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Tear of Sejong
sejong25
Commits
7d728b9e
Commit
7d728b9e
authored
Jul 25, 2019
by
18손재민
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Plain Diff
중량단어 구현함
parent
a6e7dd53
Changes
4
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Inline
Side-by-side
Showing
4 changed files
with
20 additions
and
11 deletions
+20
-11
Client.js
js/Client.js
+1
-1
ScenesData.js
js/ScenesData.js
+8
-6
WordObject.js
js/WordObject.js
+6
-2
WordSpace.js
js/WordSpace.js
+5
-2
No files found.
js/Client.js
View file @
7d728b9e
...
...
@@ -154,7 +154,7 @@ socket.on('attacked', function(msg) // object attackData
let
attackedEvent
=
new
Cycle
(
function
()
{
if
(
!
WordSpace
.
isInvincible
)
for
(
let
i
=
0
;
i
<
msg
.
multiple
;
i
++
)
WordSpace
.
generateWord
.
Attack
(
ScenesData
.
gameScene
,
msg
.
text
,
msg
.
grade
,
msg
.
attacker
,
msg
.
isStrong
,
msg
.
isCountable
);
for
(
let
i
=
0
;
i
<
msg
.
multiple
;
i
++
)
WordSpace
.
generateWord
.
Attack
(
ScenesData
.
gameScene
,
msg
.
text
,
msg
.
grade
,
msg
.
attacker
,
msg
.
isStrong
,
msg
.
isCountable
,
msg
.
isHeavy
);
attackedEvent
.
currentCycle
.
destroy
();
WordSpace
.
attackedEvents
.
splice
(
WordSpace
.
attackedEvents
.
findIndex
(
function
(
element
)
{
return
element
.
cert
===
(
msg
.
text
+
msg
.
attacker
);
...
...
js/ScenesData.js
View file @
7d728b9e
...
...
@@ -154,13 +154,16 @@ var gameScene = new Phaser.Class(
WordSpace
.
generateWord
.
Item
(
ScenesData
.
gameScene
,
Enums
.
item
.
nameList
);
WordSpace
.
generateWord
.
Item
(
ScenesData
.
gameScene
,
Enums
.
item
.
invincible
);
WordSpace
.
generateWord
.
Item
(
ScenesData
.
gameScene
,
Enums
.
item
.
invincible
);
WordSpace
.
generateWord
.
Item
(
ScenesData
.
gameScene
,
Enums
.
item
.
invincible
);
WordSpace
.
generateWord
.
Item
(
ScenesData
.
gameScene
,
Enums
.
item
.
invincible
);
WordSpace
.
generateWord
.
Item
(
ScenesData
.
gameScene
,
Enums
.
item
.
invincible
);
WordSpace
.
generateWord
.
Item
(
ScenesData
.
gameScene
,
Enums
.
item
.
invincible
);
WordSpace
.
generateWord
.
Item
(
ScenesData
.
gameScene
,
Enums
.
item
.
charge
);
WordSpace
.
generateWord
.
Item
(
ScenesData
.
gameScene
,
Enums
.
item
.
charge
);
WordSpace
.
generateWord
.
Item
(
ScenesData
.
gameScene
,
Enums
.
item
.
clean
);
WordSpace
.
generateWord
.
Item
(
ScenesData
.
gameScene
,
Enums
.
item
.
clean
);
WordSpace
.
generateWord
.
Item
(
ScenesData
.
gameScene
,
Enums
.
item
.
heavy
);
WordSpace
.
generateWord
.
Item
(
ScenesData
.
gameScene
,
Enums
.
item
.
heavy
);
// for test
WordSpace
.
attackGauge
.
add
(
11
);
/*WordSpace.generateWord.Name(ScenesData.gameScene, false, null);
WordSpace.generateWord.Name(ScenesData.gameScene, false, null);
WordSpace.generateWord.Name(ScenesData.gameScene, false, null);
WordSpace.generateWord.Name(ScenesData.gameScene, false, null);
...
...
@@ -170,8 +173,7 @@ var gameScene = new Phaser.Class(
WordSpace.generateWord.Name(ScenesData.gameScene, false, null);
WordSpace.generateWord.Name(ScenesData.gameScene, false, null);
WordSpace.generateWord.Name(ScenesData.gameScene, false, null);
WordSpace
.
generateWord
.
Name
(
ScenesData
.
gameScene
,
false
,
null
);
WordSpace
.
generateWord
.
Name
(
ScenesData
.
gameScene
,
false
,
null
);
WordSpace.generateWord.Name(ScenesData.gameScene, false, null);*/
},
update
:
function
()
...
...
js/WordObject.js
View file @
7d728b9e
...
...
@@ -137,13 +137,14 @@ class NormalWord extends WordObject
class
AttackWord
extends
WordObject
{
constructor
(
text
,
_wordGrade
,
_playerData
,
_isStrong
,
_isCountable
=
true
,
lenRate
)
constructor
(
text
,
_wordGrade
,
_playerData
,
_isStrong
,
_isCountable
=
true
,
_isHeavy
=
false
,
lenRate
)
{
super
(
text
);
this
.
wordGrade
=
_wordGrade
;
this
.
wordWeight
=
_isStrong
?
WordReader
.
strongAttackWeight
[
3
-
this
.
wordGrade
]
:
WordReader
.
attackWeight
[
3
-
this
.
wordGrade
];
if
(
WordReader
.
getWordTyping
(
_playerData
.
nickname
)
>
9
)
this
.
wordWeight
+=
this
.
wordWeight
*
0.2
*
(
WordReader
.
getWordTyping
(
_playerData
.
nickname
)
-
9
);
if
(
_isHeavy
)
this
.
wordWeight
*=
2
;
this
.
attacker
=
_playerData
;
if
(
!
_isCountable
)
this
.
counterTime
=
0
;
else
this
.
counterTime
=
WordSpace
.
gameTimer
.
now
+
1000
*
(
this
.
wordTyping
<=
(
5
-
_wordGrade
)
*
2.5
?
this
.
wordTyping
/
(
Math
.
max
(
200
,
WordSpace
.
playerTyping
)
/
60
)
*
1.5
:
...
...
@@ -295,6 +296,7 @@ class ItemWord extends WordObject
destroy
()
{
WordSpace
.
attackGauge
.
add
(
0.5
);
super
.
destroy
();
switch
(
this
.
itemType
)
{
case
Enums
.
item
.
invincible
:
...
...
@@ -322,8 +324,11 @@ class ItemWord extends WordObject
WordSpace
.
attackGauge
.
add
(
11
);
break
;
case
Enums
.
item
.
clean
:
let
tempLenth
=
WordSpace
.
wordGroup
.
length
*
0.3
;
for
(
let
i
=
0
;
i
<
tempLenth
;
i
++
)
WordSpace
.
wordGroup
[
i
].
destroy
();
break
;
case
Enums
.
item
.
heavy
:
WordSpace
.
isHeavy
=
true
;
break
;
case
Enums
.
item
.
dark
:
break
;
...
...
@@ -331,6 +336,5 @@ class ItemWord extends WordObject
console
.
log
(
"
Item type is inappropriate. Item type :
"
+
this
.
itemType
);
break
;
}
super
.
destroy
();
}
}
\ No newline at end of file
js/WordSpace.js
View file @
7d728b9e
...
...
@@ -13,6 +13,7 @@ WordSpace.brainCapacity = 200; //수용 가능한 단어 무게 최대치
WordSpace
.
gameTimer
=
null
;
//현재 게임 플레이 시간 타이머
WordSpace
.
isTimerOn
=
false
;
WordSpace
.
isInvincible
=
false
;
WordSpace
.
isHeavy
=
false
;
WordSpace
.
pyeongminAnims
=
[];
WordSpace
.
wordGroup
=
[];
...
...
@@ -235,9 +236,9 @@ WordSpace.generateWord =
WordSpace
.
pushWord
(
scene
,
word
,
lenRate
);
return
word
;
},
Attack
:
function
(
scene
,
wordText
,
grade
,
attacker
,
isStrong
,
isCountable
,
lenRate
)
Attack
:
function
(
scene
,
wordText
,
grade
,
attacker
,
isStrong
,
isCountable
,
isHeavy
,
lenRate
)
{
word
=
new
AttackWord
(
wordText
,
grade
,
attacker
,
isStrong
,
isCountable
);
word
=
new
AttackWord
(
wordText
,
grade
,
attacker
,
isStrong
,
isCountable
,
isHeavy
);
WordSpace
.
pushWord
(
scene
,
word
,
lenRate
);
return
word
;
},
...
...
@@ -421,6 +422,7 @@ WordSpace.attack = function(wordText, grade)
text
:
wordText
,
grade
:
grade
,
isStrong
:
element
.
isStrong
,
isHeavy
:
WordSpace
.
isHeavy
,
multiple
:
1
}
WordSpace
.
makeAttackPaper
(
ScenesData
.
gameScene
,
RoomData
.
myself
.
position
,
target
.
position
);
...
...
@@ -441,6 +443,7 @@ WordSpace.attack = function(wordText, grade)
WordSpace
.
attackGauge
.
resetValue
();
WordSpace
.
setPlayerTyping
.
add
(
wordText
);
RoomData
.
myself
.
playerImage
.
play
(
WordSpace
.
pyeongminAnims
[
Enums
.
characterAnim
.
throw
]);
WordSpace
.
isHeavy
=
false
;
}
else
WordSpace
.
attackGauge
.
cutValue
(
0.3
);
Input
.
maxInput
=
6
;
...
...
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