Commit 74b1f5ae authored by 18김재민's avatar 18김재민

공격 사운드 시간 감소, 대기방 음악 추가

parent 76ffa1d0
......@@ -5,7 +5,8 @@ Audio.loadSound = function(scene)
{
scene.load.audio('login', 'assets/sound/login.ogg');
scene.load.audio('startGame', 'assets/sound/startGame.ogg');
scene.load.audio('attack', 'assets/sound/attack.ogg');
scene.load.audio('attack', 'assets/sound/attackShort.ogg');
scene.load.audio('inRoom', 'assets/sound/roomBGM.ogg');
}
Audio.playSound = function(scene, title) // 한 번만 재생할 때 사용
......
......@@ -103,6 +103,7 @@ socket.on('syncRoomData', function(msg) // {num roomNum, [] players}
});
socket.on('startGame', function()
{
Audio.killSound(ScenesData.roomScene, 'inRoom');
game.scene.remove('roomScene');
game.scene.start('gameScene');
});
......
......@@ -49,7 +49,7 @@ var roomScene = new Phaser.Class(
create: function()
{
BackGround.drawRoom(this);
Audio.loopSound(this, 'inRoom');
this.players = [];
this.isCounting = false;
......
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