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Tear of Sejong
sejong25
Commits
7f61d6c3
Commit
7f61d6c3
authored
Aug 09, 2019
by
18손재민
Committed by
18손재민
Aug 09, 2019
Browse files
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Plain Diff
메인 메뉴 씬 다이얼로그 추가 완료, 버튼 관련 기능 추가
parent
86763101
Changes
6
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6 changed files
with
55 additions
and
58 deletions
+55
-58
yellowBack.png
assets/image/background/yellowBack.png
+0
-0
Background.js
js/Background.js
+5
-0
Input.js
js/Input.js
+1
-8
ResourceLoader.js
js/ResourceLoader.js
+1
-0
ScenesData.js
js/ScenesData.js
+47
-49
main.js
js/main.js
+1
-1
No files found.
assets/image/background/yellowBack.png
0 → 100644
View file @
7f61d6c3
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js/Background.js
View file @
7f61d6c3
...
...
@@ -35,6 +35,11 @@ BackGround.drawBrain = function(scene)
BackGround
.
gameBackground
=
scene
.
add
.
sprite
(
game
.
config
.
width
/
2
,
game
.
config
.
height
/
2
,
'
gameBackground
'
).
setDisplaySize
(
game
.
config
.
width
,
game
.
config
.
height
).
setDepth
(
1
);
}
BackGround
.
drawBackground
=
function
(
scene
)
{
scene
.
add
.
sprite
(
game
.
config
.
width
/
2
,
game
.
config
.
height
/
2
,
'
baseBackground
'
).
setDisplaySize
(
game
.
config
.
width
,
game
.
config
.
height
).
setDepth
(
0
);
}
BackGround
.
drawMenu
=
function
(
scene
)
{
scene
.
add
.
sprite
(
game
.
config
.
width
/
2
,
game
.
config
.
height
/
2
,
'
menuBackground
'
).
setDisplaySize
(
game
.
config
.
width
,
game
.
config
.
height
).
setDepth
(
1
);
...
...
js/Input.js
View file @
7f61d6c3
...
...
@@ -415,11 +415,8 @@ Input.pushInput = function(inputKey)
}
class
Button
extends
Phaser
.
GameObjects
.
Sprite
{
onInputOver
=
()
=>
{}
onInputOut
=
()
=>
{}
onInputUp
=
()
=>
{}
constructor
(
scene
,
x
,
y
,
texture
,
actionOnClick
=
()
=>
{},
overFrame
,
outFrame
,
downFrame
)
constructor
(
scene
,
x
,
y
,
texture
,
overFrame
,
outFrame
,
downFrame
)
{
super
(
scene
,
x
,
y
,
texture
);
scene
.
add
.
existing
(
this
);
...
...
@@ -427,19 +424,15 @@ class Button extends Phaser.GameObjects.Sprite{
this
.
setFrame
(
outFrame
).
setInteractive
()
.
on
(
'
pointerover
'
,
()
=>
{
this
.
onInputOver
()
this
.
setFrame
(
overFrame
)
})
.
on
(
'
pointerdown
'
,
()
=>
{
actionOnClick
()
this
.
setFrame
(
downFrame
)
})
.
on
(
'
pointerup
'
,
()
=>
{
this
.
onInputUp
()
this
.
setFrame
(
overFrame
)
})
.
on
(
'
pointerout
'
,
()
=>
{
this
.
onInputOut
()
this
.
setFrame
(
outFrame
)
})
}
...
...
js/ResourceLoader.js
View file @
7f61d6c3
...
...
@@ -3,6 +3,7 @@ var ResourceLoader = ResourceLoader || {};
ResourceLoader
.
loadBackGround
=
function
(
scene
)
{
scene
.
load
.
image
(
'
brain
'
,
'
assets/image/background/brain.png
'
);
scene
.
load
.
image
(
'
baseBackground
'
,
'
assets/image/background/yellowBack.png
'
);
scene
.
load
.
image
(
'
gameBackground
'
,
'
assets/image/background/background_brain.png
'
);
scene
.
load
.
image
(
'
menuBackground
'
,
'
assets/placeholder/menuBackground.png
'
);
scene
.
load
.
image
(
'
roomBackground
'
,
'
assets/placeholder/roomBackground.png
'
);
...
...
js/ScenesData.js
View file @
7f61d6c3
...
...
@@ -26,24 +26,24 @@ var menuScene = new Phaser.Class(
url
:
'
https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/plugins/dist/rexuiplugin.min.js
'
,
sceneKey
:
'
rexUI
'
});
this
.
load
.
scenePlugin
({
key
:
'
rexbuttonplugin
'
,
url
:
'
https://raw.githubusercontent.com/rexrainbow/phaser3-rex-notes/master/plugins/dist/rexbuttonplugin.min.js
'
,
sceneKey
:
'
button
'
});
},
create
:
function
()
{
BackGround
.
drawBackground
(
this
);
Audio
.
loopSound
(
this
,
'
login
'
);
Input
.
inputField
.
generate
(
this
,
Input
.
menuSceneEnterReaction
);
this
.
userName
=
this
.
add
.
text
(
100
,
100
,
'
내 이름 :
'
+
PlayerData
.
userData
.
userName
).
setOrigin
(
0
,
0.5
).
setColor
(
'
#000000
'
).
setDepth
(
10
).
setPadding
(
5
,
5
,
5
,
5
).
setFontSize
(
40
);
this
.
money
=
this
.
add
.
text
(
100
,
200
,
'
소지 엽전 :
'
+
PlayerData
.
userData
.
money
).
setOrigin
(
0
,
0.5
).
setColor
(
'
#000000
'
).
setDepth
(
10
).
setPadding
(
5
,
5
,
5
,
5
).
setFontSize
(
40
);
this
.
hopae
=
this
.
add
.
text
(
100
,
300
,
'
내
호패 :
'
+
PlayerData
.
userData
.
recentHopae
).
setOrigin
(
0
,
0.5
).
setColor
(
'
#000000
'
).
setDepth
(
10
).
setPadding
(
5
,
5
,
5
,
5
).
setFontSize
(
40
);
this
.
hopae
=
this
.
add
.
text
(
100
,
300
,
'
현재
호패 :
'
+
PlayerData
.
userData
.
recentHopae
).
setOrigin
(
0
,
0.5
).
setColor
(
'
#000000
'
).
setDepth
(
10
).
setPadding
(
5
,
5
,
5
,
5
).
setFontSize
(
40
);
this
.
myCharacter
=
this
.
add
.
sprite
(
game
.
config
.
width
/
2
,
game
.
config
.
height
/
2
,
'
pyeongminStand
'
).
setOrigin
(
0.5
,
0.5
).
setDepth
(
5
);
this
.
myCharacter
=
this
.
add
.
sprite
(
game
.
config
.
width
/
2
,
game
.
config
.
height
/
2
-
200
,
'
pyeongminStand
'
).
setOrigin
(
0.5
,
0.5
).
setDepth
(
5
).
setScale
(
0.8
);
PlayerData
.
nickname
=
PlayerData
.
userData
.
recentHopae
;
...
...
@@ -53,13 +53,26 @@ var menuScene = new Phaser.Class(
background
:
this
.
add
.
sprite
(
game
.
config
.
width
/
2
,
game
.
config
.
height
/
2
,
'
panel
'
).
setOrigin
(
0.5
,
0.5
),
title
:
this
.
rexUI
.
add
.
label
({
background
:
this
.
rexUI
.
add
.
roundRectangle
(
0
,
0
,
100
,
40
,
20
,
0x1b0000
),
text
:
this
.
add
.
text
(
0
,
0
,
'
대기실에 참가하시겠습니까?
'
,
{
fontSize
:
'
24px
'
}).
setOrigin
(
0.5
,
0.5
),
space
:
{
left
:
15
,
right
:
15
,
top
:
10
,
bottom
:
10
}
}),
content
:
this
.
add
.
text
(
0
,
0
,
'
대기실에 참가하시겠습니까?
'
,
{
fontSize
:
'
24px
'
}),
actions
:
[
createLabel
(
this
,
'
Yes
'
),
createLabel
(
this
,
'
No
'
)
createLabel
(
this
,
'
button
'
,
0
,
0
,
'
Yes
'
),
createLabel
(
this
,
'
button
'
,
0
,
0
,
'
No
'
)
],
space
:
{
...
...
@@ -79,19 +92,17 @@ var menuScene = new Phaser.Class(
expand
:
{
content
:
false
,
// Content is a pure text object
},
width
:
1000
,
height
:
800
,
}
}).
layout
().
setDepth
(
10
).
setVisible
(
false
);
//.drawBounds(this.add.graphics(), 0xff0000)
//.popUp(1000)
this
.
print
=
this
.
add
.
text
(
0
,
0
,
''
);
this
.
roomEnterDialog
.
on
(
'
button.click
'
,
function
(
button
,
groupName
,
index
)
{
if
(
index
==
0
)
socket
.
emit
(
'
enterRoom
'
,
PlayerData
.
nickname
);
else
this
.
roomEnterDialog
.
setVisible
(
false
);
else
{
this
.
roomEnterDialog
.
setVisible
(
false
);
this
.
gameStartBtn
.
setEnable
(
true
);
}
},
this
)
.
on
(
'
button.over
'
,
function
(
button
,
groupName
,
index
)
{
//console.log('button over');
...
...
@@ -101,30 +112,31 @@ var menuScene = new Phaser.Class(
});
let
gameStartBtn
=
new
Button
(
this
,
game
.
config
.
width
/
2
,
800
,
'
pyeongminWrite
'
,
function
(
){
this
.
gameStartBtn
=
this
.
button
.
add
(
new
Button
(
this
,
game
.
config
.
width
/
2
,
900
,
'
pyeongminWrite
'
,
1
,
0
,
2
).
setScale
(
0.5
).
setDepth
(
5
),
{
enabled
:
true
,
mode
:
0
}).
on
(
'
click
'
,
function
(
button
,
gameObject
,
pointer
){
console
.
log
(
'
방 입장
'
);
this
.
gameStartBtn
.
setEnable
(
false
);
ScenesData
.
menuScene
.
roomEnterDialog
.
setVisible
(
true
).
popUp
(
200
);
//socket.emit('enterRoom', PlayerData.nickname);
},
1
,
0
,
2
)
gameStartBtn
.
setScale
(
0.5
).
setDepth
(
5
);
},
this
);
let
shopBtn
=
new
Button
(
this
,
game
.
config
.
width
-
100
,
800
,
'
pyeongminThrow
'
,
function
(){
this
.
shopBtn
=
this
.
button
.
add
(
new
Button
(
this
,
game
.
config
.
width
-
100
,
900
,
'
pyeongminThrow
'
,
1
,
0
,
2
).
setScale
(
0.5
).
setDepth
(
5
),
{
enabled
:
true
,
mode
:
0
}).
on
(
'
click
'
,
function
(
button
,
gameObject
,
pointer
){
console
.
log
(
'
상점 입장
'
);
//상점 입장
},
1
,
0
,
2
)
shopBtn
.
setScale
(
0.5
).
setDepth
(
5
);
},
this
);
}
});
var
createLabel
=
function
(
scene
,
text
)
{
var
createLabel
=
function
(
scene
,
image
,
width
,
height
,
text
=
''
)
{
return
scene
.
rexUI
.
add
.
label
({
// width: 40
,
// height: 40
,
width
:
width
,
height
:
height
,
background
:
scene
.
add
.
sprite
(
0
,
0
,
'
button
'
).
setOrigin
(
0.5
,
0.5
),
background
:
scene
.
add
.
sprite
(
0
,
0
,
image
).
setOrigin
(
0.5
,
0.5
),
text
:
scene
.
add
.
text
(
0
,
0
,
text
,
{
fontSize
:
'
24px
'
...
...
@@ -139,8 +151,6 @@ var createLabel = function (scene, text) {
});
}
var
roomScene
=
new
Phaser
.
Class
(
{
Extends
:
Phaser
.
Scene
,
...
...
@@ -161,6 +171,7 @@ var roomScene = new Phaser.Class(
create
:
function
()
{
BackGround
.
drawBackground
(
this
);
BackGround
.
drawRoom
(
this
);
Audio
.
loopSound
(
this
,
'
inRoom
'
);
this
.
players
=
[];
...
...
@@ -244,6 +255,7 @@ var gameScene = new Phaser.Class(
WordSpace
.
gameTimer
.
start
();
ResourceLoader
.
loadAnimation
(
this
);
CSVParsing
.
CSVParse
(
this
);
BackGround
.
drawBackground
(
this
);
BackGround
.
drawBrain
(
this
);
BackGround
.
drawCharacter
(
this
);
Audio
.
playSound
(
this
,
'
startGame
'
);
...
...
@@ -272,20 +284,6 @@ var gameScene = new Phaser.Class(
WordSpace
.
generateWord
.
Item
(
this
,
Enums
.
item
.
heavy
);
WordSpace
.
generateWord
.
Item
(
this
,
Enums
.
item
.
dark
);
WordSpace
.
generateWord
.
Item
(
this
,
Enums
.
item
.
dark
);
// for test
WordSpace
.
attackGauge
.
add
(
11
);
/*WordSpace.generateWord.Name(this, false, null);
WordSpace.generateWord.Name(this, false, null);
WordSpace.generateWord.Name(this, false, null);
WordSpace.generateWord.Name(this, false, null);
WordSpace.generateWord.Name(this, false, null);
WordSpace.generateWord.Name(this, false, null);
WordSpace.generateWord.Name(this, false, null);
WordSpace.generateWord.Name(this, false, null);
WordSpace.generateWord.Name(this, false, null);
WordSpace.generateWord.Name(this, false, null);
WordSpace.generateWord.Name(this, false, null);*/
},
update
:
function
()
...
...
js/main.js
View file @
7f61d6c3
...
...
@@ -13,7 +13,7 @@ var config = {
debug
:
false
}
},
backgroundColor
:
Phaser
.
Display
.
Color
.
HexStringToColor
(
'
#
F0CB85
'
).
color
,
//GetColor(245,208,138),
backgroundColor
:
Phaser
.
Display
.
Color
.
HexStringToColor
(
'
#
ffffff
'
).
color
,
//GetColor(245,208,138),
scene
:
[
menuScene
,
roomScene
,
gameScene
]
};
...
...
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