Commit bb3b4fdb authored by 18손재민's avatar 18손재민

이펙트 관련 위치 일부 수정

parent 7ed81329
...@@ -304,8 +304,8 @@ Input.inputField = ...@@ -304,8 +304,8 @@ Input.inputField =
{ {
generate: function(scene, enterCallback) generate: function(scene, enterCallback)
{ {
this.background = scene.add.sprite(640, 550, 'inputfield').setDepth(10); this.background = scene.add.sprite(640, 500, 'inputfield').setDepth(10);
this.text = scene.add.text(640, 550, "안녕하세요", {font: '25pt 궁서'}).setOrigin(0.5, 0.5).setColor('#000000').setDepth(10); this.text = scene.add.text(640, 500, "", {font: '25pt 궁서'}).setOrigin(0.5, 0.5).setColor('#000000').setDepth(10);
scene.input.keyboard.on('keyup', function() {Input.pressCount--; Input.justPressed = ''}) scene.input.keyboard.on('keyup', function() {Input.pressCount--; Input.justPressed = ''})
scene.input.keyboard.on('keydown-SHIFT', function() {Input.isShifted = true}); scene.input.keyboard.on('keydown-SHIFT', function() {Input.isShifted = true});
......
...@@ -121,7 +121,6 @@ var gameScene = new Phaser.Class( ...@@ -121,7 +121,6 @@ var gameScene = new Phaser.Class(
return; return;
} }
}); });
console.log(RoomData.myself);
WordSpace.attackGauge.add(11); WordSpace.attackGauge.add(11);
WordSpace.wordBreakAnim = this.anims.create({ WordSpace.wordBreakAnim = this.anims.create({
key: 'break', key: 'break',
......
...@@ -217,8 +217,8 @@ class NameWord extends WordObject ...@@ -217,8 +217,8 @@ class NameWord extends WordObject
if(!this.isStrong) WordSpace.attackGauge.add(this.wordTyping * 0.1); if(!this.isStrong) WordSpace.attackGauge.add(this.wordTyping * 0.1);
WordSpace.nameGroup.push(this); WordSpace.nameGroup.push(this);
this.isActive = false; this.isActive = false;
this.physicsObj.setVelocity(0, 0).setDepth(2); this.physicsObj.setVelocity(0, 0).setDepth(20);
this.wordObj.setPosition(this.physicsObj.x, this.physicsObj.y).setDepth(2); this.wordObj.setPosition(this.physicsObj.x, this.physicsObj.y).setDepth(20);
this.follower = { t: 0, vec: new Phaser.Math.Vector2() }; this.follower = { t: 0, vec: new Phaser.Math.Vector2() };
this.path = new Phaser.Curves.Spline([ this.path = new Phaser.Curves.Spline([
this.physicsObj.x, this.physicsObj.y, this.physicsObj.x, this.physicsObj.y,
......
...@@ -160,7 +160,7 @@ WordSpace.attackGauge = ...@@ -160,7 +160,7 @@ WordSpace.attackGauge =
setRect: function() setRect: function()
{ {
this.rectUI.setSize(20 * this.value, 11); this.rectUI.setSize(20 * this.value, 11);
this.rectUI.setPosition(640 - 10 * this.value, 597); this.rectUI.setPosition(640 - 10 * this.value, 547);
let tmp = this.getAttackOption(); let tmp = this.getAttackOption();
this.rectUI.setFillStyle(Phaser.Display.Color.HexStringToColor(this.gradeColor[tmp.wordGrade + 1]).color); this.rectUI.setFillStyle(Phaser.Display.Color.HexStringToColor(this.gradeColor[tmp.wordGrade + 1]).color);
}, },
......
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