Commit f1f2c0ff authored by 18손재민's avatar 18손재민

싹다 머지하고 빌드함. 이제 모든 방 타일이 제대로 찍힘.

parent 8230759b
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......@@ -472,18 +501,18 @@ CompositeCollider2D:
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......
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......@@ -138,7 +138,7 @@ public class CameraController : MonoBehaviour {
//방의 중심과 비교하여 어느게 더 가까운가
}
if (MapManager.isRoomFalling != true)
transform.position = Vector3.Lerp(transform.position, new Vector3(posx, posy, -1), 4f * Time.deltaTime);
transform.position = Vector3.Lerp(transform.position, new Vector3(posx, posy, -1), 8f * Time.deltaTime);
else if (MapManager.isRoomFalling == true)
transform.position = Vector3.Lerp(transform.position, new Vector3(posx, posy, -1), 0.9f);
transform.position = new Vector3(transform.position.x, transform.position.y, -1);
......
using System.Collections;
using System.Collections.Generic;
using UnityEditor.Animations;
using UnityEngine;
using UnityEngine.UI;
public class PlayerAttack : MonoBehaviour {
......
......@@ -54,4 +54,4 @@ public enum RoomType { Start, Item, BothSide, Gold, Amethyst, Boss, Normal }
/// <summary>
/// Enum for room's sprite types.
/// </summary>
public enum RoomSpriteType { Start, Item, BothSide, Gold, Amethyst, Boss, Normal1, Normal2, Nomal3, Normal4, Current }
\ No newline at end of file
public enum RoomSpriteType { Item, BothSide, Gold, Amethyst, Boss, Normal1, Normal2, Nomal3, Normal4, Current }
\ No newline at end of file
......@@ -11,6 +11,8 @@ public class GameManager : MonoBehaviour {
/// </summary>
public static GameState gameState;
Vector3 warpPosition = new Vector3(2, 1, 0);
public Canvas gameOverCanvas;
public Canvas inventoryCanvas;
......@@ -26,7 +28,7 @@ public class GameManager : MonoBehaviour {
gameState = GameState.Ingame;
GameObject.Find("TetriminoSpawner").GetComponent<TetriminoSpawner>().MakeInitialTetrimino();
Vector2 coord = MapManager.currentRoom.transform.position;
GameObject.Find("Player").transform.position = new Vector2(coord.x, coord.y) + new Vector2(3, 3);
GameObject.Find("Player").transform.position = MapManager.currentRoom.portal.transform.position + warpPosition;
GameObject.Find("Main Camera").transform.position = GameObject.Find("Player").transform.position;
}
......@@ -63,7 +65,7 @@ public class GameManager : MonoBehaviour {
{
if (gameState == GameState.Portal && MapManager.currentRoom != MapManager.mapGrid[(int)MapManager.portalDestination.x, (int)MapManager.portalDestination.y])
{
GameObject.Find("Player").transform.position = MapManager.mapGrid[(int)MapManager.portalDestination.x, (int)MapManager.portalDestination.y].portal.transform.position + new Vector3(2, 1, 0);
GameObject.Find("Player").transform.position = MapManager.mapGrid[(int)MapManager.portalDestination.x, (int)MapManager.portalDestination.y].portal.transform.position + warpPosition;
GameObject.Find("MapManager").GetComponent<MapManager>().ChangeRoom(MapManager.mapGrid[(int)MapManager.portalDestination.x, (int)MapManager.portalDestination.y]);
MapManager.mapGrid[(int)MapManager.portalDestination.x, (int)MapManager.portalDestination.y].portalSurface.GetComponent<SpriteRenderer>().sprite =
GameObject.Find("MapManager").GetComponent<MapManager>().portalExist;
......@@ -74,6 +76,8 @@ public class GameManager : MonoBehaviour {
{
if(gameState == GameState.Portal)
{
MapManager.mapGrid[(int)MapManager.currentRoom.mapCoord.x, (int)MapManager.currentRoom.mapCoord.y].portalSurface.GetComponent<SpriteRenderer>().sprite =
GameObject.Find("MapManager").GetComponent<MapManager>().portalExist;
MapManager.mapGrid[(int)MapManager.currentRoom.mapCoord.x, (int)MapManager.currentRoom.mapCoord.y].portalSurface.GetComponent<SpriteRenderer>().sprite =
GameObject.Find("MapManager").GetComponent<MapManager>().portalExist;
StartCoroutine(GameObject.FindGameObjectWithTag("MainCamera").GetComponent<CameraController>().ChangeScene(GameState.Ingame));
......
This diff is collapsed.
......@@ -11,6 +11,9 @@ public class Test : MonoBehaviour {
public static Vector3 tetrisCameraCoord = new Vector3(180, 0, -1);
public static float tetrisMapSize = 300;
public Text timer;
public GameObject testUI;
public GameObject lifeStoneTestUI;
bool isTestUiActive = true;
public void ChangeTetrimino()
{
......@@ -55,10 +58,6 @@ public class Test : MonoBehaviour {
{
enemyManager.SpawnEnemy();
}
public void ChangeTile()
{
GameObject.Find("MapManager").GetComponent<TileManager>().SetAllTiles(MapManager.currentRoom.roomInGame);
}
private void Awake()
......@@ -79,7 +78,22 @@ public class Test : MonoBehaviour {
ChangeTetrimino();
if (Input.GetKeyDown(KeyCode.Alpha2))
SpawnBossTetrimino();
if(!MapManager.isTetriminoFalling)
if (Input.GetKeyDown(KeyCode.BackQuote))
{
if (isTestUiActive)
{
testUI.SetActive(false);
lifeStoneTestUI.SetActive(false);
isTestUiActive = false;
}
else if (!isTestUiActive)
{
testUI.SetActive(true);
lifeStoneTestUI.SetActive(true);
isTestUiActive = true;
}
}
if (!MapManager.isTetriminoFalling)
Timer();
}
}
......@@ -97,11 +97,12 @@ public class TileManager : MonoBehaviour
/// </summary>
/// <param name="roomInGame">Room you want to set.</param>
/// <returns></returns>
public IEnumerator SetAllTiles(RoomInGame roomInGame)
public IEnumerator SetAllTiles(Room room)
{
int stage = MapManager.currentStage;
//int concept = room.roomConcept;
int concept = 0;
int concept = room.roomConcept % 2;
RoomInGame roomInGame = room.roomInGame;
Tilemap roomTileMap = roomInGame.transform.Find("wall").GetComponent<Tilemap>();
CheckAllTiles(roomInGame);
for(int y = 0; y < 24; y++)
......@@ -134,7 +135,7 @@ public class TileManager : MonoBehaviour
for(int i = 0; i < tetrimino.rooms.Length; i++)
{
yield return null;
StartCoroutine(SetAllTiles(tetrimino.rooms[i].roomInGame));
StartCoroutine(SetAllTiles(tetrimino.rooms[i]));
}
}
}
......
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......@@ -97,7 +97,7 @@ TextureImporter:
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......@@ -45,7 +45,7 @@ TextureImporter:
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......@@ -97,7 +97,7 @@ TextureImporter:
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