Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
S
sejong25
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Boards
Labels
Milestones
Merge Requests
0
Merge Requests
0
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Commits
Issue Boards
Open sidebar
Tear of Sejong
sejong25
Commits
3f1c3ef1
Commit
3f1c3ef1
authored
Jul 14, 2019
by
18손재민
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
시즌 10.1호 머지
parent
c885c2b6
Changes
4
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
14 additions
and
23 deletions
+14
-23
Client.js
js/Client.js
+1
-1
ScenesData.js
js/ScenesData.js
+0
-14
WordObject.js
js/WordObject.js
+11
-6
WordSpace.js
js/WordSpace.js
+2
-2
No files found.
js/Client.js
View file @
3f1c3ef1
...
...
@@ -81,7 +81,7 @@ socket.on('gameEnd', function(msg) // object player
socket
.
on
(
'
attackSucceed
'
,
function
(
msg
)
{
let
tempWord
=
WordSpace
.
generateWord
.
Name
(
WordSpace
.
gameSceneForTest
,
true
,
msg
.
victim
);
let
tempWord
=
WordSpace
.
generateWord
.
Name
(
ScenesData
.
gameScene
,
true
,
msg
.
victim
);
tempWord
.
destroy
();
});
...
...
js/ScenesData.js
View file @
3f1c3ef1
...
...
@@ -122,20 +122,6 @@ var gameScene = new Phaser.Class(
});
console
.
log
(
RoomData
.
myself
);
WordSpace
.
test
=
WordSpace
.
generateWord
.
Name
(
this
,
false
,
null
);
console
.
log
(
'
1
'
+
WordSpace
.
test
.
physicsObj
.
body
.
width
);
WordSpace
.
generateWord
.
Name
(
this
,
false
,
null
);
WordSpace
.
generateWord
.
Name
(
this
,
false
,
null
);
WordSpace
.
generateWord
.
Name
(
this
,
false
,
null
);
WordSpace
.
generateWord
.
Name
(
this
,
false
,
null
);
WordSpace
.
generateWord
.
Name
(
this
,
false
,
null
);
WordSpace
.
generateWord
.
Name
(
this
,
false
,
null
);
WordSpace
.
generateWord
.
Name
(
this
,
false
,
null
);
WordSpace
.
generateWord
.
Name
(
this
,
false
,
null
);
WordSpace
.
generateWord
.
Name
(
this
,
false
,
null
);
WordSpace
.
attackGauge
.
add
(
5
);
},
update
:
function
()
...
...
js/WordObject.js
View file @
3f1c3ef1
...
...
@@ -156,7 +156,12 @@ class AttackWord extends WordObject
case
3
:
WordSpace
.
attackGauge
.
add
(
0.5
);
break
;
default
:
console
.
log
(
'
[ERR] wrong grade of word
'
);
break
;
}
if
(
WordSpace
.
gameTimer
.
now
<
this
.
counterTime
)
WordSpace
.
nameGroup
.
push
(
new
NameWord
(
this
.
attacker
,
true
));
if
(
WordSpace
.
gameTimer
.
now
<
this
.
counterTime
)
{
let
tempWord
=
WordSpace
.
generateWord
.
Name
(
ScenesData
.
gameScene
,
true
,
this
.
attacker
);
tempWord
.
destroy
();
}
//WordSpace.nameGroup.push(new NameWord(this.attacker, true));
super
.
destroy
();
}
}
...
...
@@ -195,11 +200,11 @@ class NameWord extends WordObject
destroy
()
{
super
.
destroy
();
WordSpace
.
gameSceneForTest
.
physics
.
world
.
removeCollider
(
this
.
physicsObj
.
wordCollider
);
ScenesData
.
gameScene
.
physics
.
world
.
removeCollider
(
this
.
physicsObj
.
wordCollider
);
WordSpace
.
wordGroup
.
forEach
(
function
(
element
)
{
WordSpace
.
gameSceneForTest
.
physics
.
world
.
removeCollider
(
element
.
physicsObj
.
wordCollider
);
element
.
physicsObj
.
wordCollider
=
WordSpace
.
gameSceneForTest
.
physics
.
add
.
collider
(
element
.
physicsObj
,
WordSpace
.
wordPhysicsGroup
,
function
(
object1
)
ScenesData
.
gameScene
.
physics
.
world
.
removeCollider
(
element
.
physicsObj
.
wordCollider
);
element
.
physicsObj
.
wordCollider
=
ScenesData
.
gameScene
.
physics
.
add
.
collider
(
element
.
physicsObj
,
WordSpace
.
wordPhysicsGroup
,
function
(
object1
)
{
object1
.
topObj
.
attract
();
});
...
...
@@ -215,7 +220,7 @@ class NameWord extends WordObject
(
this
.
physicsObj
.
x
+
500
+
WordSpace
.
nameGroup
.
length
*
15
)
/
2
,
this
.
physicsObj
.
y
-
50
,
500
+
WordSpace
.
nameGroup
.
length
*
15
,
680
+
this
.
wordText
.
length
*
10
+
(
Math
.
random
()
*
20
-
10
)
]);
WordSpace
.
gameSceneForTest
.
tweens
.
add
({
ScenesData
.
gameScene
.
tweens
.
add
({
targets
:
this
.
follower
,
t
:
1
,
ease
:
'
Sine
'
,
...
...
@@ -224,7 +229,7 @@ class NameWord extends WordObject
});
//이동경로 디버그
/*var graphics =
WordSpace.gameSceneForTest
.add.graphics();
/*var graphics =
ScenesData.gameScene
.add.graphics();
graphics.lineStyle(2, 0xffffff, 1);
this.path.draw(graphics);*/
}
...
...
js/WordSpace.js
View file @
3f1c3ef1
...
...
@@ -38,7 +38,7 @@ WordSpace.delay =
WordSpace
.
playerTypingCycle
=
null
;
WordSpace
.
NameSpawnReduce
=
1000
;
WordSpace
.
gravityPoint
=
{
x
:
640
,
y
:
30
0
};
WordSpace
.
gravityPoint
=
{
x
:
640
,
y
:
28
0
};
class
Cycle
//앞으로 cycle은 이 클래스를 사용해서 구현할 것
{
...
...
@@ -241,7 +241,7 @@ WordSpace.loadImage = function(scene)
}
WordSpace
.
weightTextObjForTest
=
scene
.
add
.
text
(
100
,
75
,
'
뇌의 무게: (현재) 0 / 100 (전체)
'
).
setDepth
(
10
).
setColor
(
'
#000000
'
);
WordSpace
.
killLogTextForTest
=
scene
.
add
.
text
(
1
1
00
,
50
,
WordSpace
.
killLogForTest
).
setDepth
(
10
).
setColor
(
'
#000000
'
).
setAlign
(
'
right
'
);
WordSpace
.
killLogTextForTest
=
scene
.
add
.
text
(
1
0
00
,
50
,
WordSpace
.
killLogForTest
).
setDepth
(
10
).
setColor
(
'
#000000
'
).
setAlign
(
'
right
'
);
}
WordSpace
.
generateWord
=
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment