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Tear of Sejong
sejong25
Commits
27e6b0fd
Commit
27e6b0fd
authored
Jul 31, 2019
by
18손재민
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Plain Diff
이제 공격 뭉친 정도에 따라 던지는 종이 크기가 달라짐
parent
6230d0d4
Changes
3
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3 changed files
with
8 additions
and
11 deletions
+8
-11
Client.js
js/Client.js
+1
-1
WordSpace.js
js/WordSpace.js
+6
-9
server.js
server.js
+1
-1
No files found.
js/Client.js
View file @
27e6b0fd
...
...
@@ -146,7 +146,7 @@ socket.on('someoneAttacked', function(msg) // {Player attacker, Player victim}
console
.
log
(
msg
.
attacker
.
id
+
'
attacked
'
+
msg
.
victim
.
id
);
let
attackerPos
=
RoomData
.
findPlayer
(
msg
.
attacker
).
position
;
let
victimPos
=
RoomData
.
findPlayer
(
msg
.
victim
).
position
;
WordSpace
.
makeAttackPaper
(
ScenesData
.
gameScene
,
attackerPos
,
victimPos
);
WordSpace
.
makeAttackPaper
(
ScenesData
.
gameScene
,
attackerPos
,
victimPos
,
msg
.
multiple
);
});
socket
.
on
(
'
attacked
'
,
function
(
msg
)
// object attackData
{
...
...
js/WordSpace.js
View file @
27e6b0fd
...
...
@@ -406,15 +406,12 @@ WordSpace.attack = function(wordText, grade)
let
toSend
=
[];
WordSpace
.
nameGroup
.
forEach
(
function
(
element
)
{
let
target
Id
=
element
.
ownerId
;
let
victim
Id
=
element
.
ownerId
;
let
sendIdx
=
toSend
.
findIndex
(
function
(
element
)
{
return
element
.
target
===
target
Id
;
return
element
.
victim
.
id
===
victim
Id
;
});
if
(
sendIdx
!==
-
1
)
{
toSend
[
sendIdx
].
multiple
++
;
}
if
(
sendIdx
!=
-
1
)
toSend
[
sendIdx
].
multiple
++
;
else
{
let
target
=
RoomData
.
players
.
find
(
function
(
_element
)
{
...
...
@@ -435,7 +432,6 @@ WordSpace.attack = function(wordText, grade)
},
multiple
:
1
}
WordSpace
.
makeAttackPaper
(
ScenesData
.
gameScene
,
RoomData
.
myself
.
position
,
target
.
position
);
toSend
.
push
(
attackData
);
}
element
.
physicsObj
.
destroy
();
...
...
@@ -462,9 +458,10 @@ WordSpace.attack = function(wordText, grade)
WordSpace
.
attackGauge
.
pauseCycle
(
false
);
}
WordSpace
.
makeAttackPaper
=
function
(
scene
,
attackFrom
,
attackTo
)
WordSpace
.
makeAttackPaper
=
function
(
scene
,
attackFrom
,
attackTo
,
multiple
)
{
var
attackPaper
=
scene
.
add
.
sprite
(
attackFrom
.
x
,
attackFrom
.
y
,
'
attackPapaer
'
).
setScale
(
0.5
).
setDepth
(
3
);
console
.
log
(
multiple
);
var
attackPaper
=
scene
.
add
.
sprite
(
attackFrom
.
x
,
attackFrom
.
y
,
'
attackPapaer
'
).
setScale
(
0.5
*
multiple
).
setDepth
(
3
);
attackPaper
.
throwTarget
=
attackTo
;
attackPaper
.
follower
=
{
t
:
0
,
vec
:
new
Phaser
.
Math
.
Vector2
()
};
attackPaper
.
path
=
new
Phaser
.
Curves
.
Spline
([
...
...
server.js
View file @
27e6b0fd
...
...
@@ -95,7 +95,7 @@ io.on('connection', function(socket)
socket
.
on
(
'
attack
'
,
function
(
msg
)
{
socket
.
playerData
.
currentRoom
.
announceToTarget
(
msg
.
victim
.
id
,
'
attacked
'
,
msg
);
socket
.
playerData
.
currentRoom
.
announceToRoom
(
'
someoneAttacked
'
,
{
attacker
:
msg
.
attacker
,
victim
:
msg
.
victim
});
socket
.
playerData
.
currentRoom
.
announceToRoom
(
'
someoneAttacked
'
,
{
attacker
:
msg
.
attacker
,
victim
:
msg
.
victim
,
multiple
:
msg
.
multiple
});
//console.log('attack ' + msg.target + ' by ' + msg.attacker.id + ' with ' + msg.text);
setTimeout
(
function
()
{
...
...
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