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Tear of Sejong
sejong25
Commits
026e9ec6
Commit
026e9ec6
authored
Jul 05, 2019
by
18신대성
Committed by
18류지석
Jul 05, 2019
Browse files
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Plain Diff
게임 룸 만듬, 일단 임시로 2명이 접속해야 플레이 시작하게 만듬
parent
b4989da0
Changes
7
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Showing
7 changed files
with
126 additions
and
84 deletions
+126
-84
GameServer.js
GameServer.js
+83
-0
index.html
index.html
+1
-0
Client.js
js/Client.js
+21
-0
Input.js
js/Input.js
+0
-1
WordSpace.js
js/WordSpace.js
+8
-9
main.js
js/main.js
+0
-9
server.js
server.js
+13
-65
No files found.
GameServer.js
0 → 100644
View file @
026e9ec6
var
GameServer
=
GameServer
||
{};
GameServer
.
Phase
=
{
READY
:
0
,
START
:
1
,
MAIN
:
2
,
MUSIC
:
3
};
GameServer
.
startCount
=
1
;
GameServer
.
currentPlayer
=
[];
GameServer
.
playingRoom
=
[];
GameServer
.
getPlayerNumber
=
function
()
{
do
{
var
num
=
Math
.
floor
(
Math
.
random
()
*
1000
+
1
);
if
(
!
this
.
currentPlayer
.
includes
(
num
))
return
num
;
}
while
(
true
)
}
GameServer
.
findPlayer
=
function
(
playerId
)
{
var
idx
=
this
.
currentPlayer
.
findIndex
(
function
(
element
)
{
return
element
.
id
===
socket
;
});
if
(
idx
!=
-
1
)
return
this
.
currentPlayer
[
idx
];
else
{
console
.
log
(
'
[ERR] wrong playerId to find
'
);
return
null
;
}
}
GameServer
.
nextRoomNumber
=
0
;
GameServer
.
makeRoom
=
function
()
{
var
roomOption
=
{
roomNum
:
GameServer
.
nextRoomNumber
++
,
maxPlayer
:
3
,
currentPlayer
:
[],
currnetPhase
:
GameServer
.
Phase
.
READY
,
rateArrangePoint
:
300
,
maxPlayerTyping
:
0
,
minPlayerTyping
:
0
}
this
.
playingRoom
.
push
(
roomOption
);
console
.
log
(
'
[SERVER] new room made, roomCount:
'
+
this
.
playingRoom
.
length
);
return
this
.
playingRoom
.
length
-
1
;
}
GameServer
.
enterRoom
=
function
(
roomIdx
,
playerData
)
{
this
.
playingRoom
[
roomIdx
].
currentPlayer
.
push
(
playerData
);
playerData
.
currentRoom
=
this
.
playingRoom
[
roomIdx
];
console
.
log
(
'
[
'
+
playerData
.
id
+
'
] entered to room #
'
+
this
.
playingRoom
[
roomIdx
].
roomNum
);
if
(
this
.
playingRoom
[
roomIdx
].
currentPlayer
.
length
>
this
.
startCount
)
GameServer
.
startRoom
(
roomIdx
);
return
this
.
playingRoom
[
roomIdx
];
}
GameServer
.
enterEmptyRoom
=
function
(
playerData
)
{
var
toEnter
=
-
1
;
for
(
let
i
=
0
;
i
<
this
.
playingRoom
.
length
;
i
++
)
{
if
(
this
.
playingRoom
[
i
].
currentPlayer
.
length
<
this
.
playingRoom
[
i
].
maxPlayer
)
{
toEnter
=
i
;
break
;
}
}
if
(
toEnter
===
-
1
)
{
toEnter
=
this
.
makeRoom
();
}
return
this
.
enterRoom
(
toEnter
,
playerData
);
}
GameServer
.
startRoom
=
function
(
roomIdx
)
{
this
.
playingRoom
[
roomIdx
].
Phase
=
this
.
Phase
.
START
;
this
.
playingRoom
[
roomIdx
].
currentPlayer
.
forEach
(
element
=>
{
element
.
socketId
.
emit
(
'
phaseChange
'
,
this
.
Phase
.
START
);
element
.
socketId
.
emit
(
'
startGame
'
);
// 데이터 동기화
});
}
module
.
exports
=
GameServer
;
\ No newline at end of file
index.html
View file @
026e9ec6
...
...
@@ -14,6 +14,7 @@
<script
src=
"js/SelectWord.js"
></script>
</head>
<body>
<script
src=
"js/Client.js"
></script>
<script
src=
"js/Main.js"
></script>
</body>
</html>
\ No newline at end of file
js/Client.js
0 → 100644
View file @
026e9ec6
var
socket
=
io
.
connect
();
socket
.
emit
(
'
idRequest
'
);
socket
.
on
(
'
idSet
'
,
function
(
msg
)
// {str, num playerNum}
{
console
.
log
(
msg
.
str
);
playerNum
=
msg
.
num
;
});
socket
.
on
(
'
setPlayerTypingRate
'
,
function
(
msg
)
// number playerTypingRate
{
WordSpace
.
PlayerTypingRate
=
msg
;
});
socket
.
on
(
'
phaseChange
'
,
function
(
msg
)
// number Phase
{
console
.
log
(
'
phase changed from
'
+
WordSpace
.
CurrentPhase
+
'
to
'
+
msg
);
WordSpace
.
CurrentPhase
=
msg
;
});
socket
.
on
(
'
startGame
'
,
function
()
{
game
.
scene
.
start
(
'
gameScene
'
);
});
\ No newline at end of file
js/Input.js
View file @
026e9ec6
...
...
@@ -26,7 +26,6 @@ Input.menuSceneEnterReaction = function()
{
socket
.
emit
(
'
setNickname
'
,
Input
.
convInput
);
Input
.
reset
();
game
.
scene
.
start
(
'
gameScene
'
);
game
.
scene
.
remove
(
'
menuScene
'
);
}
else
...
...
js/WordSpace.js
View file @
026e9ec6
...
...
@@ -57,7 +57,12 @@ WordSpace.AdjustVarByPhase = function(typingRate, phase)
{
if
(
phase
==
WordSpace
.
Phase
.
READY
)
{
WordSpace
.
WordSpawnDelay
=
10000
;
WordSpace
.
NameSpawnDelay
=
10000
;
WordSpace
.
NameSpawnReduce
=
0
;
WordSpace
.
GradeProb
[
0
]
=
1
;
WordSpace
.
GradeProb
[
1
]
=
1
;
WordSpace
.
GradeProb
[
2
]
=
1
;
}
else
if
(
phase
==
WordSpace
.
Phase
.
START
)
{
...
...
@@ -90,13 +95,6 @@ WordSpace.AdjustVarByPhase = function(typingRate, phase)
WordSpace
.
nameCycle
.
resetCycle
(
WordSpace
.
gameSceneForTest
,
WordSpace
.
NameSpawnDelay
,
WordSpace
.
nameCycle
.
currentCycle
.
getElapsed
());
}
WordSpace
.
GetPhase
=
function
()
{
//서버통신하셈~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//임시
WordSpace
.
CurrentPhase
=
WordSpace
.
Phase
.
START
;
}
WordSpace
.
GetPlayerTypingRate
=
function
()
{
//서버통신하셈~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
...
...
@@ -176,7 +174,7 @@ WordSpace.varAdjustCycle =
callback
:
function
()
{
//나중에는 메세지 분석해서 Phase랑 PlayerTypingRate 받겠지만 일단 이렇게 해둠
WordSpace
.
GetPhase
();
//
WordSpace.GetPhase();
WordSpace
.
GetPlayerTypingRate
();
WordSpace
.
AdjustVarByPhase
(
WordSpace
.
PlayerTypingRate
,
WordSpace
.
CurrentPhase
);
},
...
...
@@ -386,6 +384,7 @@ WordSpace.playerTyping =
{
this
.
totalTyping
+=
wordText
!=
null
?
WordReader
.
getWordTyping
(
wordText
)
:
0
;
this
.
playerTyping
=
this
.
totalTyping
/
this
.
gameTimer
.
now
*
1000
;
socket
.
emit
(
'
setPlayerTyping
'
,
this
.
playerTyping
);
this
.
text
.
setText
(
'
현재 타수 :
'
+
this
.
playerTyping
.
toFixed
(
1
));
},
initiate
:
function
(
scene
)
...
...
js/main.js
View file @
026e9ec6
...
...
@@ -15,15 +15,6 @@ var config = {
var
game
=
new
Phaser
.
Game
(
config
)
var
playerNum
=
-
1
;
// client side
var
socket
=
io
.
connect
();
socket
.
emit
(
'
idRequest
'
);
socket
.
on
(
'
idSet
'
,
function
(
msg
)
// {str, num}
{
console
.
log
(
msg
.
str
);
this
.
playerNum
=
msg
.
num
;
});
//test
/*
window.addEventListener("message", function (event) {
...
...
server.js
View file @
026e9ec6
...
...
@@ -2,6 +2,7 @@ var express = require('express');
var
app
=
express
();
var
server
=
require
(
'
http
'
).
Server
(
app
);
var
io
=
require
(
'
socket.io
'
).
listen
(
server
);
var
GameServer
=
require
(
'
./GameServer
'
);
app
.
use
(
'
/css
'
,
express
.
static
(
__dirname
+
'
/css
'
));
app
.
use
(
'
/js
'
,
express
.
static
(
__dirname
+
'
/js
'
));
...
...
@@ -16,69 +17,6 @@ server.listen(80, function() {
console
.
log
(
'
[SERVER] Listening on port
'
+
server
.
address
().
port
);
});
var
GameServer
=
GameServer
||
{};
GameServer
.
currentPlayer
=
[];
GameServer
.
playingRoom
=
[];
GameServer
.
getPlayerNumber
=
function
()
{
do
{
var
num
=
Math
.
floor
(
Math
.
random
()
*
1000
+
1
);
if
(
!
this
.
currentPlayer
.
includes
(
num
))
return
num
;
}
while
(
true
)
}
GameServer
.
findPlayer
=
function
(
playerId
)
{
var
idx
=
this
.
currentPlayer
.
findIndex
(
function
(
element
)
{
return
element
.
id
===
socket
;
});
if
(
idx
!=
-
1
)
return
this
.
currentPlayer
[
idx
];
else
{
console
.
log
(
'
[ERR] wrong playerId to find
'
);
return
null
;
}
}
GameServer
.
nextRoomNumber
=
0
;
GameServer
.
makeRoom
=
function
()
{
var
roomOption
=
{
roomNum
:
GameServer
.
nextRoomNumber
++
,
maxPlayer
:
3
,
currentPlayer
:
[]
}
this
.
playingRoom
.
push
(
roomOption
);
console
.
log
(
'
[SERVER] new room made, roomCount:
'
+
this
.
playingRoom
.
length
);
return
this
.
playingRoom
.
length
-
1
;
}
GameServer
.
enterRoom
=
function
(
roomIdx
,
playerData
)
{
this
.
playingRoom
[
roomIdx
].
currentPlayer
.
push
(
playerData
);
console
.
log
(
'
[
'
+
playerData
.
id
+
'
] entered to room #
'
+
this
.
playingRoom
[
roomIdx
].
roomNum
);
return
this
.
playingRoom
[
roomIdx
];
}
GameServer
.
enterEmptyRoom
=
function
(
playerData
)
{
var
toEnter
=
-
1
;
for
(
let
i
=
0
;
i
<
this
.
playingRoom
.
length
;
i
++
)
{
if
(
this
.
playingRoom
[
i
].
currentPlayer
.
length
<
this
.
playingRoom
[
i
].
maxPlayer
)
{
toEnter
=
i
;
break
;
}
}
if
(
toEnter
===
-
1
)
{
toEnter
=
this
.
makeRoom
();
}
return
this
.
enterRoom
(
toEnter
,
playerData
);
}
// 클라이언트 요청에 대한 콜백 정의
io
.
on
(
'
connection
'
,
function
(
socket
)
{
...
...
@@ -87,7 +25,10 @@ io.on('connection', function(socket)
{
id
:
GameServer
.
getPlayerNumber
(),
nickname
:
'
게스트
'
,
socketId
:
socket
socketId
:
socket
,
currnetRoom
:
null
,
playerTyping
:
0
}
socket
.
playerData
=
playerSocket
;
GameServer
.
currentPlayer
.
push
(
playerSocket
);
...
...
@@ -97,13 +38,20 @@ io.on('connection', function(socket)
str
:
'
your number is
'
+
playerSocket
.
id
,
num
:
playerSocket
.
id
});
GameServer
.
enterEmptyRoom
(
playerSocket
);
});
socket
.
on
(
'
setNickname
'
,
function
(
msg
)
// string new_nickname
{
socket
.
playerData
.
nickname
=
msg
;
console
.
log
(
'
[
'
+
socket
.
playerData
.
id
+
'
] nickname set to
'
+
msg
);
GameServer
.
enterEmptyRoom
(
socket
.
playerData
);
});
socket
.
on
(
'
setPlayerTyping
'
,
function
(
msg
)
// number playerTyping
{
socket
.
playerData
.
playerTyping
=
msg
;
//let playerTypingRate = (msg - (socket.currnetRoom.minPlayerTyping - socket.currnetRoom.rateArrangePoint)) / (socket.currnetRoom.maxPlayerTyping - socket.currnetRoom.minPlayerTyping + socket.currnetRoom.rateArrangePoint * 2);
//socket.emit('setPlayerTypingRate', playerTypingRate);
});
socket
.
on
(
'
disconnect
'
,
function
(
reason
)
...
...
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