Commit 4ecd322b authored by 18손재민's avatar 18손재민

Merge branch 'gameScene'

parents e05e1049 17a26d46
...@@ -82,7 +82,7 @@ class GameRoom ...@@ -82,7 +82,7 @@ class GameRoom
{ {
this.roomId = GameServer.getRoomNumber(); this.roomId = GameServer.getRoomNumber();
this.roomIndex = -1; this.roomIndex = -1;
this.startCount = 2; this.startCount = 3;
this.maxPlayer = 100; this.maxPlayer = 100;
this.nextRank = 100; this.nextRank = 100;
...@@ -143,7 +143,7 @@ class GameRoom ...@@ -143,7 +143,7 @@ class GameRoom
{ {
if (this.currentPhase === GameServer.Phase.READY) if (this.currentPhase === GameServer.Phase.READY)
{ {
this.endTime = Date.now() + 10000; // 테스트용 10초 this.endTime = Date.now() + 1000; // 방 대기 시간
this.announceToRoom('setRoomCount', this.announceToRoom('setRoomCount',
{ {
isEnable: true, endTime: this.endTime, playerCount: this.currentPlayer.length, isEnable: true, endTime: this.endTime, playerCount: this.currentPlayer.length,
......
...@@ -20,7 +20,7 @@ ...@@ -20,7 +20,7 @@
<style media='screen' type='text/css'> <style media='screen' type='text/css'>
@font-face { @font-face {
font-family: sejongFont; font-family: sejongFont;
src: url('assets/font/EBS주시경B.ttf'); src: url('assets/font/EBS훈민정음새론SB.ttf');
font-weight:400; font-weight:400;
font-weight:normal; font-weight:normal;
} }
......
...@@ -203,10 +203,12 @@ socket.on('defeat', function(msg) // object player ...@@ -203,10 +203,12 @@ socket.on('defeat', function(msg) // object player
let playerImage = RoomData.findPlayer(msg.id).playerImage; let playerImage = RoomData.findPlayer(msg.id).playerImage;
let position = RoomData.findPlayer(msg.id).position; let position = RoomData.findPlayer(msg.id).position;
let nicknameText = RoomData.findPlayer(msg.id).nicknameText; let nicknameText = RoomData.findPlayer(msg.id).nicknameText;
let earnedStrongHopae = RoomData.findPlayer(msg.id).earnedStrongHopae;
RoomData.players[msg.index] = msg; RoomData.players[msg.index] = msg;
RoomData.players[msg.index].playerImage = playerImage; RoomData.players[msg.index].playerImage = playerImage;
RoomData.players[msg.index].position = position; RoomData.players[msg.index].position = position;
RoomData.players[msg.index].nicknameText = nicknameText; RoomData.players[msg.index].nicknameText = nicknameText;
RoomData.players[msg.index].earnedStrongHopae = earnedStrongHopae;
let victim = RoomData.findPlayer(msg.id); let victim = RoomData.findPlayer(msg.id);
RoomData.aliveCount--; RoomData.aliveCount--;
...@@ -341,8 +343,6 @@ socket.on('defeat', function(msg) // object player ...@@ -341,8 +343,6 @@ socket.on('defeat', function(msg) // object player
}, 1000); }, 1000);
} }
}) })
} }
if(msg.id == RoomData.myself.id) if(msg.id == RoomData.myself.id)
{ {
...@@ -398,7 +398,7 @@ var gameEndMenu = function(isWin) ...@@ -398,7 +398,7 @@ var gameEndMenu = function(isWin)
Input.inputField.text.destroy(); Input.inputField.text.destroy();
var temp = function(){ var endGame = function(){
socket.emit('exitFromRoom', RoomData.myself.id); socket.emit('exitFromRoom', RoomData.myself.id);
fbClient.updateUserData('killCount', RoomData.myself.killCount); fbClient.updateUserData('killCount', RoomData.myself.killCount);
...@@ -410,21 +410,21 @@ var gameEndMenu = function(isWin) ...@@ -410,21 +410,21 @@ var gameEndMenu = function(isWin)
x: game.config.width / 2, x: game.config.width / 2,
y: game.config.height / 2, y: game.config.height / 2,
background: ScenesData.gameScene.add.sprite(game.config.width / 2, game.config.height / 2, 'panel').setOrigin(0.5, 0.5), background: ScenesData.gameScene.add.sprite(game.config.width / 2, game.config.height / 2, 'dialog1').setOrigin(0.5, 0.5),
content: ScenesData.gameScene.rexUI.add.dialog({ content: ScenesData.gameScene.rexUI.add.dialog({
x: game.config.width / 2, x: game.config.width / 2,
y: game.config.height / 2, y: game.config.height / 2,
choices: [ choices: [
UIObject.createLabel(ScenesData.gameScene, game.config.width / 2 - 100, game.config.height / 2 - 100, 10.2, 'playerStand', 0.7, 'center'), UIObject.createLabel(ScenesData.gameScene, game.config.width / 2 - 150, game.config.height / 2 - 100, 10.2, 'playerStand', 0.7, 'center'),
UIObject.createLabel(ScenesData.gameScene, game.config.width / 2 + 120, game.config.height / 2 - 150, 10.2, UIObject.createLabel(ScenesData.gameScene, game.config.width / 2 + 150, game.config.height / 2 - 180, 10.2,
'button', 1, 'center', '등수 : ' + RoomData.myself.rank + '', 30).layout(), 'button', 1, 'center', '등수 : ' + RoomData.myself.rank + '', 20).layout(),
UIObject.createLabel(ScenesData.gameScene, game.config.width / 2 + 120, game.config.height / 2 - 50, 10.2, UIObject.createLabel(ScenesData.gameScene, game.config.width / 2 + 150, game.config.height / 2 - 60, 10.2,
'button', 1, 'center', '킬 수 : ' + RoomData.myself.killCount + '', 30).layout(), 'button', 1, 'center', '킬 수 : ' + RoomData.myself.killCount + '', 20).layout(),
UIObject.createLabel(ScenesData.gameScene, game.config.width / 2 + 120, game.config.height / 2 + 50, 10.2, UIObject.createLabel(ScenesData.gameScene, game.config.width / 2 + 150, game.config.height / 2 + 60, 10.2,
'button', 1, 'center', '획득 강호패 : ' + RoomData.myself.earnedStrongHopae + '', 30).layout(), 'button', 1, 'center', '획득 강호패 : ' + RoomData.myself.earnedStrongHopae + '', 20).layout(),
UIObject.createLabel(ScenesData.gameScene, game.config.width / 2 + 120, game.config.height / 2 + 150, 10.2, UIObject.createLabel(ScenesData.gameScene, game.config.width / 2 + 150, game.config.height / 2 + 180, 10.2,
'button', 1, 'center', '획득 골드 : ' + earnedMoney + '', 30).layout() 'button', 1, 'center', '획득 골드 : ' + earnedMoney + '', 20).layout()
], ],
align: { align: {
...@@ -432,17 +432,17 @@ var gameEndMenu = function(isWin) ...@@ -432,17 +432,17 @@ var gameEndMenu = function(isWin)
} }
}), }),
actions: [ actions: [
UIObject.createLabel(ScenesData.gameScene, game.config.width / 2 - 120, game.config.height / 2 + 300, 10.2, 'button', 1, 'center', '나가기').layout(), UIObject.createLabel(ScenesData.gameScene, game.config.width / 2 - 200, game.config.height / 2 + 300, 10.2, 'exitBtn', 1, 'center', ' ').layout(),
UIObject.createLabel(ScenesData.gameScene, game.config.width / 2 + 120, game.config.height / 2 + 300, 10.2, 'button', 1, 'center', '관전하기').layout() UIObject.createLabel(ScenesData.gameScene, game.config.width / 2 + 200, game.config.height / 2 + 300, 10.2, 'spectateBtn', 1, 'center', ' ').layout()
], ],
space: { space: {
action: 10, action: 10,
left: 20, left: 50,
right: 20, right: 50,
top: 20, top: 50,
bottom: 20, bottom: 50,
}, },
align: { align: {
...@@ -452,11 +452,12 @@ var gameEndMenu = function(isWin) ...@@ -452,11 +452,12 @@ var gameEndMenu = function(isWin)
ScenesData.gameScene.backToMenuDialog ScenesData.gameScene.backToMenuDialog
.on('button.click', function (button, groupName, index) { .on('button.click', function (button, groupName, index) {
if(index == 0) temp(); if(index == 0) endGame();
else else
{ {
ScenesData.gameScene.backToMenuDialog.setVisible(false); ScenesData.gameScene.backToMenuDialog.setVisible(false);
ScenesData.gameScene.backToMenuBtn = UIObject.createButton(ScenesData.gameScene, UIObject.createLabel(ScenesData.gameScene, 100, 900, 10.2, 'pyeongminThrow', 0.5, 'center'), 1, 0, 2, temp); ScenesData.gameScene.backToMenuBtn = UIObject.createButton(ScenesData.gameScene,
UIObject.createLabel(ScenesData.gameScene, 100, 900, 10.2, 'spectateBtn', 1, 'center'), 1, 0, 2, temp);
} }
}, ScenesData.gameScene) }, ScenesData.gameScene)
.on('button.over', function (button, groupName, index) { .on('button.over', function (button, groupName, index) {
......
...@@ -23,26 +23,16 @@ Input.gameSceneEnterReaction = function() ...@@ -23,26 +23,16 @@ Input.gameSceneEnterReaction = function()
{ {
if (RoomData.myself.isAlive && !Input.isEntered) if (RoomData.myself.isAlive && !Input.isEntered)
{ {
if (Input.attackMode) WordSpace.attack(Input.removeConVow(Input.finalInput), Input.attackOption.wordGrade); if (Input.attackMode)
{
WordSpace.attack(Input.removeConVow(Input.finalInput), Input.attackOption.wordGrade);
Input.inputField.inputBackground.setFrame(4);
}
else WordSpace.findWord(Input.finalInput); else WordSpace.findWord(Input.finalInput);
Input.reset(); Input.reset();
Input.isEntered = true; Input.isEntered = true;
} }
} }
Input.menuSceneEnterReaction = function()
{
Input.finalInput = Input.removeConVow(Input.finalInput);
if (Input.finalInput.length > 1)
{
PlayerData.nickname = Input.finalInput;
Input.reset();
}
else
{
alert('정확한 가명을 입력해주세요.');
Input.reset();
}
}
Input.reset = function() Input.reset = function()
{ {
...@@ -318,17 +308,24 @@ Input.removeConVow = function(_wordText) ...@@ -318,17 +308,24 @@ Input.removeConVow = function(_wordText)
Input.inputField = Input.inputField =
{ {
generate: function(scene, enterCallback, text, isHopaeScene = false) generate: function(scene, enterCallback, text)
{ {
this.text = text; this.text = text.getElement('text');
this.inputBackground = text.getElement('background');
scene.input.keyboard.on('keyup', function() {Input.pressCount--; Input.justPressed = ''; if(ScenesData.currentScene == ScenesData.gameScene) Input.inputField.inputBackground.setFrame(4);
if(isHopaeScene)
scene.input.keyboard.on('keydown', function() {
if(ScenesData.currentScene == ScenesData.hopaeScene && Input.finalInput.length > 1) Input.inputField.inputBackground.setFrame(Input.finalInput.length - 2);
})
scene.input.keyboard.on('keyup', function() {Input.pressCount--; Input.justPressed = '';
if(ScenesData.currentScene == ScenesData.hopaeScene)
{ {
ScenesData.hopaeScene.checkBtn.setEnable(Input.checkProperInput(Input.inputField.text.text) ? true : false); ScenesData.hopaeScene.checkBtn.setEnable(Input.checkProperInput(Input.inputField.text.text) || (Input.finalInput.length > 1) ? true : false);
if(Input.finalInput.length > 4) ScenesData.hopaeScene.warningText.setVisible(true); ScenesData.hopaeScene.warningText.setVisible(Input.finalInput.length > 4 ? true : false);
else ScenesData.hopaeScene.warningText.setVisible(false); }
}}) })
scene.input.keyboard.on('keydown-SHIFT', function() {Input.isShifted = true}); scene.input.keyboard.on('keydown-SHIFT', function() {Input.isShifted = true});
scene.input.keyboard.on('keyup-SHIFT', function() {Input.isShifted = false}); scene.input.keyboard.on('keyup-SHIFT', function() {Input.isShifted = false});
scene.input.keyboard.on('keydown-DELETE', function() {Input.reset()}); scene.input.keyboard.on('keydown-DELETE', function() {Input.reset()});
......
...@@ -5,13 +5,12 @@ ResourceLoader.loadBackGround = function(scene) ...@@ -5,13 +5,12 @@ ResourceLoader.loadBackGround = function(scene)
scene.load.image('weightWarning', 'assets/image/background/weightWarning.png'); scene.load.image('weightWarning', 'assets/image/background/weightWarning.png');
scene.load.image('baseBackground', 'assets/image/background/yellowBack.png'); scene.load.image('baseBackground', 'assets/image/background/yellowBack.png');
scene.load.image('gameBackground', 'assets/image/background/background_brain.png'); scene.load.image('gameBackground', 'assets/image/background/background_brain.png');
scene.load.image('menuBackground', 'assets/placeholder/menuBackground.png'); scene.load.image('menuBackground', 'assets/image/UI/main/mainBackground.png');
scene.load.image('roomBackground', 'assets/placeholder/roomBackground.png'); scene.load.image('roomBackground', 'assets/placeholder/roomBackground.png');
} }
ResourceLoader.loadImage = function(scene) ResourceLoader.loadImage = function(scene)
{ {
scene.load.image('inputfield', 'assets/image/etc/wordspace.png');
for (let i = 0; i < 4; i++) for (let i = 0; i < 4; i++)
{ {
for (let j = 2; j < 7; j++) for (let j = 2; j < 7; j++)
...@@ -42,13 +41,36 @@ ResourceLoader.loadImage = function(scene) ...@@ -42,13 +41,36 @@ ResourceLoader.loadImage = function(scene)
scene.load.image('pyeongminStand', 'assets/image/character/pyeongmin/pyeong_stand.png'); scene.load.image('pyeongminStand', 'assets/image/character/pyeongmin/pyeong_stand.png');
scene.load.spritesheet('wordBreak', 'assets/image/word/wordbreak.png', { frameWidth: 180, frameHeight: 180 }); scene.load.spritesheet('wordBreak', 'assets/image/word/wordbreak.png', { frameWidth: 180, frameHeight: 180 });
scene.load.spritesheet('hopaeSceneInput', 'assets/image/word/hopaeSceneInput.png', { frameWidth: 239, frameHeight: 45 });
scene.load.spritesheet('gameSceneInput', 'assets/image/etc/wordSpace/wordspace.png', { frameWidth: 253, frameHeight: 67 });
scene.load.image('attackPaper', 'assets/image/etc/paper_crumbled.png');
scene.load.image('itemBag', 'assets/image/etc/itembag2.png');
scene.load.image('button', 'assets/placeholder/button.png');
scene.load.image('panel', 'assets/placeholder/panel.png');
scene.load.image('dialog1', 'assets/image/UI/dialog/dialog1.png');
scene.load.image('dialog2', 'assets/image/UI/dialog/dialog2.png');
scene.load.image('friendlyPlayBtn', 'assets/image/UI/main/friendlyPlay.png');
scene.load.image('rankPlayBtn', 'assets/image/UI/main/rankPlay.png');
scene.load.image('shopBtn', 'assets/image/UI/main/shop.png');
scene.load.image('hopaeManageBtn', 'assets/image/UI/main/hopaeManage.png');
scene.load.image('helpBtn', 'assets/image/UI/main/help.png');
scene.load.image('cancelBtn', 'assets/image/UI/decisionBtn/cancel.png');
scene.load.image('confirmBtn', 'assets/image/UI/decisionBtn/confirm.png');
scene.load.image('exitBtn', 'assets/image/UI/decisionBtn/exit.png');
scene.load.image('noBtn', 'assets/image/UI/decisionBtn/no.png');
scene.load.image('spectateBtn', 'assets/image/UI/decisionBtn/spectate.png');
scene.load.image('yesBtn', 'assets/image/UI/decisionBtn/yes.png');
scene.load.spritesheet('phase1', 'assets/image/etc/scroll/startPhase/startPhase.png', { frameWidth: 280, frameHeight: 920 }); scene.load.spritesheet('phase1', 'assets/image/etc/scroll/startPhase/startPhase.png', { frameWidth: 280, frameHeight: 920 });
scene.load.spritesheet('phase2', 'assets/image/etc/scroll/bonPhase/bonPhase.png', { frameWidth: 280, frameHeight: 920 }); scene.load.spritesheet('phase2', 'assets/image/etc/scroll/bonPhase/bonPhase.png', { frameWidth: 280, frameHeight: 920 });
scene.load.spritesheet('phase3', 'assets/image/etc/scroll/poongPhase/poongPhase.png', { frameWidth: 280, frameHeight: 920 }); scene.load.spritesheet('phase3', 'assets/image/etc/scroll/poongPhase/poongPhase.png', { frameWidth: 280, frameHeight: 920 });
scene.load.image('attackPaper', 'assets/image/etc/paper_crumbled.png'); scene.load.spritesheet('tutorialImage', 'assets/image/UI/tutorial/tutorialImages.png', { frameWidth: 1000, frameHeight: 800 });
scene.load.image('panel', 'assets/placeholder/panel.png');
scene.load.image('button', 'assets/placeholder/button.png');
scene.load.image('itemBag', 'assets/image/etc/itembag2.png');
} }
ResourceLoader.loadAnimation = function(scene) ResourceLoader.loadAnimation = function(scene)
......
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...@@ -12,7 +12,7 @@ UIObject.createLabel = function (scene, x, y, depth, image, size, align, text = ...@@ -12,7 +12,7 @@ UIObject.createLabel = function (scene, x, y, depth, image, size, align, text =
text: scene.add.text(x, y, text, { text: scene.add.text(x, y, text, {
font: textSize + 'pt sejongFont', font: textSize + 'pt sejongFont',
align: 'center' align: 'center'
}).setDepth(depth).setOrigin(textOriginX, textOriginY).setColor(textColor), }).setDepth(depth).setOrigin(textOriginX, textOriginY).setColor(textColor).setPadding(30, 30, 30, 30),
space: { space: {
left: 10, left: 10,
...@@ -52,33 +52,41 @@ UIObject.createButton = function(scene, buttonGameObject, overFrame, outFrame, d ...@@ -52,33 +52,41 @@ UIObject.createButton = function(scene, buttonGameObject, overFrame, outFrame, d
clickInterval: 100 clickInterval: 100
} }
}); });
buttonGameObject = buttonGameObject.getElement('background'); let buttonGameObjectBackground = buttonGameObject.getElement('background');
temp.enabled = true; temp.enabled = true;
buttonGameObject.setFrame(outFrame).setInteractive() buttonGameObjectBackground.setFrame(outFrame > 0 ? outFrame : 0).setInteractive()
.on('pointerover', () => { .on('pointerover', () => {
if(temp.enabled) if(temp.enabled)
{ {
buttonGameObject.setFrame(overFrame); if(overFrame > 0) buttonGameObjectBackground.setFrame(overFrame);
if(overFrame != -2) buttonGameObject.setScale(1.1);
} }
}) })
.on('pointerdown', () => { .on('pointerdown', () => {
if(temp.enabled) if(temp.enabled)
{ {
buttonGameObject.setFrame(downFrame); if(downFrame > 0) buttonGameObjectBackground.setFrame(downFrame);
if(downFrame != -2) buttonGameObject.setScale(0.9);
clickCallback(); clickCallback();
} }
}) })
.on('pointerup', () => { .on('pointerup', () => {
buttonGameObject.setFrame(overFrame); if(temp.enabled)
{
if(overFrame > 0) buttonGameObjectBackground.setFrame(overFrame);
if(overFrame != -2) buttonGameObject.setScale(1.1);
}
}) })
.on('pointerout', () => { .on('pointerout', () => {
buttonGameObject.setFrame(outFrame); if(outFrame > 0) buttonGameObjectBackground.setFrame(outFrame);
if(outFrame != -2) buttonGameObject.setScale(1);
}) })
temp.setEnable = function(isEnable) temp.setEnable = function(isEnable)
{ {
temp.enabled = isEnable; temp.enabled = isEnable;
return temp; return temp;
} }
temp.getBackground = function() { return buttonGameObjectBackground; }
return temp; return temp;
} }
\ No newline at end of file
...@@ -57,8 +57,6 @@ class WordObject ...@@ -57,8 +57,6 @@ class WordObject
setTimeout(function() { setTimeout(function() {
breakAnim.destroy(); breakAnim.destroy();
}, 200); }, 200);
RoomData.myself.playerImage.play(WordSpace.pyeongminAnims[Enums.characterAnim.write]);
RoomData.myself.playerImage.anims.chain(WordSpace.pyeongminAnims[Enums.characterAnim.sit]);
} }
attract() attract()
...@@ -110,6 +108,8 @@ class NormalWord extends WordObject ...@@ -110,6 +108,8 @@ class NormalWord extends WordObject
super.destroy(); super.destroy();
if(isNormallyRemoved) if(isNormallyRemoved)
{ {
RoomData.myself.playerImage.play(WordSpace.pyeongminAnims[Enums.characterAnim.write]);
RoomData.myself.playerImage.anims.chain(WordSpace.pyeongminAnims[Enums.characterAnim.sit]);
switch(this.wordGrade) switch(this.wordGrade)
{ {
case 0: WordSpace.attackGauge.add(2.5); break; case 0: WordSpace.attackGauge.add(2.5); break;
...@@ -189,6 +189,8 @@ class AttackWord extends WordObject ...@@ -189,6 +189,8 @@ class AttackWord extends WordObject
super.destroy(); super.destroy();
if(isNormallyRemoved) if(isNormallyRemoved)
{ {
RoomData.myself.playerImage.play(WordSpace.pyeongminAnims[Enums.characterAnim.write]);
RoomData.myself.playerImage.anims.chain(WordSpace.pyeongminAnims[Enums.characterAnim.sit]);
switch(this.wordGrade) switch(this.wordGrade)
{ {
case 0: WordSpace.attackGauge.add(2.5); break; case 0: WordSpace.attackGauge.add(2.5); break;
...@@ -271,6 +273,8 @@ class NameWord extends WordObject ...@@ -271,6 +273,8 @@ class NameWord extends WordObject
super.destroy(); super.destroy();
if(isNormallyRemoved) if(isNormallyRemoved)
{ {
RoomData.myself.playerImage.play(WordSpace.pyeongminAnims[Enums.characterAnim.write]);
RoomData.myself.playerImage.anims.chain(WordSpace.pyeongminAnims[Enums.characterAnim.sit]);
ScenesData.gameScene.physics.world.removeCollider(this.physicsObj.wordCollider); ScenesData.gameScene.physics.world.removeCollider(this.physicsObj.wordCollider);
WordSpace.wordGroup.forEach(function(element) WordSpace.wordGroup.forEach(function(element)
{ {
...@@ -356,6 +360,8 @@ class ItemWord extends WordObject ...@@ -356,6 +360,8 @@ class ItemWord extends WordObject
super.destroy(); super.destroy();
if(isNormallyRemoved) if(isNormallyRemoved)
{ {
RoomData.myself.playerImage.play(WordSpace.pyeongminAnims[Enums.characterAnim.write]);
RoomData.myself.playerImage.anims.chain(WordSpace.pyeongminAnims[Enums.characterAnim.sit]);
WordSpace.attackGauge.add(0.5); WordSpace.attackGauge.add(0.5);
switch(this.itemType) switch(this.itemType)
{ {
......
...@@ -117,14 +117,12 @@ WordSpace.attackGauge = ...@@ -117,14 +117,12 @@ WordSpace.attackGauge =
if (this.value + plus > 11) this.value = 11; if (this.value + plus > 11) this.value = 11;
else this.value += plus; else this.value += plus;
this.setRect(); this.setRect();
this.text.setText('게이지: ' + this.value.toFixed(1));
}, },
sub: function(minus) sub: function(minus)
{ {
if (this.value - minus < 0) this.value = 0; if (this.value - minus < 0) this.value = 0;
else this.value -= minus; else this.value -= minus;
this.setRect(); this.setRect();
this.text.setText('게이지: ' + this.value.toFixed(1));
}, },
resetValue: function() {this.value = 0;}, resetValue: function() {this.value = 0;},
cutValue: function(cutOut) {this.value *= (1-cutOut);}, cutValue: function(cutOut) {this.value *= (1-cutOut);},
...@@ -141,7 +139,6 @@ WordSpace.attackGauge = ...@@ -141,7 +139,6 @@ WordSpace.attackGauge =
}; };
this.currentCycle = scene.time.addEvent(option); this.currentCycle = scene.time.addEvent(option);
this.text = scene.add.text(100,100,'게이지: ' + this.value.toFixed(1)).setDepth(9.9).setColor('#000000');
//this.rectUI.setColor(this.gradeColor[0]); //this.rectUI.setColor(this.gradeColor[0]);
}, },
pauseCycle: function(bool) {this.currentCycle.paused = bool;}, pauseCycle: function(bool) {this.currentCycle.paused = bool;},
...@@ -265,7 +262,7 @@ WordSpace.findWord = function(wordText) ...@@ -265,7 +262,7 @@ WordSpace.findWord = function(wordText)
} }
WordSpace.setPlayerTyping.add(wordText); WordSpace.setPlayerTyping.add(wordText);
} }
else if (wordText === '공격' && WordSpace.attackGauge.value >= 3 && WordSpace.nameGroup.length > 0) // 공격모드 진입. else if (wordText === '공격' && WordSpace.attackGauge.value >= 2 && WordSpace.nameGroup.length > 0) // 공격모드 진입.
{ {
console.log('attack mode'); console.log('attack mode');
let tempAttackOption = this.attackGauge.getAttackOption(); let tempAttackOption = this.attackGauge.getAttackOption();
...@@ -273,6 +270,7 @@ WordSpace.findWord = function(wordText) ...@@ -273,6 +270,7 @@ WordSpace.findWord = function(wordText)
Input.attackOption.wordGrade = tempAttackOption.wordGrade; Input.attackOption.wordGrade = tempAttackOption.wordGrade;
Input.maxInput = Input.attackOption.wordCount; Input.maxInput = Input.attackOption.wordCount;
Input.attackMode = true; Input.attackMode = true;
Input.inputField.inputBackground.setFrame(Input.maxInput - 2);
WordSpace.attackGauge.pauseCycle(true); WordSpace.attackGauge.pauseCycle(true);
WordSpace.setPlayerTyping.add(wordText); WordSpace.setPlayerTyping.add(wordText);
switch(tempAttackOption.wordCount) switch(tempAttackOption.wordCount)
...@@ -336,13 +334,8 @@ WordSpace.setPlayerTyping = ...@@ -336,13 +334,8 @@ WordSpace.setPlayerTyping =
{ {
this.totalTyping += wordText != null ? WordReader.getWordTyping(wordText) : 0; this.totalTyping += wordText != null ? WordReader.getWordTyping(wordText) : 0;
WordSpace.playerTyping = this.totalTyping / WordSpace.gameTimer.now * 60 * 1000; WordSpace.playerTyping = this.totalTyping / WordSpace.gameTimer.now * 60 * 1000;
this.text.setText('현재 타수 : ' + WordSpace.playerTyping.toFixed(1));
this.writeWord = wordText != '' ? true : false; this.writeWord = wordText != '' ? true : false;
}, },
initiate: function(scene)
{
this.text = scene.add.text(100,200,'현재 타수 : ' + WordSpace.playerTyping.toFixed(1)).setDepth(9.9).setColor('#000000');
},
reset: function() reset: function()
{ {
this.totalTyping = 0; this.totalTyping = 0;
...@@ -473,12 +466,8 @@ WordSpace.nameQueue = ...@@ -473,12 +466,8 @@ WordSpace.nameQueue =
getCount: function(player) getCount: function(player)
{ {
WordSpace.nameQueue.counter = 0; WordSpace.nameQueue.counter = 0;
WordSpace.nameGroup.forEach(function(element){ WordSpace.nameGroup.forEach(function(element){ if(element.ownerId == player.id) WordSpace.nameQueue.counter++; });
if(element.id == player.id) WordSpace.nameQueue.counter++; WordSpace.wordGroup.forEach(function(element){ if(element instanceof NameWord && element.ownerId == player.id) WordSpace.nameQueue.counter++; });
})
WordSpace.wordGroup.forEach(function(element){
if(element instanceof NameWord && element.ownerId == player.id) WordSpace.nameQueue.counter++;
})
return WordSpace.nameQueue.counter; return WordSpace.nameQueue.counter;
}, },
counter: 0, counter: 0,
......
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