Commit 8b906329 authored by 18손재민's avatar 18손재민

Merge branch 'menuscene'

parents 0afef244 ccfae9d2
......@@ -132,7 +132,7 @@ class GameRoom
{
if (this.currentPhase === GameServer.Phase.READY)
{
this.endTime = Date.now() + 5000; // 테스트용 10초
this.endTime = Date.now() + 1000; // 테스트용 10초
this.announceToRoom('setRoomCount',
{
isEnable: true, endTime: this.endTime, playerCount: this.currentPlayer.length,
......@@ -208,7 +208,7 @@ class GameRoom
{
if (this.currentPhase === GameServer.Phase.START)
{
if (this.phaseChanger < 0 && checkTime - this.startTime > 60000)
if (this.phaseChanger < 0 && checkTime - this.startTime > 6000)
{
this.currentPhase = GameServer.Phase.MAIN;
this.rateArrangePoint = 150;
......
This diff is collapsed.
......@@ -15,14 +15,16 @@
<script src="js/SelectWord.js"></script>
<script src="js/BGMsound.js"></script>
<script src="js/Enums.js"></script>
<script src="js/ResourceLoader.js"></script>
<script src="js/UIObject.js"></script>
<style>
img { position: relative; width: 100%; height: 100%; z-index: 0;}
#dvLogin { position: absolute; left: 65%; top: 35%; width: 30%; height: 30%; background: black; z-index: 1;}
#dvLogin { position: absolute; left: 65%; top: 35%; width: 30%; height: 30%; padding: 10px; background: black; z-index: 1;}
</style>
</head>
<body>
<main id="mainTitle">
<div id="mainTitle">
<img id="titleImg" src="assets/image/background/title.png" alt="title">
<div id="dvLogin">
<input id="userEmail" type="email" placeholder="email" style="width: 100%; height: 10%;"></br>
......@@ -31,7 +33,7 @@
<button id="emailBtn" style="width: 100%; height: 10%;">이메일로 로그인</button></br>
<button id="googleBtn" style="width: 10%; height: 10%;"><img src="assets/title/googleBtn.png" style="object-fit: contain"></button></br>
</div>
</main>
</div>
<script src="https://www.gstatic.com/firebasejs/6.3.3/firebase-app.js"></script>
<script src="https://www.gstatic.com/firebasejs/5.10.1/firebase-auth.js"></script>
......
......@@ -11,14 +11,6 @@ BackGround.characterPos = [
]
BackGround.otherCharacters = [];
BackGround.loadImage = function(scene)
{
scene.load.image('brain', 'assets/image/background/brain.png');
scene.load.image('gameBackground', 'assets/image/background/background_brain.png');
scene.load.image('menuBackground', 'assets/placeholder/menuBackground.png');
scene.load.image('roomBackground', 'assets/placeholder/roomBackground.png');
}
BackGround.drawCharacter = function(scene)
{
RoomData.myself.playerImage = scene.add.sprite(game.config.width / 2, game.config.height * 41 / 48, 'pyeongminWrite').setScale(0.45).setDepth(2);
......@@ -43,6 +35,11 @@ BackGround.drawBrain = function(scene)
BackGround.gameBackground = scene.add.sprite(game.config.width / 2, game.config.height / 2, 'gameBackground').setDisplaySize(game.config.width, game.config.height).setDepth(1);
}
BackGround.drawBackground = function(scene)
{
scene.add.sprite(game.config.width / 2, game.config.height / 2, 'baseBackground').setDisplaySize(game.config.width, game.config.height).setDepth(0);
}
BackGround.drawMenu = function(scene)
{
scene.add.sprite(game.config.width / 2, game.config.height / 2, 'menuBackground').setDisplaySize(game.config.width, game.config.height).setDepth(1);
......
......@@ -7,7 +7,8 @@ socket.on('alert', function(msg) // string errorcode
{
//let toAlert = 'null alert';
if (msg === 'errNicknameOverlaped') alert('이미 사용중인 닉네임입니다.');
if (msg === 'gameWin')
else if (msg === 'errNicknameEmpty') alert('설정된 닉네임이 없습니다.');
else if (msg === 'gameWin')
{
//toAlert = '승리!';
ScenesData.gameScene.add.text(game.config.width / 2, game.config.height / 2, '승리!!!!', {fontSize: '30pt'})
......@@ -28,10 +29,9 @@ socket.on('setId', function(msg) // {str, num playerNum}
// init game
socket.on('enterRoom', function()
{
fbClient.updateUserData('recentHopae', PlayerData.currentHopae);
Audio.killSound(ScenesData.menuScene, 'login');
game.scene.remove('menuScene');
game.scene.start('roomScene');
ScenesData.changeScene('roomScene');
});
socket.on('syncRoomScene', function(msg)
{
......@@ -104,8 +104,7 @@ socket.on('syncRoomData', function(msg) // {num roomNum, [] players}
socket.on('startGame', function()
{
Audio.killSound(ScenesData.roomScene, 'inRoom');
game.scene.remove('roomScene');
game.scene.start('gameScene');
ScenesData.changeScene('gameScene');
});
// in game
......@@ -116,11 +115,13 @@ socket.on('changePhase', function(msg) // number Phase
WordSpace.pauseCycle(true);
// 여기서 종이 드르륵 열면됨
let phaseChangeBgr = ScenesData.gameScene.add.sprite(game.config.width / 2, game.config.height / 2, 'phaseChangeBgr').setOrigin(0.5, 0.5).setDepth(10);
ScenesData.gameScene.scene.pause('gameScene');
setTimeout(function()
{
ScenesData.gameScene.scene.resume('gameScene');
// 여기서 종이 닫으면됨
phaseChangeBgr.destroy();
WordSpace.pauseCycle(false);
//console.log('start again');
}, 5000);
......@@ -141,12 +142,12 @@ socket.on('attackMode', function(msg) // number playerId
console.log(msg + ' is on attack Mode');
// msg의 id를 가진 사람이 attack Mode이다.
});
socket.on('someoneAttacked', function(msg) // {Player attacker, Player victim}
socket.on('someoneAttacked', function(msg) // {Id attackerId, Id victimId}
{
// 이때 위의 attack Mode인 사람(msg.attackerId)을 해제해주자.
console.log(msg.attacker.id + ' attacked ' + msg.victim.id);
let attackerPos = RoomData.findPlayer(msg.attacker).position;
let victimPos = RoomData.findPlayer(msg.victim).position;
console.log(msg.attackerId + ' attacked ' + msg.victimId);
let attackerPos = RoomData.findPlayer(msg.attackerId).position;
let victimPos = RoomData.findPlayer(msg.victimId).position;
WordSpace.makeAttackPaper(ScenesData.gameScene, attackerPos, victimPos, msg.multiple);
});
socket.on('attacked', function(msg) // object attackData
......@@ -155,13 +156,13 @@ socket.on('attacked', function(msg) // object attackData
let attackedEvent = new Cycle(function()
{
if(!WordSpace.isInvincible)
for (let i = 0; i < msg.multiple; i++) WordSpace.generateWord.Attack(ScenesData.gameScene, msg.text, msg.grade, msg.attacker, msg.attackOption);
for (let i = 0; i < msg.multiple; i++) WordSpace.generateWord.Attack(ScenesData.gameScene, msg.text, msg.grade, RoomData.findPlayer(msg.attackerId), msg.attackOption);
attackedEvent.currentCycle.destroy();
WordSpace.attackedEvents.splice(WordSpace.attackedEvents.findIndex(function(element) {
return element.cert === (msg.text + msg.attacker);
return element.cert === (msg.text + msg.attackerId);
}), 1);
});
attackedEvent.cert = msg.text + msg.attacker;
attackedEvent.cert = msg.text + msg.attackerId;
attackedEvent.resetCycle(ScenesData.gameScene, 4000, 0, false);
WordSpace.attackedEvents.push(attackedEvent);
......@@ -169,12 +170,23 @@ socket.on('attacked', function(msg) // object attackData
});
socket.on('defeat', function(msg) // object player
{
let playerImage = RoomData.findPlayer(msg.id).playerImage;
let position = RoomData.findPlayer(msg.id).position;
let nicknameText = RoomData.findPlayer(msg.id).nicknameText;
RoomData.players[msg.index] = msg;
RoomData.players[msg.index].playerImage = playerImage;
RoomData.players[msg.index].position = position;
RoomData.players[msg.index].nicknameText = nicknameText;
RoomData.aliveCount--;
console.log(msg.id);
console.log(RoomData.findPlayer(msg.id));
RoomData.findPlayer(msg.id).playerImage.play(WordSpace.pyeongminAnims[Enums.characterAnim.gameOver]);
if (msg.lastAttack != null)
{
console.log(RoomData.players[msg.index].nickname + ' defeated by ' + msg.lastAttack.attacker + ', with ' + msg.lastAttack.word);
WordSpace.killLogForTest += ('\n' + msg.lastAttack.attacker + ' --' + msg.lastAttack.word + '-> ' + RoomData.players[msg.index].nickname);
let lastAttacker = RoomData.findPlayer(msg.lastAttack.attackerId).nickname;
console.log(RoomData.findPlayer(msg.id).nickname + ' defeated by ' + lastAttacker + ', with ' + msg.lastAttack.word);
WordSpace.killLogForTest += ('\n' + lastAttacker + ' --' + msg.lastAttack.word + '-> ' + RoomData.findPlayer(msg.id).nickname);
if(msg.lastAttack.attackerId == RoomData.myself.id)
{
var keys = Object.keys(Enums.item);
......@@ -183,8 +195,8 @@ socket.on('defeat', function(msg) // object player
}
else
{
console.log(RoomData.players[msg.index].nickname + ' defeated');
WordSpace.killLogForTest += ('\n--Suicide->' + RoomData.players[msg.index].nickname);
console.log(RoomData.findPlayer(msg.id).nickname + ' defeated');
WordSpace.killLogForTest += ('\n--Suicide->' + RoomData.findPlayer(msg.id).nickname);
}
});
socket.on('gameEnd', function(msg) // object player
......@@ -194,8 +206,8 @@ socket.on('gameEnd', function(msg) // object player
socket.on('attackSucceed', function(msg)
{
//console.log('client');
let tempWord = WordSpace.generateWord.Name(ScenesData.gameScene, true, msg.victim);
let victimPos = RoomData.findPlayer(msg.victim).position;
let tempWord = WordSpace.generateWord.Name(ScenesData.gameScene, true, RoomData.findPlayer(msg.victimId));
let victimPos = RoomData.findPlayer(msg.victimId).position;
tempWord.physicsObj.setPosition(victimPos.x, victimPos.y);
tempWord.wordObj.setPosition(tempWord.physicsObj.x, tempWord.physicsObj.y);
tempWord.destroy();
......
var Enums = Enums || {};
Enums.characterAnim = { write: 0, attackWrite: 1, throw: 2, hit: 3 }
Enums.characterAnim = { sit: 0, write: 1, notBurning: 2, smallBurning: 3, bigBurning: 4, throw: 5, hit: 6, gameOver: 7 }
Enums.item = {invincible: "무적", nameList: "명단", charge: "충전", clean: "청소", heavy: "중량", dark: "암흑"}
\ No newline at end of file
......@@ -50,10 +50,29 @@ FirebaseClient.prototype.onAuthChange = function(user)
FirebaseClient.prototype.setLogin = function()
{
this.database = firebase.database();
this.database.goOnline();
document.getElementById('mainTitle').style.display = 'none';
document.getElementById('titleImg').style.display = 'none';
game = new Phaser.Game(config);
this.database.goOnline();
var userDataRef = this.database.ref('/user-data/' + this.auth.currentUser.uid);
userDataRef.once('value').then(function(snapshot)
{
if (snapshot.exists())
{
PlayerData.userData = snapshot.val();
}
else
{
let newUserData = new UserData();
PlayerData.userData = newUserData;
userDataRef.set(newUserData);
}
})
.then(function()
{
game = new Phaser.Game(config);
});
document.getElementById('mainTitle').style.display = 'none';
document.getElementById('titleImg').style.display = 'none';
}
FirebaseClient.prototype.setLogOut = function()
......@@ -94,7 +113,7 @@ FirebaseClient.prototype.onEmailBtnClick = function()
}
});
}
this.auth.setPersistence(firebase.auth.Auth.Persistence.NONE)
this.auth.setPersistence(firebase.auth.Auth.Persistence.SESSION)
.then(cbSignInEmail.bind(this));
}
}
......@@ -146,7 +165,7 @@ FirebaseClient.prototype.createEmailUser = function()
}
});
}
this.auth.setPersistence(firebase.auth.Auth.Persistence.NONE)
this.auth.setPersistence(firebase.auth.Auth.Persistence.SESSION)
.then(cbAfterPersistence.bind(this))
.catch(function(error) {
console.error('인증 상태 설정 중 에러 발생' , error);
......@@ -157,7 +176,7 @@ FirebaseClient.prototype.createEmailUser = function()
FirebaseClient.prototype.onGoogleBtnClick = function()
{
var googleProvider = new firebase.auth.GoogleAuthProvider();
this.auth.setPersistence(firebase.auth.Auth.Persistence.NONE)
this.auth.setPersistence(firebase.auth.Auth.Persistence.SESSION)
.then(this.signInWithPopup.bind(this, googleProvider))
.catch(function(error)
{
......@@ -177,8 +196,64 @@ FirebaseClient.prototype.signInWithPopup = function(provider)
});
}
FirebaseClient.prototype.updateUserData = function(key, valueChanged, replace = false)
{
var beforeData = PlayerData.userData;
switch(key)
{
case 'exp':
beforeData.exp = replace ? (valueChanged) : (beforeData.exp + valueChanged);
break;
case 'rank':
beforeData.rank = replace ? (valueChanged) : (beforeData.rank + valueChanged);
break;
case 'hopae':
if (beforeData.hopae != null) beforeData.hopae.push(valueChanged);
else beforeData.hopae = [valueChanged];
break;
case 'recentHopae':
beforeData.recentHopae = valueChanged;
break;
case 'title':
if (beforeData.title != null) beforeData.title.push(valueChanged);
else beforeData.title = [valueChanged];
break;
case 'money':
beforeData.money = replace ? (valueChanged) : (beforeData.money + valueChanged);;
break;
case 'item':
if (beforeData.item != null) beforeData.item.push(valueChanged);
else beforeData.item = [valueChanged];
break;
default:
console.log('[ERROR] database has no key for ' + key);
break;
}
PlayerData.userData = beforeData;
console.log(beforeData);
return this.database.ref('/user-data/' + this.auth.currentUser.uid).update(beforeData);
}
document.addEventListener('DOMContentLoaded', function()
{
window.fbClient = new FirebaseClient();
console.log('done load');
});
\ No newline at end of file
});
class UserData
{
constructor()
{
this.userName = prompt("유저의 이름을 입력해주세요.");
this.exp = 0;
this.rank = -1;
this.hopae =
[
{name: prompt("첫번째 호패의 닉네임을 입력해주세요.\n(반드시 한글만 사용해주세요 띄어쓰기도 금지)"), type: 'wood'}
];
this.recentHopae = null;
this.title = [];
this.money = 0;
this.item = [];
}
}
\ No newline at end of file
......@@ -34,7 +34,6 @@ Input.menuSceneEnterReaction = function()
Input.finalInput = Input.removeConVow(Input.finalInput);
if (Input.finalInput.length > 1)
{
socket.emit('setNickname', Input.finalInput);
PlayerData.nickname = Input.finalInput;
Input.reset();
}
......@@ -319,12 +318,17 @@ Input.removeConVow = function(_wordText)
Input.inputField =
{
generate: function(scene, enterCallback)
generate: function(scene, enterCallback, text, isHopaeScene = false)
{
this.background = scene.add.sprite(game.config.width / 2, game.config.height * 25 / 36, 'inputfield').setDepth(10);
this.text = scene.add.text(game.config.width / 2, game.config.height * 25 / 36, "", {font: '25pt 궁서'}).setOrigin(0.5, 0.5).setColor('#000000').setDepth(10);
this.text = text;
scene.input.keyboard.on('keyup', function() {Input.pressCount--; Input.justPressed = ''})
scene.input.keyboard.on('keyup', function() {Input.pressCount--; Input.justPressed = '';
if(isHopaeScene)
{
ScenesData.hopaeScene.checkBtn.setEnable(Input.checkProperInput(Input.inputField.text.text) ? true : false);
if(Input.finalInput.length > 4) ScenesData.hopaeScene.warningText.setVisible(true);
else ScenesData.hopaeScene.warningText.setVisible(false);
}})
scene.input.keyboard.on('keydown-SHIFT', function() {Input.isShifted = true});
scene.input.keyboard.on('keyup-SHIFT', function() {Input.isShifted = false});
scene.input.keyboard.on('keydown-DELETE', function() {Input.reset()});
......@@ -375,10 +379,6 @@ Input.inputField =
scene.input.keyboard.on('keydown-B', function() {Input.pushInput('')});
scene.input.keyboard.on('keydown-N', function() {Input.pushInput('')});
scene.input.keyboard.on('keydown-M', function() {Input.pushInput('')});
},
loadImage: function(scene)
{
scene.load.image('inputfield', 'assets/placeholder/inputfield.png');
}
}
......
var ResourceLoader = ResourceLoader || {};
ResourceLoader.loadBackGround = function(scene)
{
scene.load.image('brain', 'assets/image/background/brain.png');
scene.load.image('baseBackground', 'assets/image/background/yellowBack.png');
scene.load.image('gameBackground', 'assets/image/background/background_brain.png');
scene.load.image('menuBackground', 'assets/placeholder/menuBackground.png');
scene.load.image('roomBackground', 'assets/placeholder/roomBackground.png');
}
ResourceLoader.loadImage = function(scene)
{
scene.load.image('inputfield', 'assets/image/etc/wordspace.png');
for (let i = 0; i < 4; i++)
{
for (let j = 2; j < 7; j++)
{
scene.load.image(('wordBgr' + i + '_' + j), ('assets/placeholder/'+i + '_' + j + '.png'));
}
}
for (let i = 0; i < 4; i++)
{
scene.load.image('attackAlert' + i, 'assets/placeholder/attackalert' + (i+1) + '.png');
}
for (let i = 0; i < 6; i++)
{
scene.load.image('item' + i, 'assets/placeholder/item' + i + '.png');
}
for (let i = 2; i < 7; i++)
{
scene.load.image('nameBgr' + i, 'assets/placeholder/name' + i + '.png');
scene.load.image('strongBgr' + i, 'assets/placeholder/strong' + i + '.png');
}
scene.load.spritesheet('wordBreak', 'assets/image/word/wordbreak.png', { frameWidth: 180, frameHeight: 180 });
scene.load.spritesheet('pyeongminSit', 'assets/image/character/pyeongmin/pyeong_sit.png', { frameWidth: 521, frameHeight: 610 });
scene.load.spritesheet('pyeongminWrite', 'assets/image/character/pyeongmin/write/pyeong_write.png', { frameWidth: 521, frameHeight: 610 });
scene.load.spritesheet('pyeongminThrow', 'assets/image/character/pyeongmin/throw/pyeong_throw.png', { frameWidth: 521, frameHeight: 610 });
scene.load.spritesheet('pyeongminBurningSmall', 'assets/image/character/pyeongmin/burning/pyeong_burning_small.png', { frameWidth: 521, frameHeight: 610 });
scene.load.spritesheet('pyeongminBurningBig', 'assets/image/character/pyeongmin/burning/pyeong_burning_big.png', { frameWidth: 521, frameHeight: 610 });
scene.load.spritesheet('pyeongminGameOver', 'assets/image/character/pyeongmin/balladang/pyeong_balladang.png', { frameWidth: 720, frameHeight: 700 });
scene.load.image('pyeongminStand', 'assets/image/character/pyeongmin/pyeong_stand.png');
scene.load.image('phaseChangeBgr', 'assets/placeholder/phaseChange.png');
scene.load.image('attackPaper', 'assets/image/etc/paper_crumbled.png');
scene.load.image('panel', 'assets/placeholder/panel.png');
scene.load.image('button', 'assets/placeholder/button.png');
}
ResourceLoader.loadAnimation = function(scene)
{
scene.anims.create({
key: 'wordBreakAnim',
frames: scene.anims.generateFrameNumbers('wordBreak'),
frameRate: 10,
repeat: 0,
hideOnComplete: false
});
WordSpace.pyeongminAnims[Enums.characterAnim.sit] = scene.anims.create({
key: 'pyeongminSitAnim',
frames: scene.anims.generateFrameNumbers('pyeongminSit'),
frameRate: 10,
repeat: 0,
hideOnComplete: false
});
WordSpace.pyeongminAnims[Enums.characterAnim.write] = scene.anims.create({
key: 'pyeongminWriteAnim',
frames: scene.anims.generateFrameNumbers('pyeongminWrite'),
frameRate: 10,
repeat: 0,
hideOnComplete: false
});
WordSpace.pyeongminAnims[Enums.characterAnim.notBurning] = scene.anims.create({
key: 'pyeongminnotBurningAnim',
frames: scene.anims.generateFrameNumbers('pyeongminWrite'),
frameRate: 10,
repeat: -1,
hideOnComplete: false
});
WordSpace.pyeongminAnims[Enums.characterAnim.smallBurning] = scene.anims.create({
key: 'pyeongminsmallBurningAnim',
frames: scene.anims.generateFrameNumbers('pyeongminBurningSmall'),
frameRate: 10,
repeat: -1,
hideOnComplete: false
});
WordSpace.pyeongminAnims[Enums.characterAnim.bigBurning] = scene.anims.create({
key: 'pyeongminbigBurningAnim',
frames: scene.anims.generateFrameNumbers('pyeongminBurningBig'),
frameRate: 10,
repeat: -1,
hideOnComplete: false
});
WordSpace.pyeongminAnims[Enums.characterAnim.throw] = scene.anims.create({
key: 'pyeongminThrowAnim',
frames: scene.anims.generateFrameNumbers('pyeongminThrow'),
frameRate: 10,
repeat: 0,
hideOnComplete: false
});
WordSpace.pyeongminAnims[Enums.characterAnim.gameOver] = scene.anims.create({
key: 'pyeongminGameOverAnim',
frames: scene.anims.generateFrameNumbers('pyeongminGameOver'),
frameRate: 10,
repeat: 0,
hideOnComplete: false
});
}
\ No newline at end of file
This diff is collapsed.
var UIObject = UIObject || {};
UIObject.createLabel = function (scene, x, y, depth, image, size, align, text = '', textSize = 24, textColor = '#000000', textOriginX = 0.5, textOriginY = 0.5) {
var temp = scene.rexUI.add.label({
/*width: width,
height: height,*/
x: x,
y: y,
background: scene.add.sprite(x, y, image).setScale(size).setOrigin(0.5, 0.5).setDepth(depth),
text: scene.add.text(x, y, text, {
font: textSize + 'pt 궁서'
}).setDepth(depth).setOrigin(textOriginX, textOriginY).setColor(textColor),
space: {
left: 10,
right: 10,
top: 10,
bottom: 10
}
});
switch(align)
{
case 'left':
temp.x += temp.getElement('background').width / 2;
break;
case 'right':
temp.x -= temp.getElement('background').width / 2;
break;
case 'center':
break;
default:
break;
}
return temp;
}
UIObject.createButton = function(scene, buttonGameObject, overFrame, outFrame, downFrame, clickCallback) {
var temp = scene.rexUI.add.buttons({
x: 0,
y: 0,
width: undefined,
height: undefined,
orientation: 0,
buttons: [
buttonGameObject,
],
click: {
mode: 'pointerdown',
clickInterval: 100
}
});
buttonGameObject = buttonGameObject.getElement('background');
temp.enabled = true;
buttonGameObject.setFrame(outFrame).setInteractive()
.on('pointerover', () => {
if(temp.enabled)
{
buttonGameObject.setFrame(overFrame);
}
})
.on('pointerdown', () => {
if(temp.enabled)
{
buttonGameObject.setFrame(downFrame);
clickCallback();
}
})
.on('pointerup', () => {
buttonGameObject.setFrame(overFrame);
})
.on('pointerout', () => {
buttonGameObject.setFrame(outFrame);
})
temp.setEnable = function(isEnable)
{
temp.enabled = isEnable;
return temp;
}
return temp;
}
\ No newline at end of file
......@@ -59,6 +59,7 @@ class WordObject
breakAnim.destroy();
}, 200);
RoomData.myself.playerImage.play(WordSpace.pyeongminAnims[Enums.characterAnim.write]);
RoomData.myself.playerImage.anims.chain(WordSpace.pyeongminAnims[Enums.characterAnim.sit]);
}
attract()
......@@ -206,8 +207,8 @@ class AttackWord extends WordObject
let attackData =
{
roomNum: RoomData.roomId,
attacker: RoomData.myself,
target: this.attacker.id,
attackerId: RoomData.myself.id,
victimId: this.attacker.id,
text: this.wordText,
grade: Math.min(3, this.wordGrade + 1),
attackOption: {
......@@ -390,7 +391,7 @@ class ItemWord extends WordObject
tempWords = Phaser.Utils.Array.Shuffle(tempWords);
let tempLenth = tempWords.length * 0.3;
for(let i = 0; i < tempLenth; i++)
if(WordSpace.wordGroup[tempWords[i]] != null) WordSpace.wordGroup[tempWords[i]].destroy();
if(WordSpace.wordGroup[tempWords[i]] != null) WordSpace.wordGroup[tempWords[i]].destroy(false);
break;
case Enums.item.heavy:
Input.attackOption.isHeavy = true;
......
......@@ -168,69 +168,6 @@ WordSpace.genWordByProb = function(scene)
//WordSpace.generateWord(scene, SelectWord.selectWord(wordIdx));
}
WordSpace.loadImage = function(scene)
{
for (let i = 0; i < 4; i++)
{
for (let j = 2; j < 7; j++)
{
scene.load.image(('wordBgr' + i + '_' + j), ('assets/placeholder/'+i + '_' + j + '.png'));
}
}
for (let i = 0; i < 4; i++)
{
scene.load.image('attackAlert' + i, 'assets/placeholder/attackalert' + (i+1) + '.png');
}
for (let i = 0; i < 6; i++)
{
scene.load.image('item' + i, 'assets/placeholder/item' + i + '.png');
}
for (let i = 2; i < 7; i++)
{
scene.load.image('nameBgr' + i, 'assets/placeholder/name' + i + '.png');
scene.load.image('strongBgr' + i, 'assets/placeholder/strong' + i + '.png');
}
scene.load.spritesheet('wordBreak', 'assets/image/word/wordbreak.png', { frameWidth: 180, frameHeight: 180 });
scene.load.spritesheet('pyeongminWrite', 'assets/image/character/pyeongmin/write/pyeong_write.png', { frameWidth: 490, frameHeight: 423 });
scene.load.spritesheet('pyeongminThrow', 'assets/image/character/pyeongmin/throw/pyeong_throw.png', { frameWidth: 490, frameHeight: 423 });
scene.load.image('attackPapaer', 'assets/image/etc/paper_crumbled.png');
WordSpace.weightTextObjForTest = scene.add.text(game.config.width * 5 / 64, game.config.height * 5 / 48, '뇌의 무게: (현재) 0 / ' + this.brainCapacity + ' (전체)').setDepth(10).setColor('#000000');
WordSpace.killLogTextForTest = scene.add.text(game.config.width * 25 / 32, game.config.height * 5 / 72, WordSpace.killLogForTest).setDepth(10).setColor('#000000').setAlign('right');
}
WordSpace.loadAnimation = function(scene)
{
scene.anims.create({
key: 'wordBreakAnim',
frames: scene.anims.generateFrameNumbers('wordBreak'),
frameRate: 10,
repeat: 0,
hideOnComplete: false
});
WordSpace.pyeongminAnims[Enums.characterAnim.write] = scene.anims.create({
key: 'pyeongminWriteAnim',
frames: scene.anims.generateFrameNumbers('pyeongminWrite'),
frameRate: 10,
repeat: 0,
hideOnComplete: false
});
WordSpace.pyeongminAnims[Enums.characterAnim.attackWrite] = scene.anims.create({
key: 'pyeongminattackWriteAnim',
frames: scene.anims.generateFrameNumbers('pyeongminWrite'),
frameRate: 10,
repeat: -1,
hideOnComplete: false
});
WordSpace.pyeongminAnims[Enums.characterAnim.throw] = scene.anims.create({
key: 'pyeongminThrowAnim',
frames: scene.anims.generateFrameNumbers('pyeongminThrow'),
frameRate: 10,
repeat: 0,
hideOnComplete: false
});
}
WordSpace.generateWord =
{
Normal: function(scene, grade, lenRate)
......@@ -249,8 +186,8 @@ WordSpace.generateWord =
{
if(newPlayerData == null)
{
if(WordSpace.nameQueue.queue.length == 1) return null;
let temp = WordSpace.nameQueue.pop();
if(temp == null) return null;
word = new NameWord(temp, isStrong);
}
else word = new NameWord(newPlayerData, isStrong);
......@@ -344,7 +281,24 @@ WordSpace.findWord = function(wordText)
Input.attackMode = true;
WordSpace.attackGauge.pauseCycle(true);
WordSpace.setPlayerTyping.add(wordText);
RoomData.myself.playerImage.play(WordSpace.pyeongminAnims[Enums.characterAnim.attackWrite]);
switch(tempAttackOption.wordCount)
{
case 2:
RoomData.myself.playerImage.play(WordSpace.pyeongminAnims[Enums.characterAnim.notBurning]);
break;
case 3:
RoomData.myself.playerImage.play(WordSpace.pyeongminAnims[Enums.characterAnim.smallBurning]);
break;
case 4:
RoomData.myself.playerImage.play(WordSpace.pyeongminAnims[Enums.characterAnim.smallBurning]);
break;
case 5:
RoomData.myself.playerImage.play(WordSpace.pyeongminAnims[Enums.characterAnim.bigBurning]);
break;
default:
console.log('Improper attack option.');
break;
}
RoomData.myself.playerImage.anims.msPerFrame /= (4 - Input.attackOption.wordGrade);
}
else // 오타 체크
......@@ -368,8 +322,8 @@ WordSpace.findWord = function(wordText)
let victimData =
{
roomNum: RoomData.roomId,
victim: RoomData.myself,
target: element.attacker.id,
attackerId: element.attacker.id,
victimId: RoomData.myself.id,
word: element.wordText
}
socket.emit('defenseFailed', victimData);
......@@ -410,7 +364,7 @@ WordSpace.attack = function(wordText, grade)
let victimId = element.ownerId;
let sendIdx = toSend.findIndex(function(element)
{
return element.victim.id === victimId;
return element.victimId === victimId;
});
if (sendIdx != -1) toSend[sendIdx].multiple++;
else
......@@ -421,8 +375,8 @@ WordSpace.attack = function(wordText, grade)
let attackData =
{
roomNum: RoomData.roomId,
attacker: RoomData.myself,
victim: target,
attackerId: RoomData.myself.id,
victimId: target.id,
text: wordText,
grade: grade,
attackOption: {
......@@ -450,6 +404,7 @@ WordSpace.attack = function(wordText, grade)
WordSpace.attackGauge.resetValue();
WordSpace.setPlayerTyping.add(wordText);
RoomData.myself.playerImage.play(WordSpace.pyeongminAnims[Enums.characterAnim.throw]);
RoomData.myself.playerImage.anims.chain(WordSpace.pyeongminAnims[Enums.characterAnim.sit]);
Input.attackOption.isHeavy = false;
Input.attackOption.isDark = false;
}
......@@ -461,7 +416,7 @@ WordSpace.attack = function(wordText, grade)
WordSpace.makeAttackPaper = function(scene, attackFrom, attackTo, multiple)
{
var attackPaper = scene.add.sprite(attackFrom.x, attackFrom.y, 'attackPapaer').setScale(0.5 * multiple).setDepth(3);
var attackPaper = scene.add.sprite(attackFrom.x, attackFrom.y, 'attackPaper').setScale(0.5 * multiple).setDepth(3);
attackPaper.mask = new Phaser.Display.Masks.BitmapMask(scene, BackGround.gameBackground);
attackPaper.throwTarget = attackTo;
attackPaper.follower = { t: 0, vec: new Phaser.Math.Vector2() };
......@@ -502,25 +457,30 @@ WordSpace.nameQueue =
Phaser.Utils.Array.Shuffle(tempQueue);
tempQueue.forEach(function(element)
{
if(RoomData.players[element].id != PlayerData.id && RoomData.players[element].isAlive && WordSpace.nameQueue.getCount(element) < 3)
if(RoomData.players[element].id != PlayerData.id && RoomData.players[element].isAlive && WordSpace.nameQueue.getCount(RoomData.players[element]) < 3)
WordSpace.nameQueue.queue.push(element);
});
},
pop: function()
{
if(WordSpace.nameQueue.queue.length <= RoomData.aliveCount - 1) this.shuffle();
if(WordSpace.nameQueue.queue.length == 0) return null;
let tempElement = WordSpace.nameQueue.queue.shift();
if(WordSpace.nameQueue.queue.length <= RoomData.aliveCount) this.shuffle();
if(!RoomData.players[tempElement].isAlive && WordSpace.nameQueue.getCount(tempElement) < 3) return WordSpace.nameQueue.pop();
if(!RoomData.players[tempElement].isAlive || WordSpace.nameQueue.getCount(RoomData.players[tempElement]) >= 3) return WordSpace.nameQueue.pop();
else return RoomData.players[tempElement];
},
getCount: function(player)
{
let i = 0;
WordSpace.nameQueue.counter = 0;
WordSpace.nameGroup.forEach(function(element){
if(element.id == player.id) i++;
if(element.id == player.id) WordSpace.nameQueue.counter++;
})
WordSpace.wordGroup.forEach(function(element){
if(element instanceof NameWord && element.ownerId == player.id) WordSpace.nameQueue.counter++;
})
return i;
return WordSpace.nameQueue.counter;
},
counter: 0,
initiate: function()
{
this.shuffle();
......
......@@ -13,8 +13,8 @@ var config = {
debug: false
}
},
backgroundColor: Phaser.Display.Color.HexStringToColor('#F0CB85').color,//GetColor(245,208,138),
scene: [ menuScene, roomScene, gameScene ]
backgroundColor: Phaser.Display.Color.HexStringToColor('#ffffff').color,//GetColor(245,208,138),
scene: [ menuScene, hopaeScene, roomScene, gameScene ]
};
var game = null;
......@@ -24,7 +24,8 @@ var game = null;
var PlayerData = PlayerData || {};
PlayerData.id = -1; //플레이어 아이디, 고유 번호
PlayerData.nickname = '홍길동'; //플레이어 닉네임
PlayerData.nickname = ''; //플레이어 닉네임
PlayerData.userData = null;
// 현재 들어가있는 Game Room의 정보
var RoomData = RoomData || {};
......@@ -33,7 +34,7 @@ RoomData.roomId = -1;
RoomData.myself = null;
RoomData.players = null;
RoomData.aliveCount = -1;
RoomData.findPlayer = function(player)
RoomData.findPlayer = function(playerId)
{
return RoomData.players.find(function(element){ return element.id == player.id; });
return RoomData.players.find(function(element){ return element.id == playerId; });
}
\ No newline at end of file
This diff is collapsed.
......@@ -14,6 +14,7 @@
"license": "ISC",
"dependencies": {
"express": "^4.17.1",
"jshint": "^2.10.2",
"socket.io": "^2.2.0",
"web-audio-player": "^1.3.3"
}
......
......@@ -38,19 +38,23 @@ io.on('connection', function(socket)
});
});
socket.on('setNickname', function(msg) // string new_nickname
socket.on('enterRoom', function(msg) // string new_nickname
{
let isAlreadyHave = false;
GameServer.currentPlayer.forEach(function(element)
{
if (element.playerData.nickname === msg) isAlreadyHave = true;
});
if (isAlreadyHave) socket.emit('alert' ,'errNicknameOverlaped');
if(msg.length < 1) socket.emit('alert' ,'errNicknameEmpty');
else
{
socket.playerData.nickname = msg;
console.log('['+socket.playerData.id+'] nickname set to ' + msg);
GameServer.enterEmptyRoom(socket);
let isAlreadyHave = false;
GameServer.currentPlayer.forEach(function(element)
{
if (element.playerData.nickname === msg) isAlreadyHave = true;
});
if (isAlreadyHave) socket.emit('alert' ,'errNicknameOverlaped');
else
{
socket.playerData.nickname = msg;
console.log('['+socket.playerData.id+'] nickname set to ' + msg);
GameServer.enterEmptyRoom(socket);
}
}
});
......@@ -94,18 +98,17 @@ io.on('connection', function(socket)
socket.on('attack', function(msg)
{
socket.playerData.currentRoom.announceToTarget(msg.victim.id, 'attacked', msg);
socket.playerData.currentRoom.announceToRoom('someoneAttacked', {attacker: msg.attacker, victim: msg.victim, multiple: msg.multiple});
//console.log('attack ' + msg.target + ' by ' + msg.attacker.id + ' with ' + msg.text);
socket.playerData.currentRoom.announceToTarget(msg.victimId, 'attacked', msg);
socket.playerData.currentRoom.announceToRoom('someoneAttacked', {attackerId: msg.attackerId, victimId: msg.victimId, multiple: msg.multiple});
//console.log('attack ' + msg.victimId + ' by ' + msg.attackerId + ' with ' + msg.text);
setTimeout(function()
{
let target = GameServer.findPlayerSocket(msg.victim.id);
let target = GameServer.findPlayerSocket(msg.victimId);
if (target != null)
{
let dataToPush =
{
attackerId: msg.attacker.id,
attacker: msg.attacker.nickname,
attackerId: msg.attackerId,
wrongCount: 0,
word: msg.text,
wordGrade: msg.grade,
......@@ -128,10 +131,10 @@ io.on('connection', function(socket)
socket.on('defenseFailed', function(msg)
{
socket.playerData.currentRoom.announceToTarget(msg.target, 'attackSucceed', msg);
socket.playerData.currentRoom.announceToTarget(msg.attackerId, 'attackSucceed', msg);
let wrongCountIndex = socket.playerData.playingData.lastAttacks.findIndex(function(element)
{
return (element.word === msg.word) && (element.attackerId === msg.target);
return (element.word === msg.word) && (element.attackerId === msg.victimId);
});
if (wrongCountIndex !== -1) socket.playerData.playingData.lastAttacks[wrongCountIndex].wrongCount++;
});
......@@ -139,7 +142,7 @@ io.on('connection', function(socket)
socket.on('disconnect', function(reason)
{
let data = socket.playerData;
if (typeof data.id === undefined)
if (data === undefined)
{
console.log('[ERROR] data.id is undefined');
console.log(GameServer.currentPlayer);
......
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