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Tear of Sejong
sejong25
Commits
41957eca
Commit
41957eca
authored
Jun 28, 2019
by
18신대성
Committed by
16이지혜
Jun 28, 2019
Browse files
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Plain Diff
간이 공격모드 구현
parent
1380672f
Changes
3
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
44 additions
and
13 deletions
+44
-13
Input.js
js/Input.js
+6
-3
WordObject.js
js/WordObject.js
+3
-3
WordSpace.js
js/WordSpace.js
+35
-7
No files found.
js/Input.js
View file @
41957eca
...
@@ -7,6 +7,8 @@ Input.isShifted = false;
...
@@ -7,6 +7,8 @@ Input.isShifted = false;
Input
.
pressCount
=
0
;
Input
.
pressCount
=
0
;
Input
.
justPressed
=
''
;
Input
.
justPressed
=
''
;
Input
.
attackMode
=
false
;
Input
.
reset
=
function
()
Input
.
reset
=
function
()
{
{
Input
.
input
=
[];
Input
.
input
=
[];
...
@@ -150,7 +152,7 @@ Input.convert = function()
...
@@ -150,7 +152,7 @@ Input.convert = function()
}
}
}
}
}
}
console
.
log
(
'
_____end_convert_____
'
);
//
console.log('_____end_convert_____');
}
}
Input
.
convertToLast
=
function
(
word
)
Input
.
convertToLast
=
function
(
word
)
...
@@ -278,7 +280,8 @@ Input.inputField =
...
@@ -278,7 +280,8 @@ Input.inputField =
});
});
scene
.
input
.
keyboard
.
on
(
'
keydown-ENTER
'
,
function
()
scene
.
input
.
keyboard
.
on
(
'
keydown-ENTER
'
,
function
()
{
{
WordSpace
.
findWord
(
Input
.
convInput
);
if
(
Input
.
attackMode
)
WordSpace
.
attack
(
Input
.
convInput
);
else
WordSpace
.
findWord
(
Input
.
convInput
);
Input
.
reset
();
Input
.
reset
();
});
});
// upside 10 keys
// upside 10 keys
...
@@ -339,7 +342,7 @@ Input.pushInput = function(inputKey)
...
@@ -339,7 +342,7 @@ Input.pushInput = function(inputKey)
}
}
else
output
=
inputKey
.
charCodeAt
(
0
);
else
output
=
inputKey
.
charCodeAt
(
0
);
Input
.
input
.
push
(
output
);
Input
.
input
.
push
(
output
);
console
.
log
(
Input
.
input
);
//console.log(Input.input
);
Input
.
convert
();
Input
.
convert
();
Input
.
inputField
.
text
.
setText
(
Input
.
convInput
);
Input
.
inputField
.
text
.
setText
(
Input
.
convInput
);
this
.
pressCount
++
;
this
.
pressCount
++
;
...
...
js/WordObject.js
View file @
41957eca
...
@@ -15,9 +15,6 @@ class WordObject
...
@@ -15,9 +15,6 @@ class WordObject
_wordGrade
==
1
?
7
:
10
;
_wordGrade
==
1
?
7
:
10
;
return
temp
;
return
temp
;
})(
this
.
wordGrade
);
})(
this
.
wordGrade
);
WordSpace
.
totalWeight
+=
this
.
wordWeight
;
WordSpace
.
setGameOverTimer
();
console
.
log
(
"
Total weight :
"
+
WordSpace
.
totalWeight
);
//console.log("wordTyping : " + this.wordTyping + '\n' + "wordGrade : " + this.wordGrade + '\n' + "wordWeight : " + this.wordWeight + '\n');
//console.log("wordTyping : " + this.wordTyping + '\n' + "wordGrade : " + this.wordGrade + '\n' + "wordWeight : " + this.wordWeight + '\n');
this
.
wordSpeed
=
1
;
this
.
wordSpeed
=
1
;
//alert("wordTyping : " + this.wordTyping + '\n' + "wordGrade : " + this.wordGrade + '\n' + "wordWeight : " + this.wordWeight + '\n');
//alert("wordTyping : " + this.wordTyping + '\n' + "wordGrade : " + this.wordGrade + '\n' + "wordWeight : " + this.wordWeight + '\n');
...
@@ -29,6 +26,9 @@ class WordObject
...
@@ -29,6 +26,9 @@ class WordObject
this
.
physicsObj
=
scene
.
physics
.
add
.
sprite
(
random
.
x
,
random
.
y
,
'
wordBackground
'
).
setScale
(
0.3
);
this
.
physicsObj
=
scene
.
physics
.
add
.
sprite
(
random
.
x
,
random
.
y
,
'
wordBackground
'
).
setScale
(
0.3
);
this
.
physicsObj
.
body
.
bounce
.
set
(
0.5
);
this
.
physicsObj
.
body
.
bounce
.
set
(
0.5
);
this
.
wordObj
=
scene
.
add
.
text
(
random
.
x
,
random
.
y
,
this
.
wordText
,
{
fontFamily
:
'
"궁서", 궁서체, serif
'
}).
setColor
(
'
#000000
'
).
setOrigin
(
0.5
,
0.5
);
this
.
wordObj
=
scene
.
add
.
text
(
random
.
x
,
random
.
y
,
this
.
wordText
,
{
fontFamily
:
'
"궁서", 궁서체, serif
'
}).
setColor
(
'
#000000
'
).
setOrigin
(
0.5
,
0.5
);
WordSpace
.
totalWeight
+=
this
.
wordWeight
;
WordSpace
.
setGameOverTimer
();
console
.
log
(
"
Total weight :
"
+
WordSpace
.
totalWeight
);
}
}
destroy
()
destroy
()
...
...
js/WordSpace.js
View file @
41957eca
var
WordSpace
=
WordSpace
||
{};
var
WordSpace
=
WordSpace
||
{};
WordSpace
.
gameSceneForTest
=
null
;
// for test
WordSpace
.
isImageLoaded
=
false
;
WordSpace
.
isImageLoaded
=
false
;
WordSpace
.
nextWordCode
=
0
;
WordSpace
.
nextWordCode
=
0
;
...
@@ -58,7 +60,7 @@ WordSpace.attackGauge =
...
@@ -58,7 +60,7 @@ WordSpace.attackGauge =
this
.
text
=
scene
.
add
.
text
(
100
,
100
,
'
게이지:
'
+
this
.
value
.
toFixed
(
1
)).
setColor
(
'
#ffffff
'
).
setDepth
(
10
);
this
.
text
=
scene
.
add
.
text
(
100
,
100
,
'
게이지:
'
+
this
.
value
.
toFixed
(
1
)).
setColor
(
'
#ffffff
'
).
setDepth
(
10
);
},
},
pauseCycle
:
function
(
bool
)
{
this
.
currentCycle
.
paused
=
bool
;}
pauseCycle
:
function
(
bool
)
{
this
.
currentCycle
.
paused
=
bool
;}
,
// showValue: 아래쪽에 바의 길이로 게이지 표시, 색으로 게이지의 강도 표현
// showValue: 아래쪽에 바의 길이로 게이지 표시, 색으로 게이지의 강도 표현
}
}
...
@@ -72,7 +74,7 @@ WordSpace.wordCycle =
...
@@ -72,7 +74,7 @@ WordSpace.wordCycle =
delay
:
_delay
,
delay
:
_delay
,
callback
:
function
()
callback
:
function
()
{
{
WordSpace
.
generateWord
(
this
)
WordSpace
.
generateWord
(
this
,
'
통관
'
);
},
},
callbackScope
:
scene
,
callbackScope
:
scene
,
loop
:
true
loop
:
true
...
@@ -94,11 +96,12 @@ WordSpace.loadImage = function(scene)
...
@@ -94,11 +96,12 @@ WordSpace.loadImage = function(scene)
{
{
scene
.
load
.
image
(
'
wordBackground
'
,
'
assets/wordBackground.png
'
);
scene
.
load
.
image
(
'
wordBackground
'
,
'
assets/wordBackground.png
'
);
}
}
WordSpace
.
gameSceneForTest
=
scene
;
// for test
}
}
WordSpace
.
generateWord
=
function
(
scene
)
WordSpace
.
generateWord
=
function
(
scene
,
wordText
)
{
{
word
=
new
WordObject
(
"
솽젠커
"
);
word
=
new
WordObject
(
wordText
);
word
.
instantiate
(
scene
);
word
.
instantiate
(
scene
);
WordSpace
.
wordGroup
.
push
(
word
);
WordSpace
.
wordGroup
.
push
(
word
);
WordSpace
.
wordForcedGroup
.
push
(
word
);
WordSpace
.
wordForcedGroup
.
push
(
word
);
...
@@ -130,11 +133,11 @@ WordSpace.setGameOverTimer = function()
...
@@ -130,11 +133,11 @@ WordSpace.setGameOverTimer = function()
}
}
}
}
WordSpace
.
findWord
=
function
(
word
)
WordSpace
.
findWord
=
function
(
word
Text
)
{
{
var
found
=
WordSpace
.
wordGroup
.
filter
(
function
(
element
)
var
found
=
WordSpace
.
wordGroup
.
filter
(
function
(
element
)
{
{
return
Input
.
isEqual
(
word
,
element
.
wordText
);
return
Input
.
isEqual
(
word
Text
,
element
.
wordText
);
});
});
if
(
found
.
length
!=
0
)
if
(
found
.
length
!=
0
)
{
{
...
@@ -153,8 +156,33 @@ WordSpace.findWord = function(word)
...
@@ -153,8 +156,33 @@ WordSpace.findWord = function(word)
}
}
weightest
.
destroy
();
weightest
.
destroy
();
}
}
else
if
(
word
===
'
공격
'
)
// 공격모드 진입.
else
if
(
word
Text
===
'
공격
'
&&
WordSpace
.
attackGauge
.
value
>
3
)
// 공격모드 진입.
{
{
console
.
log
(
'
attack mode
'
);
console
.
log
(
'
attack mode
'
);
// 이부분에서 최대 단어수 결정
Input
.
attackMode
=
true
;
WordSpace
.
attackGauge
.
pauseCycle
(
true
);
}
else
{
// 오타 체크
}
}
WordSpace
.
attack
=
function
(
wordText
)
{
if
(
wordText
!=
''
)
{
console
.
log
(
'
attack
'
+
wordText
);
WordSpace
.
generateWord
(
WordSpace
.
gameSceneForTest
,
wordText
);
// for test
// 이부분에서 게이지에 따라 급수 결정
// 이부분은 서버 잘써야함
WordSpace
.
attackGauge
.
resetValue
();
}
else
{
WordSpace
.
attackGauge
.
cutValue
(
0.3
);
}
}
Input
.
attackMode
=
false
;
WordSpace
.
attackGauge
.
pauseCycle
(
false
);
}
}
\ No newline at end of file
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