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Tear of Sejong
sejong25
Commits
67495311
Commit
67495311
authored
Aug 19, 2019
by
18신대성
Committed by
18손재민
Aug 19, 2019
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Plain Diff
이제 1초정도 탭돌리고있으면 패배처리
parent
20579be3
Changes
3
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
33 additions
and
15 deletions
+33
-15
GameServer.js
GameServer.js
+4
-2
Client.js
js/Client.js
+4
-3
server.js
server.js
+25
-10
No files found.
GameServer.js
View file @
67495311
...
...
@@ -380,6 +380,7 @@ class Player
this
.
isAlive
=
false
;
this
.
rank
=
room
.
nextRank
--
;
if
(
this
.
tabCheckTime
!=
undefined
)
clearTimeout
(
this
.
tabCheckTime
);
socket
.
playerData
.
isReceivable
=
false
;
room
.
aliveCount
--
;
...
...
@@ -407,13 +408,14 @@ class Player
room
.
announceToRoom
(
'
defeat
'
,
this
);
console
.
log
(
'
[
'
+
this
.
id
+
'
] defeated, rank:
'
+
this
.
rank
+
'
,
'
+
room
.
aliveCount
+
'
player left
'
);
if
(
socket
.
playerData
.
currentR
oom
.
aliveCount
===
1
)
if
(
r
oom
.
aliveCount
===
1
)
{
let
winner
=
room
.
currentPlayer
.
find
(
function
(
element
)
{
return
element
.
isAlive
;
});
room
.
announceToRoom
(
'
gameEnd
'
,
winner
);
if
(
winner
.
tabCheckTime
!=
undefined
)
clearTimeout
(
winner
.
tabCheckTime
);
room
.
announceToRoom
(
'
gameEnd
'
,
winner
.
id
);
room
.
announceToTarget
(
winner
.
id
,
'
alert
'
,
'
gameWin
'
);
room
.
currentPhase
=
GameServer
.
Phase
.
GAMEEND
;
console
.
log
(
'
[
'
+
winner
.
id
+
'
]
'
+
'
winner!
'
+
winner
.
nickname
);
...
...
js/Client.js
View file @
67495311
...
...
@@ -245,10 +245,11 @@ socket.on('defeat', function(msg) // object player
backToMenu
(
false
);
}
});
socket
.
on
(
'
gameEnd
'
,
function
(
msg
)
//
object player
socket
.
on
(
'
gameEnd
'
,
function
(
msg
)
//
number winnerId
{
console
.
log
(
msg
.
nickname
+
'
Win!!!!!!
'
);
if
(
msg
.
id
==
RoomData
.
myself
.
id
)
const
winner
=
RoomData
.
findPlayer
(
msg
);
console
.
log
(
winner
.
nickname
+
'
Win!!!!!!
'
);
if
(
msg
==
RoomData
.
myself
.
id
)
{
RoomData
.
myself
.
rank
=
1
;
backToMenu
(
true
);
...
...
server.js
View file @
67495311
...
...
@@ -62,30 +62,45 @@ io.on('connection', function(socket)
{
try
{
socket
.
playerData
.
playingData
.
playerTyping
=
msg
.
playerTyping
;
if
(
socket
.
playerData
.
currentRoom
.
maxTypingPlayer
.
playerTyping
<
msg
.
playerTyping
)
let
player
=
socket
.
playerData
.
playingData
;
let
room
=
socket
.
playerData
.
currentRoom
;
player
.
playerTyping
=
msg
.
playerTyping
;
if
(
room
.
maxTypingPlayer
.
playerTyping
<
msg
.
playerTyping
)
{
socket
.
playerData
.
currentRoom
.
maxTypingPlayer
=
socket
.
playerData
.
playingData
;
room
.
maxTypingPlayer
=
player
;
}
if
(
socket
.
playerData
.
currentR
oom
.
minTypingPlayer
.
playerTyping
>
msg
.
playerTyping
)
if
(
r
oom
.
minTypingPlayer
.
playerTyping
>
msg
.
playerTyping
)
{
socket
.
playerData
.
currentRoom
.
minTypingPlayer
=
socket
.
playerData
.
playingData
;
room
.
minTypingPlayer
=
player
;
}
let
playerTypingRate
=
(
msg
.
playerTyping
-
(
socket
.
playerData
.
currentRoom
.
minTypingPlayer
.
playerTyping
-
socket
.
playerData
.
currentR
oom
.
rateArrangePoint
))
/
(
socket
.
playerData
.
currentRoom
.
maxTypingPlayer
.
playerTyping
-
socket
.
playerData
.
currentRoom
.
minTypingPlayer
.
playerTyping
+
socket
.
playerData
.
currentR
oom
.
rateArrangePoint
*
2
);
let
playerTypingRate
=
(
msg
.
playerTyping
-
(
room
.
minTypingPlayer
.
playerTyping
-
r
oom
.
rateArrangePoint
))
/
(
room
.
maxTypingPlayer
.
playerTyping
-
room
.
minTypingPlayer
.
playerTyping
+
r
oom
.
rateArrangePoint
*
2
);
socket
.
emit
(
'
setPlayerTypingRate
'
,
playerTypingRate
);
if
(
msg
.
isWord
)
{
socket
.
playerData
.
currentRoom
.
announceToRoom
(
'
writeWord
'
,
socket
.
playerData
.
id
);
room
.
announceToRoom
(
'
writeWord
'
,
player
.
id
);
}
if
(
msg
.
isAttackMode
)
{
socket
.
playerData
.
currentRoom
.
announceToRoom
(
'
attackMode
'
,
socket
.
playerData
.
id
);
room
.
announceToRoom
(
'
attackMode
'
,
player
.
id
);
}
if
(
player
.
tabCheckTime
!=
undefined
)
{
clearTimeout
(
player
.
tabCheckTime
);
player
.
tabCheckTime
=
setTimeout
(
function
()
{
if
(
room
.
currentPhase
!=
GameServer
.
Phase
.
GAMEEND
)
player
.
defeat
();
},
1000
);
}
else
player
.
tabCheckTime
=
setTimeout
(
function
()
{
if
(
room
.
currentPhase
!=
GameServer
.
Phase
.
GAMEEND
)
player
.
defeat
();
},
1000
);
}
catch
(
e
)
{
console
.
error
(
'
[ERR] error catched on setPlayerTyping
'
);
console
.
error
(
'
[ERR] error catched on setPlayerTyping
(
'
+
e
+
'
)
'
);
socket
.
disconnect
();
}
});
...
...
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