Commit 61daf001 authored by 18신대성's avatar 18신대성

일단 최대한 안터지는 선까지 고침, 그래도 많이 민감하므로 주의하세요

parent 9976f316
......@@ -128,25 +128,30 @@ GameServer.startRoom = function(roomIdx)
{
let room = this.playingRoom[roomIdx];
room.currentPhase = this.Phase.START;
room.nextRank = room.currentPlayer.length;
room.aliveCount = room.currentPlayer.length;
room.maxTypingPlayer = room.currentPlayer[0];
room.minTypingPlayer = room.currentPlayer[0];
room.currentSocket.forEach(function(element)
{
element.isReceivable = true;
if (element != null) element.isReceivable = true;
});
let syncPlayers = [];
room.currentPlayer.forEach(function(element)
{
if (element != null) syncPlayers.push(element);
});
room.nextRank = syncPlayers.length;
room.aliveCount = syncPlayers.length;
// sync roomData
let toSync =
{
roomNum: room.roomNum,
players: room.currentPlayer
players: syncPlayers
};
//console.log(toSync);
this.announceToRoom(roomIdx, 'syncRoomData', toSync);
console.log('[ROOM#'+room.roomNum+'] Game Start with ' + room.currentPlayer.length + ' players');
console.log('[ROOM#'+room.roomNum+'] Game Start with ' + syncPlayers.length + ' players');
this.announceToRoom(roomIdx, 'changePhase', this.Phase.START);
this.announceToRoom(roomIdx, 'startGame');
}
......@@ -176,7 +181,7 @@ GameServer.playerDefeat = function(playerData)
{
let winner = playerData.currentRoom.currentPlayer.find(function(element)
{
return element.isAlive;
return element != null && element.isAlive;
});
GameServer.announceToRoom(this.findRoomIndex(playerData.currentRoom.roomNum), 'gameEnd', winner);
GameServer.announceToTarget(this.findRoomIndex(playerData.currentRoom.roomNum), winner.id, 'alert', 'gameWin');
......
......@@ -150,8 +150,8 @@ io.on('connection', function(socket)
else if (data.playingData.isAlive)
{
GameServer.playerDefeat(socket.playerData);
GameServer.announceToRoom(GameServer.findRoomIndex(data.currentRoom.roomNum), 'userDisconnect', data.playingData);
}
GameServer.announceToRoom(GameServer.findRoomIndex(data.currentRoom.roomNum), 'userDisconnect', data.playingData);
}
}
console.log('['+ data.id +'] disconnect complete');
......
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