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Tear of Sejong
sejong25
Commits
44c46a35
Commit
44c46a35
authored
Jul 08, 2019
by
18손재민
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현재 방에 있는 플레이어들 닉네임으로 랜덤 큐 제작 wip 현재 최대 플레이어 수를 제대로 인식하지 못하는 문제 있음
parent
30e0a44f
Changes
3
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3 changed files
with
35 additions
and
1 deletion
+35
-1
GameServer.js
GameServer.js
+1
-1
ScenesData.js
js/ScenesData.js
+2
-0
WordSpace.js
js/WordSpace.js
+32
-0
No files found.
GameServer.js
View file @
44c46a35
var
GameServer
=
GameServer
||
{};
GameServer
.
Phase
=
{
READY
:
0
,
START
:
1
,
MAIN
:
2
,
MUSIC
:
3
};
GameServer
.
startCount
=
2
;
GameServer
.
startCount
=
3
;
GameServer
.
currentPlayer
=
[];
GameServer
.
playingRoom
=
[];
...
...
js/ScenesData.js
View file @
44c46a35
...
...
@@ -60,6 +60,8 @@ var gameScene = new Phaser.Class(
WordSpace
.
setPlayerTyping
.
initiate
(
this
);
WordSpace
.
nameWordTextForTest
=
WordSpace
.
gameSceneForTest
.
add
.
text
(
50
,
400
,
'
현재 가진 호패들 : 없음
'
).
setDepth
(
10
).
setColor
(
'
#000000
'
);
WordSpace
.
nameQueue
.
shuffle
();
},
update
:
function
()
...
...
js/WordSpace.js
View file @
44c46a35
...
...
@@ -253,6 +253,10 @@ WordSpace.generateWord =
Name
:
function
(
scene
,
isStrong
,
lenRate
)
{
//To do
/*RoomData.players.forEach(function(element)
{
WordSpace.generateWord.Attack(WordSpace.gameSceneForTest, wordText, grade, PlayerData.nickname, element.isStrong);
});*/
word
=
new
NameWord
(
PlayerData
.
nickname
,
isStrong
);
WordSpace
.
pushWord
(
scene
,
word
,
lenRate
);
}
...
...
@@ -391,4 +395,32 @@ WordSpace.attack = function(wordText, grade)
Input
.
maxInput
=
6
;
Input
.
attackMode
=
false
;
WordSpace
.
attackGauge
.
pauseCycle
(
false
);
}
WordSpace
.
nameQueue
=
{
queue
:
[],
shuffle
:
function
()
{
let
tempIdx
,
tempElement
,
tempLength
;
let
tempQueue
=
RoomData
.
players
;
for
(
tempLength
=
tempQueue
.
length
;
tempLength
;
tempLength
-=
1
)
{
tempIdx
=
Math
.
floor
(
Math
.
random
()
*
tempLength
);
tempElement
=
tempQueue
[
tempLength
-
1
];
tempQueue
[
tempLength
-
1
]
=
tempQueue
[
tempIdx
];
tempQueue
[
tempIdx
]
=
tempElement
;
}
tempQueue
.
forEach
(
function
(
element
){
if
(
element
.
nickname
!=
PlayerData
.
nickname
&&
element
.
isAlive
)
WordSpace
.
nameQueue
.
queue
.
push
(
element
);
});
console
.
log
(
WordSpace
.
nameQueue
.
queue
);
console
.
log
(
RoomData
.
aliveCount
);
},
pop
:
function
()
{
let
tempElement
=
WordSpace
.
nameQueue
.
queue
.
pop
();
if
(
WordSpace
.
nameQueue
.
queue
.
length
<=
RoomData
.
aliveCount
)
this
.
shuffle
();
return
tempElement
;
}
}
\ No newline at end of file
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