Commit 52bea875 authored by 18손재민's avatar 18손재민

플레이어 스킨 바꾸기 구현 wip. 현재 스킨에 번호를 부여해서 로드하게 했음

parent bfb49672
...@@ -82,7 +82,7 @@ class GameRoom ...@@ -82,7 +82,7 @@ class GameRoom
{ {
this.roomId = GameServer.getRoomNumber(); this.roomId = GameServer.getRoomNumber();
this.roomIndex = -1; this.roomIndex = -1;
this.startCount = 5; this.startCount = 2;
this.maxPlayer = 100; this.maxPlayer = 100;
this.nextRank = 100; this.nextRank = 100;
...@@ -143,7 +143,7 @@ class GameRoom ...@@ -143,7 +143,7 @@ class GameRoom
{ {
if (this.currentPhase === GameServer.Phase.READY) if (this.currentPhase === GameServer.Phase.READY)
{ {
this.endTime = Date.now() + 30000; // 방 대기 시간 this.endTime = Date.now() + 1000; // 방 대기 시간
this.announceToRoom('setRoomCount', this.announceToRoom('setRoomCount',
{ {
isEnable: true, endTime: this.endTime, playerCount: this.currentPlayer.length, isEnable: true, endTime: this.endTime, playerCount: this.currentPlayer.length,
......
...@@ -13,14 +13,16 @@ BackGround.otherCharacters = []; ...@@ -13,14 +13,16 @@ BackGround.otherCharacters = [];
BackGround.drawCharacter = function(scene) BackGround.drawCharacter = function(scene)
{ {
RoomData.myself.playerImage = scene.add.sprite(game.config.width / 2, game.config.height * 41 / 48, 'pyeongminWrite').setScale(0.45).setDepth(5); RoomData.myself.playerImage = scene.add.sprite(game.config.width / 2, game.config.height * 41 / 48, Enums.characterSkin[WordSpace.myCharacterSkin] + 'Write')
.setScale(0.45).setDepth(5);
RoomData.myself.position = new Phaser.Math.Vector2(RoomData.myself.playerImage.x, RoomData.myself.playerImage.y); RoomData.myself.position = new Phaser.Math.Vector2(RoomData.myself.playerImage.x, RoomData.myself.playerImage.y);
BackGround.characterPos = BackGround.characterPos.sort(function(){return 0.5-Math.random()}); BackGround.characterPos = BackGround.characterPos.sort(function(){return 0.5-Math.random()});
RoomData.players.forEach(function(element){ RoomData.players.forEach(function(element){
if(element.id != RoomData.myself.id) if(element.id != RoomData.myself.id)
{ {
element.position = BackGround.characterPos.pop(); element.position = BackGround.characterPos.pop();
element.playerImage = scene.add.sprite(element.position.x, element.position.y, 'pyeongminWrite').setScale(0.315).setDepth(5); element.playerImage = scene.add.sprite(element.position.x, element.position.y, Enums.characterSkin[WordSpace.myCharacterSkin] + 'Write')
.setScale(0.315).setDepth(5);
element.playerImage.flipX = element.position.x < game.config.width / 2 ? true : false; element.playerImage.flipX = element.position.x < game.config.width / 2 ? true : false;
element.nicknameText = scene.add.text(element.position.x, element.position.y - 90, element.nickname) element.nicknameText = scene.add.text(element.position.x, element.position.y - 90, element.nickname)
.setOrigin(0.5,0.5).setColor('#000000').setPadding(0.5,0.5,0.5,0.5).setDepth(5.1); .setOrigin(0.5,0.5).setColor('#000000').setPadding(0.5,0.5,0.5,0.5).setDepth(5.1);
......
...@@ -223,7 +223,7 @@ socket.on('defeat', function(msg) // object player ...@@ -223,7 +223,7 @@ socket.on('defeat', function(msg) // object player
let victim = RoomData.findPlayer(msg.id); let victim = RoomData.findPlayer(msg.id);
RoomData.aliveCount--; RoomData.aliveCount--;
victim.playerImage.play(WordSpace.pyeongminAnims[Enums.characterAnim.gameOver]); victim.playerImage.play(WordSpace.characterAnims[WordSpace.myCharacterSkin][Enums.characterAnim.gameOver]);
if (msg.lastAttack != null) if (msg.lastAttack != null)
...@@ -313,6 +313,7 @@ socket.on('defeat', function(msg) // object player ...@@ -313,6 +313,7 @@ socket.on('defeat', function(msg) // object player
{ {
var keys = Object.keys(Enums.item); var keys = Object.keys(Enums.item);
WordSpace.generateWord.Item(ScenesData.gameScene, Enums.item[keys[keys.length * Math.random() << 0]]); WordSpace.generateWord.Item(ScenesData.gameScene, Enums.item[keys[keys.length * Math.random() << 0]]);
Audio.playSound(ScenesData.gameScene, 'getItem');
RoomData.myself.killCount++; RoomData.myself.killCount++;
} }
} }
...@@ -392,6 +393,7 @@ socket.on('attackSucceed', function(msg) ...@@ -392,6 +393,7 @@ socket.on('attackSucceed', function(msg)
{ {
//console.log('client'); //console.log('client');
let tempWord = WordSpace.generateWord.Name(ScenesData.gameScene, true, RoomData.findPlayer(msg.victimId)); let tempWord = WordSpace.generateWord.Name(ScenesData.gameScene, true, RoomData.findPlayer(msg.victimId));
tempWord.instantiate(ScenesData.gameScene);
let victimPos = RoomData.findPlayer(msg.victimId).position; let victimPos = RoomData.findPlayer(msg.victimId).position;
tempWord.physicsObj.setPosition(victimPos.x, victimPos.y); tempWord.physicsObj.setPosition(victimPos.x, victimPos.y);
tempWord.wordObj.setPosition(tempWord.physicsObj.x, tempWord.physicsObj.y); tempWord.wordObj.setPosition(tempWord.physicsObj.x, tempWord.physicsObj.y);
...@@ -415,9 +417,10 @@ var gameEndMenu = function(isWin) ...@@ -415,9 +417,10 @@ var gameEndMenu = function(isWin)
let earnedMoney = 0; let earnedMoney = 0;
if(isWin) earnedMoney += 20; if(isWin) earnedMoney += 20;
earnedMoney += RoomData.myself.killCount * 3; earnedMoney += RoomData.myself.killCount * 3;
earnedMoney += parseInt(WordSpace.playerTypingRate / 10); earnedMoney += parseInt(WordSpace.playerTyping / 10);
earnedMoney += Math.max(20, Math.pow(RoomData.myself.attackSucceed, 2)); earnedMoney += Math.max(20, Math.pow(RoomData.myself.attackSucceed, 2));
earnedMoney += parseInt(20 * (1 - (RoomData.myself.rank - 1) / (RoomData.players.length - 1))); earnedMoney += parseInt(20 * (1 - (RoomData.myself.rank - 1) / (RoomData.players.length - 1)));
earnedMoney = parseInt(earnedMoney / 40);
Input.inputField.text.destroy(); Input.inputField.text.destroy();
......
var Enums = Enums || {}; var Enums = Enums || {};
Enums.characterAnim = { sit: 0, write: 1, notBurning: 2, smallBurning: 3, bigBurning: 4, throw: 5, hit: 6, gameOver: 7 } Enums.characterAnim = { sit: 0, write: 1, notBurning: 2, smallBurning: 3, bigBurning: 4, throw: 5, hit: 6, gameOver: 7 }
Enums.item = {invincible: "무적", nameList: "명단", charge: "충전", clean: "청소", heavy: "중량", dark: "암흑"} Enums.item = {invincible: "무적", nameList: "명단", charge: "충전", clean: "청소", heavy: "중량", dark: "암흑"}
\ No newline at end of file Enums.characterSkin = ["pyeongmin", "yangban"]
\ No newline at end of file
...@@ -281,7 +281,7 @@ class UserData ...@@ -281,7 +281,7 @@ class UserData
this.recentHopae = null; this.recentHopae = null;
this.title = []; this.title = [];
this.money = 0; this.money = 0;
this.item = []; this.item = [0];
this.killCount = 0; this.killCount = 0;
} }
} }
\ No newline at end of file
...@@ -40,6 +40,14 @@ ResourceLoader.loadImage = function(scene) ...@@ -40,6 +40,14 @@ ResourceLoader.loadImage = function(scene)
scene.load.spritesheet('pyeongminGameOver', 'assets/image/character/pyeongmin/balladang/pyeong_balladang.png', { frameWidth: 720, frameHeight: 700 }); scene.load.spritesheet('pyeongminGameOver', 'assets/image/character/pyeongmin/balladang/pyeong_balladang.png', { frameWidth: 720, frameHeight: 700 });
scene.load.image('pyeongminStand', 'assets/image/character/pyeongmin/pyeong_stand.png'); scene.load.image('pyeongminStand', 'assets/image/character/pyeongmin/pyeong_stand.png');
scene.load.spritesheet('yangbanSit', 'assets/image/character/pyeongmin/pyeong_sit.png', { frameWidth: 521, frameHeight: 610 });
scene.load.spritesheet('yangbanWrite', 'assets/image/character/pyeongmin/write/pyeong_write.png', { frameWidth: 521, frameHeight: 610 });
scene.load.spritesheet('yangbanThrow', 'assets/image/character/pyeongmin/throw/pyeong_throw.png', { frameWidth: 521, frameHeight: 610 });
scene.load.spritesheet('yangbanBurningSmall', 'assets/image/character/pyeongmin/burning/pyeong_burning_small.png', { frameWidth: 521, frameHeight: 610 });
scene.load.spritesheet('yangbanBurningBig', 'assets/image/character/pyeongmin/burning/pyeong_burning_big.png', { frameWidth: 521, frameHeight: 610 });
scene.load.spritesheet('yangbanGameOver', 'assets/image/character/pyeongmin/balladang/pyeong_balladang.png', { frameWidth: 720, frameHeight: 700 });
scene.load.image('yangbanStand', 'assets/image/character/pyeongmin/pyeong_stand.png');
scene.load.spritesheet('wordBreak', 'assets/image/word/wordbreak.png', { frameWidth: 180, frameHeight: 180 }); scene.load.spritesheet('wordBreak', 'assets/image/word/wordbreak.png', { frameWidth: 180, frameHeight: 180 });
scene.load.spritesheet('hopaeSceneInput', 'assets/image/word/hopaeSceneInput.png', { frameWidth: 239, frameHeight: 45 }); scene.load.spritesheet('hopaeSceneInput', 'assets/image/word/hopaeSceneInput.png', { frameWidth: 239, frameHeight: 45 });
scene.load.spritesheet('gameSceneInput', 'assets/image/etc/wordSpace/wordspace.png', { frameWidth: 253, frameHeight: 67 }); scene.load.spritesheet('gameSceneInput', 'assets/image/etc/wordSpace/wordspace.png', { frameWidth: 253, frameHeight: 67 });
...@@ -99,46 +107,52 @@ ResourceLoader.loadAnimation = function(scene) ...@@ -99,46 +107,52 @@ ResourceLoader.loadAnimation = function(scene)
frameRate: 20, frameRate: 20,
repeat: 0 repeat: 0
}); });
WordSpace.pyeongminAnims[Enums.characterAnim.sit] = scene.anims.create({
key: 'pyeongminSitAnim', for(let i = 0; i < 2; i++)
frames: scene.anims.generateFrameNumbers('pyeongminSit'), {
frameRate: 10, WordSpace.characterAnims[i][Enums.characterAnim.sit] = scene.anims.create({
repeat: 0 key: Enums.characterSkin[i] + 'SitAnim',
}); frames: scene.anims.generateFrameNumbers(Enums.characterSkin[i] + 'Sit'),
WordSpace.pyeongminAnims[Enums.characterAnim.write] = scene.anims.create({ frameRate: 10,
key: 'pyeongminWriteAnim', repeat: 0
frames: scene.anims.generateFrameNumbers('pyeongminWrite'), });
frameRate: 10, WordSpace.characterAnims[i][Enums.characterAnim.write] = scene.anims.create({
repeat: 0 key: Enums.characterSkin[i] + 'WriteAnim',
}); frames: scene.anims.generateFrameNumbers(Enums.characterSkin[i] + 'Write'),
WordSpace.pyeongminAnims[Enums.characterAnim.notBurning] = scene.anims.create({ frameRate: 10,
key: 'pyeongminnotBurningAnim', repeat: 0
frames: scene.anims.generateFrameNumbers('pyeongminWrite'), });
frameRate: 10, WordSpace.characterAnims[i][Enums.characterAnim.notBurning] = scene.anims.create({
repeat: -1 key: Enums.characterSkin[i] + 'notBurningAnim',
}); frames: scene.anims.generateFrameNumbers(Enums.characterSkin[i] + 'Write'),
WordSpace.pyeongminAnims[Enums.characterAnim.smallBurning] = scene.anims.create({ frameRate: 10,
key: 'pyeongminsmallBurningAnim', repeat: -1
frames: scene.anims.generateFrameNumbers('pyeongminBurningSmall'), });
frameRate: 10, WordSpace.characterAnims[i][Enums.characterAnim.smallBurning] = scene.anims.create({
repeat: -1 key: Enums.characterSkin[i] + 'smallBurningAnim',
}); frames: scene.anims.generateFrameNumbers(Enums.characterSkin[i] + 'BurningSmall'),
WordSpace.pyeongminAnims[Enums.characterAnim.bigBurning] = scene.anims.create({ frameRate: 10,
key: 'pyeongminbigBurningAnim', repeat: -1
frames: scene.anims.generateFrameNumbers('pyeongminBurningBig'), });
frameRate: 10, WordSpace.characterAnims[i][Enums.characterAnim.bigBurning] = scene.anims.create({
repeat: -1 key: Enums.characterSkin[i] + 'bigBurningAnim',
}); frames: scene.anims.generateFrameNumbers(Enums.characterSkin[i] + 'BurningBig'),
WordSpace.pyeongminAnims[Enums.characterAnim.throw] = scene.anims.create({ frameRate: 10,
key: 'pyeongminThrowAnim', repeat: -1
frames: scene.anims.generateFrameNumbers('pyeongminThrow'), });
frameRate: 10, WordSpace.characterAnims[i][Enums.characterAnim.throw] = scene.anims.create({
repeat: 0 key: Enums.characterSkin[i] + 'ThrowAnim',
}); frames: scene.anims.generateFrameNumbers(Enums.characterSkin[i] + 'Throw'),
WordSpace.pyeongminAnims[Enums.characterAnim.gameOver] = scene.anims.create({ frameRate: 10,
key: 'pyeongminGameOverAnim', repeat: 0
frames: scene.anims.generateFrameNumbers('pyeongminGameOver'), });
frameRate: 10, WordSpace.characterAnims[i][Enums.characterAnim.gameOver] = scene.anims.create({
repeat: 0 key: Enums.characterSkin[i] + 'GameOverAnim',
}); frames: scene.anims.generateFrameNumbers(Enums.characterSkin[i] + 'GameOver'),
frameRate: 10,
repeat: 0
});
}
} }
\ No newline at end of file
...@@ -35,6 +35,7 @@ var menuScene = new Phaser.Class( ...@@ -35,6 +35,7 @@ var menuScene = new Phaser.Class(
create: function() create: function()
{ {
ResourceLoader.loadAnimation(this);
BackGround.drawMenu(this); BackGround.drawMenu(this);
Audio.playSound(this, 'login'); Audio.playSound(this, 'login');
ScenesData.menuScene.tutorialFrame = 0; ScenesData.menuScene.tutorialFrame = 0;
...@@ -135,7 +136,8 @@ var menuScene = new Phaser.Class( ...@@ -135,7 +136,8 @@ var menuScene = new Phaser.Class(
this.organizeHopae(); this.organizeHopae();
this.createCurrentHopae(); this.createCurrentHopae();
this.myCharacter = this.add.sprite(game.config.width / 2, game.config.height / 2, 'pyeongminStand').setOrigin(0.5, 0.5).setDepth(5).setScale(0.8); this.myCharacter = this.add.sprite(game.config.width / 2, game.config.height / 2, Enums.characterSkin[WordSpace.myCharacterSkin] + 'Stand')
.setOrigin(0.5, 0.5).setDepth(5).setScale(0.8);
this.roomEnterDialog = this.rexUI.add.dialog({ this.roomEnterDialog = this.rexUI.add.dialog({
x: game.config.width / 2, x: game.config.width / 2,
...@@ -456,7 +458,6 @@ var gameScene = new Phaser.Class( ...@@ -456,7 +458,6 @@ var gameScene = new Phaser.Class(
{ {
WordSpace.gameTimer = new Phaser.Time.Clock(this); WordSpace.gameTimer = new Phaser.Time.Clock(this);
WordSpace.gameTimer.start(); WordSpace.gameTimer.start();
ResourceLoader.loadAnimation(this);
CSVParsing.CSVParse(this); CSVParsing.CSVParse(this);
BackGround.drawBackground(this); BackGround.drawBackground(this);
BackGround.drawBrain(this); BackGround.drawBrain(this);
......
...@@ -57,7 +57,6 @@ class WordObject ...@@ -57,7 +57,6 @@ class WordObject
setTimeout(function() { setTimeout(function() {
breakAnim.destroy(); breakAnim.destroy();
}, 200); }, 200);
Audio.playSound(ScenesData.gameScene, 'killWord');
} }
attract() attract()
...@@ -109,8 +108,9 @@ class NormalWord extends WordObject ...@@ -109,8 +108,9 @@ class NormalWord extends WordObject
super.destroy(); super.destroy();
if(isNormallyRemoved) if(isNormallyRemoved)
{ {
RoomData.myself.playerImage.play(WordSpace.pyeongminAnims[Enums.characterAnim.write]); Audio.playSound(ScenesData.gameScene, 'killWord');
RoomData.myself.playerImage.anims.chain(WordSpace.pyeongminAnims[Enums.characterAnim.sit]); RoomData.myself.playerImage.play(WordSpace.characterAnims[WordSpace.myCharacterSkin][Enums.characterAnim.write]);
RoomData.myself.playerImage.anims.chain(WordSpace.characterAnims[WordSpace.myCharacterSkin][Enums.characterAnim.sit]);
switch(this.wordGrade) switch(this.wordGrade)
{ {
case 0: WordSpace.attackGauge.add(2.5); break; case 0: WordSpace.attackGauge.add(2.5); break;
...@@ -190,8 +190,9 @@ class AttackWord extends WordObject ...@@ -190,8 +190,9 @@ class AttackWord extends WordObject
super.destroy(); super.destroy();
if(isNormallyRemoved) if(isNormallyRemoved)
{ {
RoomData.myself.playerImage.play(WordSpace.pyeongminAnims[Enums.characterAnim.write]); Audio.playSound(ScenesData.gameScene, 'killWord');
RoomData.myself.playerImage.anims.chain(WordSpace.pyeongminAnims[Enums.characterAnim.sit]); RoomData.myself.playerImage.play(WordSpace.characterAnims[WordSpace.myCharacterSkin][Enums.characterAnim.write]);
RoomData.myself.playerImage.anims.chain(WordSpace.characterAnims[WordSpace.myCharacterSkin][Enums.characterAnim.sit]);
switch(this.wordGrade) switch(this.wordGrade)
{ {
case 0: WordSpace.attackGauge.add(2.5); break; case 0: WordSpace.attackGauge.add(2.5); break;
...@@ -262,10 +263,7 @@ class NameWord extends WordObject ...@@ -262,10 +263,7 @@ class NameWord extends WordObject
if(this.isStrong) if(this.isStrong)
{ {
this.physicsObj.setScale(this.follower.t < 0.2 ? 0.2 : this.follower.t * this.scale); this.physicsObj.setScale(this.follower.t < 0.2 ? 0.2 : this.follower.t * this.scale);
this.wordObj.setFont({ this.wordObj.setScale((this.follower.t < 0.2 ? 0.2 : this.follower.t * this.scale) * 0.9);
font: (this.follower.t < 0.2 ? 0.05 : this.follower.t * this.scale * this.fontScale) +'pt sejongFont',
fontStyle: (this.wordWeight > 5 ? 'bold' : '')
});
} }
} }
} }
...@@ -274,8 +272,9 @@ class NameWord extends WordObject ...@@ -274,8 +272,9 @@ class NameWord extends WordObject
super.destroy(); super.destroy();
if(isNormallyRemoved) if(isNormallyRemoved)
{ {
RoomData.myself.playerImage.play(WordSpace.pyeongminAnims[Enums.characterAnim.write]); Audio.playSound(ScenesData.gameScene, 'killWord');
RoomData.myself.playerImage.anims.chain(WordSpace.pyeongminAnims[Enums.characterAnim.sit]); RoomData.myself.playerImage.play(WordSpace.characterAnims[WordSpace.myCharacterSkin][Enums.characterAnim.write]);
RoomData.myself.playerImage.anims.chain(WordSpace.characterAnims[WordSpace.myCharacterSkin][Enums.characterAnim.sit]);
ScenesData.gameScene.physics.world.removeCollider(this.physicsObj.wordCollider); ScenesData.gameScene.physics.world.removeCollider(this.physicsObj.wordCollider);
WordSpace.wordGroup.forEach(function(element) WordSpace.wordGroup.forEach(function(element)
{ {
...@@ -303,10 +302,6 @@ class NameWord extends WordObject ...@@ -303,10 +302,6 @@ class NameWord extends WordObject
duration: 2000, duration: 2000,
repeat: 0 repeat: 0
}); });
//이동경로 디버그
/*var graphics = ScenesData.gameScene.add.graphics();
graphics.lineStyle(2, 0xffffff, 1);
this.path.draw(graphics);*/
} }
} }
} }
...@@ -361,8 +356,9 @@ class ItemWord extends WordObject ...@@ -361,8 +356,9 @@ class ItemWord extends WordObject
super.destroy(); super.destroy();
if(isNormallyRemoved) if(isNormallyRemoved)
{ {
RoomData.myself.playerImage.play(WordSpace.pyeongminAnims[Enums.characterAnim.write]); Audio.playSound(ScenesData.gameScene, 'killWord');
RoomData.myself.playerImage.anims.chain(WordSpace.pyeongminAnims[Enums.characterAnim.sit]); RoomData.myself.playerImage.play(WordSpace.characterAnims[WordSpace.myCharacterSkin][Enums.characterAnim.write]);
RoomData.myself.playerImage.anims.chain(WordSpace.characterAnims[WordSpace.myCharacterSkin][Enums.characterAnim.sit]);
WordSpace.attackGauge.add(0.5); WordSpace.attackGauge.add(0.5);
switch(this.itemType) switch(this.itemType)
{ {
......
...@@ -12,6 +12,10 @@ WordSpace.isTimerOn = false; ...@@ -12,6 +12,10 @@ WordSpace.isTimerOn = false;
WordSpace.isInvincible = false; WordSpace.isInvincible = false;
WordSpace.pyeongminAnims = []; WordSpace.pyeongminAnims = [];
WordSpace.characterAnims = Array(2).fill(null).map(() => Array());
WordSpace.myCharacterSkin = 0;
WordSpace.wordGroup = []; WordSpace.wordGroup = [];
WordSpace.nameGroup = []; WordSpace.nameGroup = [];
WordSpace.attackPaperGroup = null; WordSpace.attackPaperGroup = null;
...@@ -192,7 +196,6 @@ WordSpace.generateWord = ...@@ -192,7 +196,6 @@ WordSpace.generateWord =
Item: function(scene, itemType, lenRate) Item: function(scene, itemType, lenRate)
{ {
word = new ItemWord(itemType); word = new ItemWord(itemType);
Audio.playSound(ScenesData.gameScene, 'getItem');
WordSpace.pushWord(scene, word, lenRate); WordSpace.pushWord(scene, word, lenRate);
return word; return word;
} }
...@@ -277,16 +280,16 @@ WordSpace.findWord = function(wordText) ...@@ -277,16 +280,16 @@ WordSpace.findWord = function(wordText)
switch(tempAttackOption.wordCount) switch(tempAttackOption.wordCount)
{ {
case 2: case 2:
RoomData.myself.playerImage.play(WordSpace.pyeongminAnims[Enums.characterAnim.notBurning]); RoomData.myself.playerImage.play(WordSpace.characterAnims[WordSpace.myCharacterSkin][Enums.characterAnim.notBurning]);
break; break;
case 3: case 3:
RoomData.myself.playerImage.play(WordSpace.pyeongminAnims[Enums.characterAnim.smallBurning]); RoomData.myself.playerImage.play(WordSpace.characterAnims[WordSpace.myCharacterSkin][Enums.characterAnim.smallBurning]);
break; break;
case 4: case 4:
RoomData.myself.playerImage.play(WordSpace.pyeongminAnims[Enums.characterAnim.smallBurning]); RoomData.myself.playerImage.play(WordSpace.characterAnims[WordSpace.myCharacterSkin][Enums.characterAnim.smallBurning]);
break; break;
case 5: case 5:
RoomData.myself.playerImage.play(WordSpace.pyeongminAnims[Enums.characterAnim.bigBurning]); RoomData.myself.playerImage.play(WordSpace.characterAnims[WordSpace.myCharacterSkin][Enums.characterAnim.bigBurning]);
break; break;
default: default:
console.log('Improper attack option.'); console.log('Improper attack option.');
...@@ -396,8 +399,8 @@ WordSpace.attack = function(wordText, grade) ...@@ -396,8 +399,8 @@ WordSpace.attack = function(wordText, grade)
WordSpace.attackGauge.resetValue(); WordSpace.attackGauge.resetValue();
WordSpace.setPlayerTyping.add(wordText); WordSpace.setPlayerTyping.add(wordText);
RoomData.myself.playerImage.play(WordSpace.pyeongminAnims[Enums.characterAnim.throw]); RoomData.myself.playerImage.play(WordSpace.characterAnims[WordSpace.myCharacterSkin][Enums.characterAnim.throw]);
RoomData.myself.playerImage.anims.chain(WordSpace.pyeongminAnims[Enums.characterAnim.sit]); RoomData.myself.playerImage.anims.chain(WordSpace.characterAnims[WordSpace.myCharacterSkin][Enums.characterAnim.sit]);
Input.attackOption.isHeavy = false; Input.attackOption.isHeavy = false;
Input.attackOption.isDark = false; Input.attackOption.isDark = false;
} }
...@@ -492,7 +495,8 @@ WordSpace.changePhase = function(newPhase) ...@@ -492,7 +495,8 @@ WordSpace.changePhase = function(newPhase)
//WordSpace.pauseCycle(true); //WordSpace.pauseCycle(true);
// 여기서 종이 드르륵 열면됨 // 여기서 종이 드르륵 열면됨
let phaseChangeBgr = ScenesData.gameScene.add.sprite(game.config.width / 2, game.config.height / 2, 'phase' + newPhase).setOrigin(0.5, 0.5).setDepth(9.9).play('phase' + newPhase + 'Anim'); let phaseChangeBgr = ScenesData.gameScene.add.sprite(game.config.width / 2, game.config.height / 2, 'phase' + newPhase).setOrigin(0.5, 0.5).setDepth(9.9)
.play('phase' + newPhase + 'Anim');
//ScenesData.gameScene.scene.pause('gameScene'); //ScenesData.gameScene.scene.pause('gameScene');
setTimeout(function() setTimeout(function()
{ {
...@@ -515,7 +519,6 @@ WordSpace.resetGame = function() ...@@ -515,7 +519,6 @@ WordSpace.resetGame = function()
WordSpace.isGameOver = false; WordSpace.isGameOver = false;
WordSpace.isTimerOn = false; WordSpace.isTimerOn = false;
WordSpace.isInvincible = false; WordSpace.isInvincible = false;
WordSpace.pyeongminAnims = [];
WordSpace.wordGroup = []; WordSpace.wordGroup = [];
WordSpace.nameGroup = []; WordSpace.nameGroup = [];
......
...@@ -13,7 +13,7 @@ app.get('/', function(req, res) { ...@@ -13,7 +13,7 @@ app.get('/', function(req, res) {
}); });
// http 기본 포트(80)에 서버 열기 // http 기본 포트(80)에 서버 열기
server.listen(80, function() { server.listen(8080, function() {
console.log(new Date().toLocaleTimeString('ko-KR') + ' [SERVER] Listening on port ' + server.address().port); console.log(new Date().toLocaleTimeString('ko-KR') + ' [SERVER] Listening on port ' + server.address().port);
GameServer.serverNumber = Math.floor(Math.random() * 1000 + 1); GameServer.serverNumber = Math.floor(Math.random() * 1000 + 1);
console.log(new Date().toLocaleTimeString('ko-KR') + ' [SERVER] server number is ' + GameServer.serverNumber); console.log(new Date().toLocaleTimeString('ko-KR') + ' [SERVER] server number is ' + GameServer.serverNumber);
......
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