Commit 6c7405b3 authored by 18손재민's avatar 18손재민

호패 생성시 돈 안쓰는 버그, 강호패가 단어 공간에 나타나는 버그 수정 및 획득 엽전 수치 조정

parent e1bc4116
...@@ -393,7 +393,6 @@ socket.on('attackSucceed', function(msg) ...@@ -393,7 +393,6 @@ socket.on('attackSucceed', function(msg)
{ {
//console.log('client'); //console.log('client');
let tempWord = WordSpace.generateWord.Name(ScenesData.gameScene, true, RoomData.findPlayer(msg.victimId)); let tempWord = WordSpace.generateWord.Name(ScenesData.gameScene, true, RoomData.findPlayer(msg.victimId));
tempWord.instantiate(ScenesData.gameScene);
let victimPos = RoomData.findPlayer(msg.victimId).position; let victimPos = RoomData.findPlayer(msg.victimId).position;
tempWord.physicsObj.setPosition(victimPos.x, victimPos.y); tempWord.physicsObj.setPosition(victimPos.x, victimPos.y);
tempWord.wordObj.setPosition(tempWord.physicsObj.x, tempWord.physicsObj.y); tempWord.wordObj.setPosition(tempWord.physicsObj.x, tempWord.physicsObj.y);
...@@ -417,10 +416,9 @@ var gameEndMenu = function(isWin) ...@@ -417,10 +416,9 @@ var gameEndMenu = function(isWin)
let earnedMoney = 0; let earnedMoney = 0;
if(isWin) earnedMoney += 20; if(isWin) earnedMoney += 20;
earnedMoney += RoomData.myself.killCount * 3; earnedMoney += RoomData.myself.killCount * 3;
earnedMoney += parseInt(WordSpace.playerTyping / 10); earnedMoney += parseInt(WordSpace.playerTyping / 40);
earnedMoney += Math.max(20, Math.pow(RoomData.myself.attackSucceed, 2)); earnedMoney += Math.max(20, Math.pow(RoomData.myself.attackSucceed, 2));
earnedMoney += parseInt(20 * (1 - (RoomData.myself.rank - 1) / (RoomData.players.length - 1))); earnedMoney += parseInt(20 * (1 - (RoomData.myself.rank - 1) / (RoomData.players.length - 1)));
earnedMoney = parseInt(earnedMoney / 40);
Input.inputField.text.destroy(); Input.inputField.text.destroy();
...@@ -432,7 +430,6 @@ var gameEndMenu = function(isWin) ...@@ -432,7 +430,6 @@ var gameEndMenu = function(isWin)
ScenesData.changeScene('menuScene'); ScenesData.changeScene('menuScene');
} }
ScenesData.gameScene.backToMenuDialog = ScenesData.gameScene.rexUI.add.dialog({ ScenesData.gameScene.backToMenuDialog = ScenesData.gameScene.rexUI.add.dialog({
x: game.config.width / 2, x: game.config.width / 2,
y: game.config.height / 2, y: game.config.height / 2,
......
...@@ -291,7 +291,7 @@ var hopaeScene = new Phaser.Class( ...@@ -291,7 +291,7 @@ var hopaeScene = new Phaser.Class(
if(PlayerData.userData.hopae === undefined || PlayerData.userData.hopae.length == 0 || PlayerData.userData.money > 0) if(PlayerData.userData.hopae === undefined || PlayerData.userData.hopae.length == 0 || PlayerData.userData.money > 0)
{ {
fbClient.updateUserData('hopae', {name: Input.inputField.text.text, type: 'wood'}); fbClient.updateUserData('hopae', {name: Input.inputField.text.text, type: 'wood'});
if(PlayerData.userData.hopae === undefined || PlayerData.userData.hopae.length == 0) fbClient.updateUserData('money', -1); if(!(PlayerData.userData.hopae === undefined || PlayerData.userData.hopae.length == 0)) fbClient.updateUserData('money', -1);
ScenesData.changeScene('menuScene'); ScenesData.changeScene('menuScene');
} }
else else
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment