Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
S
sejong25
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Boards
Labels
Milestones
Merge Requests
0
Merge Requests
0
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Commits
Issue Boards
Open sidebar
Tear of Sejong
sejong25
Commits
88609700
Commit
88609700
authored
Aug 14, 2019
by
18신대성
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
이동 도중 퇴실시 정상대응
parent
85326296
Changes
4
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
129 additions
and
61 deletions
+129
-61
GameServer.js
GameServer.js
+65
-28
Client.js
js/Client.js
+6
-1
ScenesData.js
js/ScenesData.js
+19
-11
server.js
server.js
+39
-21
No files found.
GameServer.js
View file @
88609700
...
@@ -136,7 +136,7 @@ class GameRoom
...
@@ -136,7 +136,7 @@ class GameRoom
{
{
if
(
this
.
currentPhase
===
GameServer
.
Phase
.
READY
)
if
(
this
.
currentPhase
===
GameServer
.
Phase
.
READY
)
{
{
this
.
endTime
=
Date
.
now
()
+
1
000
;
// 테스트용 10초
this
.
endTime
=
Date
.
now
()
+
5
000
;
// 테스트용 10초
this
.
announceToRoom
(
'
setRoomCount
'
,
this
.
announceToRoom
(
'
setRoomCount
'
,
{
{
isEnable
:
true
,
endTime
:
this
.
endTime
,
playerCount
:
this
.
currentPlayer
.
length
,
isEnable
:
true
,
endTime
:
this
.
endTime
,
playerCount
:
this
.
currentPlayer
.
length
,
...
@@ -172,17 +172,50 @@ class GameRoom
...
@@ -172,17 +172,50 @@ class GameRoom
{
{
for
(
let
j
=
i
+
1
;
j
<
this
.
currentPlayer
.
length
;
j
++
)
for
(
let
j
=
i
+
1
;
j
<
this
.
currentPlayer
.
length
;
j
++
)
{
{
this
.
currentPlayer
[
i
].
index
--
;
this
.
currentPlayer
[
j
].
index
--
;
}
}
this
.
aliveCount
--
;
if
(
this
.
aliveCount
<
this
.
startCount
)
{
this
.
announceToRoom
(
'
setRoomCount
'
,
{
isEnable
:
false
,
endTime
:
0
,
playerCount
:
this
.
currentPlayer
.
length
,
isEnter
:
false
,
player
:
this
.
currentPlayer
[
i
]
});
this
.
currentPhase
=
GameServer
.
Phase
.
READY
;
this
.
refreshRoom
();
}
else
this
.
announceToRoom
(
'
setRoomCount
'
,
{
isEnable
:
true
,
endTime
:
this
.
endTime
,
playerCount
:
this
.
currentPlayer
.
length
,
isEnter
:
false
,
player
:
this
.
currentPlayer
[
i
]
});
this
.
currentPlayer
.
splice
(
i
,
1
);
this
.
currentPlayer
.
splice
(
i
,
1
);
this
.
currentSocket
.
splice
(
i
,
1
);
this
.
currentSocket
.
splice
(
i
,
1
);
//this.aliveCount--;
return
;
return
;
}
}
}
}
console
.
log
(
'
[ERR] No player who have
'
+
playerId
);
console
.
log
(
'
[ERR] No player who have
'
+
playerId
);
return
;
return
;
}
}
refreshRoom
()
{
this
.
currentPhase
=
GameServer
.
Phase
.
READY
;
this
.
aliveCount
=
this
.
currentPlayer
.
length
;
if
(
this
.
startTimer
!=
undefined
)
{
clearTimeout
(
this
.
startTimer
);
this
.
startTimer
=
undefined
;
}
this
.
announceToRoom
(
'
enterRoom
'
);
this
.
announceToRoom
(
'
syncRoomScene
'
,
this
.
currentPlayer
);
this
.
announceToRoom
(
'
setRoomCount
'
,
{
isEnable
:
false
,
endTime
:
0
,
playerCount
:
this
.
currentPlayer
.
length
,
isEnter
:
false
,
player
:
{
id
:
-
1
}
});
console
.
error
(
'
[ROOM#
'
+
this
.
roomId
+
'
] room Refreshed
'
);
}
startRoom
()
startRoom
()
{
{
...
@@ -204,6 +237,7 @@ class GameRoom
...
@@ -204,6 +237,7 @@ class GameRoom
this
.
announceToRoom
(
'
syncRoomData
'
,
toSync
);
this
.
announceToRoom
(
'
syncRoomData
'
,
toSync
);
console
.
log
(
'
[ROOM#
'
+
this
.
roomId
+
'
] Game Start with
'
+
this
.
currentPlayer
.
length
+
'
players
'
);
console
.
log
(
'
[ROOM#
'
+
this
.
roomId
+
'
] Game Start with
'
+
this
.
currentPlayer
.
length
+
'
players
'
);
console
.
table
(
this
.
currentPlayer
);
this
.
announceToRoom
(
'
startGame
'
);
this
.
announceToRoom
(
'
startGame
'
);
this
.
startTime
=
Date
.
now
();
this
.
startTime
=
Date
.
now
();
}
}
...
@@ -280,7 +314,7 @@ class GameRoom
...
@@ -280,7 +314,7 @@ class GameRoom
return
element
.
playerData
.
id
===
targetId
;
return
element
.
playerData
.
id
===
targetId
;
});
});
//console.log('send to ' + targetSocketIndex + ', receivable? ' + this.currentSocket[targetSocketIndex].playerData.isReceivable);
//console.log('send to ' + targetSocketIndex + ', receivable? ' + this.currentSocket[targetSocketIndex].playerData.isReceivable);
if
(
this
.
currentSocket
[
targetSocketIndex
].
playerData
.
isReceivable
)
this
.
currentSocket
[
targetSocketIndex
].
emit
(
_message
,
_data
);
if
(
t
argetSocketIndex
!=
-
1
&&
t
his
.
currentSocket
[
targetSocketIndex
].
playerData
.
isReceivable
)
this
.
currentSocket
[
targetSocketIndex
].
emit
(
_message
,
_data
);
}
}
}
}
...
@@ -295,7 +329,7 @@ class Player
...
@@ -295,7 +329,7 @@ class Player
this
.
playerImage
=
null
;
this
.
playerImage
=
null
;
this
.
position
=
null
;
this
.
position
=
null
;
this
.
isAlive
=
tru
e
;
this
.
isAlive
=
fals
e
;
this
.
rank
=
-
1
;
this
.
rank
=
-
1
;
this
.
playerTyping
=
0
;
this
.
playerTyping
=
0
;
...
@@ -314,37 +348,40 @@ class Player
...
@@ -314,37 +348,40 @@ class Player
socket
.
playerData
.
isReceivable
=
false
;
socket
.
playerData
.
isReceivable
=
false
;
room
.
aliveCount
--
;
room
.
aliveCount
--
;
room
.
checkPhase
(
Date
.
now
());
if
(
room
.
aliveCount
>
0
)
if
(
this
.
lastAttacks
.
length
>
0
)
{
{
this
.
lastAttack
=
this
.
lastAttacks
[
this
.
lastAttacks
.
length
-
1
]
;
room
.
checkPhase
(
Date
.
now
())
;
if
(
Date
.
now
()
-
this
.
lastAttack
.
time
>
20000
)
this
.
lastAttack
=
null
;
else
if
(
this
.
lastAttacks
.
length
>
0
)
{
{
this
.
lastAttacks
.
forEach
(
function
(
element
)
this
.
lastAttack
=
this
.
lastAttacks
[
this
.
lastAttacks
.
length
-
1
];
if
(
Date
.
now
()
-
this
.
lastAttack
.
time
>
20000
)
this
.
lastAttack
=
null
;
else
{
{
if
(
Date
.
now
()
-
element
.
time
<
20000
)
this
.
lastAttacks
.
forEach
(
function
(
element
)
{
{
if
(
element
.
wrongCount
>
player
.
lastAttack
.
wrongCount
)
player
.
lastAttack
=
element
;
if
(
Date
.
now
()
-
element
.
time
<
20000
)
else
if
(
element
.
wrongCount
===
player
.
lastAttack
.
wrongCount
&&
element
.
wordGrade
>
player
.
lastAttack
.
wordGrade
)
player
.
lastAttack
=
element
;
{
}
if
(
element
.
wrongCount
>
player
.
lastAttack
.
wrongCount
)
player
.
lastAttack
=
element
;
});
else
if
(
element
.
wrongCount
===
player
.
lastAttack
.
wrongCount
&&
element
.
wordGrade
>
player
.
lastAttack
.
wordGrade
)
player
.
lastAttack
=
element
;
}
});
}
}
}
}
room
.
announceToRoom
(
'
defeat
'
,
this
);
room
.
announceToRoom
(
'
defeat
'
,
this
);
console
.
log
(
'
[
'
+
this
.
id
+
'
] defeated, rank:
'
+
this
.
rank
+
'
,
'
+
room
.
aliveCount
+
'
player left
'
);
console
.
log
(
'
[
'
+
this
.
id
+
'
] defeated, rank:
'
+
this
.
rank
+
'
,
'
+
room
.
aliveCount
+
'
player left
'
);
if
(
socket
.
playerData
.
currentRoom
.
aliveCount
===
1
)
if
(
socket
.
playerData
.
currentRoom
.
aliveCount
===
1
)
{
let
winner
=
room
.
currentPlayer
.
find
(
function
(
element
)
{
{
return
element
.
isAlive
;
let
winner
=
room
.
currentPlayer
.
find
(
function
(
element
)
});
{
room
.
announceToRoom
(
'
gameEnd
'
,
winner
);
return
element
.
isAlive
;
room
.
announceToTarget
(
winner
.
id
,
'
alert
'
,
'
gameWin
'
);
});
console
.
log
(
'
[
'
+
winner
.
id
+
'
]
'
+
'
winner!
'
+
winner
.
nickname
);
room
.
announceToRoom
(
'
gameEnd
'
,
winner
);
room
.
announceToTarget
(
winner
.
id
,
'
alert
'
,
'
gameWin
'
);
console
.
log
(
'
[
'
+
winner
.
id
+
'
]
'
+
'
winner!
'
+
winner
.
nickname
);
}
}
}
}
}
}
}
...
...
js/Client.js
View file @
88609700
...
@@ -41,6 +41,11 @@ socket.on('enterRoom', function()
...
@@ -41,6 +41,11 @@ socket.on('enterRoom', function()
fbClient
.
updateUserData
(
'
recentHopae
'
,
PlayerData
.
currentHopae
);
fbClient
.
updateUserData
(
'
recentHopae
'
,
PlayerData
.
currentHopae
);
Audio
.
killSound
(
ScenesData
.
menuScene
,
'
login
'
);
Audio
.
killSound
(
ScenesData
.
menuScene
,
'
login
'
);
ScenesData
.
changeScene
(
'
roomScene
'
);
ScenesData
.
changeScene
(
'
roomScene
'
);
if
(
ScenesData
.
endCountTimer
!=
undefined
)
{
clearTimeout
(
ScenesData
.
endCountTimer
);
ScenesData
.
endCountTimer
=
undefined
;
}
});
});
socket
.
on
(
'
syncRoomScene
'
,
function
(
msg
)
socket
.
on
(
'
syncRoomScene
'
,
function
(
msg
)
{
{
...
@@ -240,7 +245,7 @@ socket.on('defeat', function(msg) // object player
...
@@ -240,7 +245,7 @@ socket.on('defeat', function(msg) // object player
if
(
msg
.
id
==
RoomData
.
myself
.
id
)
if
(
msg
.
id
==
RoomData
.
myself
.
id
)
{
{
setTimeout
(()
=>
{
setTimeout
(()
=>
{
socket
.
emit
(
'
exitRoom
'
,
{
roomId
:
RoomData
.
myself
.
gameRoomId
,
playerId
:
RoomData
.
myself
.
id
}
);
socket
.
emit
(
'
defeat
'
);
ScenesData
.
changeScene
(
'
menuScene
'
);
ScenesData
.
changeScene
(
'
menuScene
'
);
},
2000
);
},
2000
);
}
}
...
...
js/ScenesData.js
View file @
88609700
...
@@ -344,16 +344,15 @@ var roomScene = new Phaser.Class(
...
@@ -344,16 +344,15 @@ var roomScene = new Phaser.Class(
{
{
this
.
peopleText
.
setText
(
this
.
peopleCount
+
'
/ 10
'
);
this
.
peopleText
.
setText
(
this
.
peopleCount
+
'
/ 10
'
);
if
(
this
.
isCounting
)
if
(
this
.
isCounting
&&
!
this
.
isCountEnd
)
{
{
this
.
countText
.
setText
(((
this
.
endTime
-
Date
.
now
())
/
1000
).
toFixed
(
1
));
this
.
countText
.
setText
(((
this
.
endTime
-
Date
.
now
())
/
1000
).
toFixed
(
1
));
if
(
this
.
endTime
<
Date
.
now
())
if
(
this
.
endTime
!=
0
&&
this
.
endTime
<
Date
.
now
())
{
{
//console.log('end Count');
//console.log('end Count');
setTimeout
(()
=>
{
ScenesData
.
endCountTimer
=
setTimeout
(()
=>
{
socket
.
emit
(
'
endCount
'
);
socket
.
emit
(
'
endCount
'
);
},
(
Phaser
.
Math
.
Distance
.
Between
(
0
,
0
,
game
.
config
.
width
/
2
,
game
.
config
.
height
*
10
/
9
)
*
10
));
},
(
Phaser
.
Math
.
Distance
.
Between
(
0
,
0
,
game
.
config
.
width
/
2
,
game
.
config
.
height
*
10
/
9
)
*
3
));
this
.
isCounting
=
false
;
this
.
isCountEnd
=
true
;
this
.
isCountEnd
=
true
;
this
.
players
.
forEach
(
function
(
element
){
this
.
players
.
forEach
(
function
(
element
){
element
.
follower
=
{
t
:
0
,
vec
:
new
Phaser
.
Math
.
Vector2
()
};
element
.
follower
=
{
t
:
0
,
vec
:
new
Phaser
.
Math
.
Vector2
()
};
...
@@ -373,12 +372,21 @@ var roomScene = new Phaser.Class(
...
@@ -373,12 +372,21 @@ var roomScene = new Phaser.Class(
}
}
else
if
(
this
.
isCountEnd
)
else
if
(
this
.
isCountEnd
)
{
{
this
.
players
.
forEach
(
function
(
element
){
if
(
this
.
isCounting
)
element
.
path
.
getPoint
(
element
.
follower
.
t
,
element
.
follower
.
vec
);
{
element
.
sprite
.
setPosition
(
element
.
follower
.
vec
.
x
,
element
.
follower
.
vec
.
y
);
this
.
players
.
forEach
(
function
(
element
){
element
.
nickname
.
setPosition
(
element
.
sprite
.
x
-
game
.
config
.
width
/
128
,
element
.
sprite
.
y
-
game
.
config
.
height
/
12
);
element
.
path
.
getPoint
(
element
.
follower
.
t
,
element
.
follower
.
vec
);
});
element
.
sprite
.
setPosition
(
element
.
follower
.
vec
.
x
,
element
.
follower
.
vec
.
y
);
this
.
countText
.
setText
(
'
잠시만 기다려주세요...
'
);
element
.
nickname
.
setPosition
(
element
.
sprite
.
x
-
game
.
config
.
width
/
128
,
element
.
sprite
.
y
-
game
.
config
.
height
/
12
);
});
this
.
countText
.
setText
(
'
잠시만 기다려주세요...
'
);
}
else
{
this
.
countText
.
setText
(
'
이동 도중 사람이 퇴실했습니다...
\n
잠시만 기다려주세요...
'
);
clearTimeout
(
ScenesData
.
endCountTimer
);
ScenesData
.
endCountTimer
=
undefined
;
}
}
}
else
else
{
{
...
...
server.js
View file @
88609700
...
@@ -63,11 +63,6 @@ io.on('connection', function(socket)
...
@@ -63,11 +63,6 @@ io.on('connection', function(socket)
}
}
});
});
socket
.
on
(
'
exitRoom
'
,
function
(
msg
)
// string new_nickname
{
GameServer
.
findRoom
(
msg
.
roomId
).
exitRoom
(
msg
.
playerId
);
});
socket
.
on
(
'
setPlayerTyping
'
,
function
(
msg
)
// number playerTyping
socket
.
on
(
'
setPlayerTyping
'
,
function
(
msg
)
// number playerTyping
{
{
try
try
...
@@ -94,15 +89,51 @@ io.on('connection', function(socket)
...
@@ -94,15 +89,51 @@ io.on('connection', function(socket)
socket
.
playerData
.
currentRoom
.
announceToRoom
(
'
attackMode
'
,
socket
.
playerData
.
id
);
socket
.
playerData
.
currentRoom
.
announceToRoom
(
'
attackMode
'
,
socket
.
playerData
.
id
);
}
}
}
}
catch
(
e
)
{
console
.
error
(
'
[ERR] error catched on setPlayerTyping
'
)}
catch
(
e
)
{
console
.
error
(
'
[ERR] error catched on setPlayerTyping
'
);
socket
.
disconnect
();
}
});
});
socket
.
on
(
'
endCount
'
,
function
()
socket
.
on
(
'
endCount
'
,
function
()
{
{
socket
.
playerData
.
currentRoom
.
aliveCount
--
;
socket
.
playerData
.
currentRoom
.
aliveCount
--
;
if
(
socket
.
playerData
.
currentRoom
.
aliveCount
===
0
)
//console.log('counted, ' + socket.playerData.currentRoom.aliveCount);
socket
.
playerData
.
playingData
.
isAlive
=
true
;
if
(
socket
.
playerData
.
currentRoom
.
aliveCount
===
0
&&
socket
.
playerData
.
currentRoom
.
currentPlayer
.
length
>=
socket
.
playerData
.
currentRoom
.
startCount
)
{
{
socket
.
playerData
.
currentRoom
.
startRoom
();
socket
.
playerData
.
currentRoom
.
startRoom
();
clearTimeout
(
socket
.
playerData
.
currentRoom
.
startTimer
);
}
if
(
socket
.
playerData
.
currentRoom
.
startTimer
===
undefined
)
{
const
room
=
socket
.
playerData
.
currentRoom
;
room
.
startTimer
=
setTimeout
(
function
()
{
let
deads
=
room
.
currentPlayer
.
filter
(
element
=>
!
element
.
isAlive
);
if
(
room
.
aliveCount
!=
0
)
{
console
.
error
(
'
[ROOM#
'
+
room
.
roomId
+
'
] FORCE START!!!
'
);
if
(
room
.
currentPlayer
.
length
-
deads
.
length
>=
room
.
startCount
)
{
room
.
startRoom
();
deads
.
forEach
(
function
(
element
)
{
element
.
defeat
();
});
}
clearTimeout
(
room
.
startTimer
);
}
else
{
deads
.
forEach
(
function
(
element
)
{
room
.
currentSocket
[
element
.
index
].
disconnect
();
room
.
exitRoom
(
element
.
id
);
});
room
.
refreshRoom
();
}
},
2000
);
}
}
});
});
...
@@ -170,6 +201,7 @@ io.on('connection', function(socket)
...
@@ -170,6 +201,7 @@ io.on('connection', function(socket)
console
.
log
({
connectDiff
,
playerCount
});
console
.
log
({
connectDiff
,
playerCount
});
console
.
table
(
GameServer
.
currentPlayer
);
console
.
table
(
GameServer
.
currentPlayer
);
}
}
socket
.
disconnect
();
});
});
});
});
...
@@ -188,20 +220,6 @@ var disconnectUser = function(data, reason)
...
@@ -188,20 +220,6 @@ var disconnectUser = function(data, reason)
if
(
data
.
currentRoom
.
currentPhase
===
GameServer
.
Phase
.
READY
||
data
.
currentRoom
.
currentPhase
===
GameServer
.
Phase
.
COUNT
)
if
(
data
.
currentRoom
.
currentPhase
===
GameServer
.
Phase
.
READY
||
data
.
currentRoom
.
currentPhase
===
GameServer
.
Phase
.
COUNT
)
{
{
data
.
currentRoom
.
exitRoom
(
data
.
id
);
data
.
currentRoom
.
exitRoom
(
data
.
id
);
if
(
data
.
currentRoom
.
aliveCount
<
data
.
currentRoom
.
startCount
)
{
data
.
currentRoom
.
announceToRoom
(
'
setRoomCount
'
,
{
isEnable
:
false
,
endTime
:
0
,
playerCount
:
data
.
currentRoom
.
currentPlayer
.
length
,
isEnter
:
false
,
player
:
data
.
playingData
});
data
.
currentRoom
.
currentPhase
=
GameServer
.
Phase
.
READY
;
}
else
data
.
currentRoom
.
announceToRoom
(
'
setRoomCount
'
,
{
isEnable
:
true
,
endTime
:
data
.
currentRoom
.
endTime
,
playerCount
:
data
.
currentRoom
.
currentPlayer
.
length
,
isEnter
:
false
,
player
:
data
.
playingData
});
}
}
else
if
(
data
.
playingData
.
isAlive
)
else
if
(
data
.
playingData
.
isAlive
)
{
{
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment