
t
:
1
,
ease
:
'
Sine
'
,
duration
:
4
000
,
duration
:
2
000
,
repeat
:
0
});
...
...
js/WordSpace.js
View file @
c4dc8f1c
var
WordSpace
=
WordSpace
||
{};
WordSpace
.
test
=
null
;
// for test
WordSpace
.
gameSceneForTest
=
null
;
WordSpace
.
weightTextObjForTest
=
null
;
...
...
@@ -69,7 +71,7 @@ WordSpace.gameOverCycle = new Cycle(gameOver);
//호패 생성 사이클
WordSpace
.
nameCycle
=
new
Cycle
(
function
()
{
WordSpace
.
generateWord
.
Name
(
WordSpace
.
gameSceneForTest
,
false
);
WordSpace
.
generateWord
.
Name
(
WordSpace
.
gameSceneForTest
,
false
,
null
);
});
//이건 뭐지
WordSpace
.
varAdjustCycle
=
new
Cycle
(
function
()
...
...
@@ -247,17 +249,21 @@ WordSpace.generateWord =
{
word
=
new
NormalWord
(
SelectWord
.
selectWord
(
grade
));
WordSpace
.
pushWord
(
scene
,
word
,
lenRate
);
return
word
;
},
Attack
:
function
(
scene
,
wordText
,
grade
,
attacker
,
isStrong
,
lenRate
)
{
word
=
new
AttackWord
(
wordText
,
grade
,
attacker
,
isStrong
);
WordSpace
.
pushWord
(
scene
,
word
,
lenRate
);
return
word
;
},
Name
:
function
(
scene
,
isStrong
,
lenRate
)
Name
:
function
(
scene
,
isStrong
,
newPlayerData
,
lenRate
)
{
word
=
new
NameWord
(
WordSpace
.
nameQueue
.
pop
(),
isStrong
);
if
(
newPlayerData
==
null
)
word
=
new
NameWord
(
WordSpace
.
nameQueue
.
pop
(),
isStrong
);
else
word
=
new
NameWord
(
newPlayerData
,
isStrong
);
//word = new NameWord(RoomData.myself, false);
WordSpace
.
pushWord
(
scene
,
word
,
lenRate
);
return
word
;
}
}
...
...
@@ -352,7 +358,7 @@ WordSpace.findWord = function(wordText)
if
(
tempDist
<=
minDist
)
minDist
=
tempDist
;
}
});
attackWords
.
forEach
(
function
(
element
)
attackWords
.
some
(
function
(
element
)
{
if
(
WordSpace
.
getEditDistance
(
wordText
,
element
.
wordText
)
==
minDist
)
{
...
...
@@ -364,6 +370,7 @@ WordSpace.findWord = function(wordText)
target
:
element
.
attacker
.
idNum
}
socket
.
emit
(
'
defenseFailed
'
,
victimData
);
return
true
;
}
});
this
.
attackGauge
.
sub
(
2
);
...
...
@@ -410,8 +417,8 @@ WordSpace.attack = function(wordText, grade)
});
//테스트용, 자기 자신에게 공격함
//WordSpace.generateWord.Attack(WordSpace.gameSceneForTest, wordText, grade, PlayerData, false);
WordSpace
.
generateWord
.
Name
(
WordSpace
.
gameSceneForTest
,
false
);
WordSpace
.
generateWord
.
Name
(
WordSpace
.
gameSceneForTest
,
false
);
WordSpace
.
generateWord
.
Name
(
WordSpace
.
gameSceneForTest
,
false
,
null
);
WordSpace
.
generateWord
.
Name
(
WordSpace
.
gameSceneForTest
,
false
,
null
);
WordSpace
.
nameGroup
=
[];
WordSpace
.
attackGauge
.
resetValue
();
...
...
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