Commit f1f2c0ff authored by 18손재민's avatar 18손재민

싹다 머지하고 빌드함. 이제 모든 방 타일이 제대로 찍힘.

parent 8230759b
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......
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- {x: 0, y: 9} - {x: 0, y: 9}
- {x: 0, y: 3} - {x: 0, y: 3}
- {x: 1, y: 3} - {x: 1, y: 3}
- - {x: 24, y: 9}
- {x: 22, y: 9}
- {x: 22, y: 8}
- {x: 23, y: 8}
- {x: 23, y: 3}
- {x: 24, y: 3}
- - {x: 11, y: 1} - - {x: 11, y: 1}
- {x: 0, y: 1} - {x: 0, y: 1}
- {x: 0, y: 0} - {x: 0, y: 0}
......
This diff is collapsed.
This diff is collapsed.
...@@ -138,7 +138,7 @@ public class CameraController : MonoBehaviour { ...@@ -138,7 +138,7 @@ public class CameraController : MonoBehaviour {
//방의 중심과 비교하여 어느게 더 가까운가 //방의 중심과 비교하여 어느게 더 가까운가
} }
if (MapManager.isRoomFalling != true) if (MapManager.isRoomFalling != true)
transform.position = Vector3.Lerp(transform.position, new Vector3(posx, posy, -1), 4f * Time.deltaTime); transform.position = Vector3.Lerp(transform.position, new Vector3(posx, posy, -1), 8f * Time.deltaTime);
else if (MapManager.isRoomFalling == true) else if (MapManager.isRoomFalling == true)
transform.position = Vector3.Lerp(transform.position, new Vector3(posx, posy, -1), 0.9f); transform.position = Vector3.Lerp(transform.position, new Vector3(posx, posy, -1), 0.9f);
transform.position = new Vector3(transform.position.x, transform.position.y, -1); transform.position = new Vector3(transform.position.x, transform.position.y, -1);
......
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEditor.Animations;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
public class PlayerAttack : MonoBehaviour { public class PlayerAttack : MonoBehaviour {
......
...@@ -54,4 +54,4 @@ public enum RoomType { Start, Item, BothSide, Gold, Amethyst, Boss, Normal } ...@@ -54,4 +54,4 @@ public enum RoomType { Start, Item, BothSide, Gold, Amethyst, Boss, Normal }
/// <summary> /// <summary>
/// Enum for room's sprite types. /// Enum for room's sprite types.
/// </summary> /// </summary>
public enum RoomSpriteType { Start, Item, BothSide, Gold, Amethyst, Boss, Normal1, Normal2, Nomal3, Normal4, Current } public enum RoomSpriteType { Item, BothSide, Gold, Amethyst, Boss, Normal1, Normal2, Nomal3, Normal4, Current }
\ No newline at end of file \ No newline at end of file
...@@ -11,6 +11,8 @@ public class GameManager : MonoBehaviour { ...@@ -11,6 +11,8 @@ public class GameManager : MonoBehaviour {
/// </summary> /// </summary>
public static GameState gameState; public static GameState gameState;
Vector3 warpPosition = new Vector3(2, 1, 0);
public Canvas gameOverCanvas; public Canvas gameOverCanvas;
public Canvas inventoryCanvas; public Canvas inventoryCanvas;
...@@ -26,7 +28,7 @@ public class GameManager : MonoBehaviour { ...@@ -26,7 +28,7 @@ public class GameManager : MonoBehaviour {
gameState = GameState.Ingame; gameState = GameState.Ingame;
GameObject.Find("TetriminoSpawner").GetComponent<TetriminoSpawner>().MakeInitialTetrimino(); GameObject.Find("TetriminoSpawner").GetComponent<TetriminoSpawner>().MakeInitialTetrimino();
Vector2 coord = MapManager.currentRoom.transform.position; Vector2 coord = MapManager.currentRoom.transform.position;
GameObject.Find("Player").transform.position = new Vector2(coord.x, coord.y) + new Vector2(3, 3); GameObject.Find("Player").transform.position = MapManager.currentRoom.portal.transform.position + warpPosition;
GameObject.Find("Main Camera").transform.position = GameObject.Find("Player").transform.position; GameObject.Find("Main Camera").transform.position = GameObject.Find("Player").transform.position;
} }
...@@ -63,7 +65,7 @@ public class GameManager : MonoBehaviour { ...@@ -63,7 +65,7 @@ public class GameManager : MonoBehaviour {
{ {
if (gameState == GameState.Portal && MapManager.currentRoom != MapManager.mapGrid[(int)MapManager.portalDestination.x, (int)MapManager.portalDestination.y]) if (gameState == GameState.Portal && MapManager.currentRoom != MapManager.mapGrid[(int)MapManager.portalDestination.x, (int)MapManager.portalDestination.y])
{ {
GameObject.Find("Player").transform.position = MapManager.mapGrid[(int)MapManager.portalDestination.x, (int)MapManager.portalDestination.y].portal.transform.position + new Vector3(2, 1, 0); GameObject.Find("Player").transform.position = MapManager.mapGrid[(int)MapManager.portalDestination.x, (int)MapManager.portalDestination.y].portal.transform.position + warpPosition;
GameObject.Find("MapManager").GetComponent<MapManager>().ChangeRoom(MapManager.mapGrid[(int)MapManager.portalDestination.x, (int)MapManager.portalDestination.y]); GameObject.Find("MapManager").GetComponent<MapManager>().ChangeRoom(MapManager.mapGrid[(int)MapManager.portalDestination.x, (int)MapManager.portalDestination.y]);
MapManager.mapGrid[(int)MapManager.portalDestination.x, (int)MapManager.portalDestination.y].portalSurface.GetComponent<SpriteRenderer>().sprite = MapManager.mapGrid[(int)MapManager.portalDestination.x, (int)MapManager.portalDestination.y].portalSurface.GetComponent<SpriteRenderer>().sprite =
GameObject.Find("MapManager").GetComponent<MapManager>().portalExist; GameObject.Find("MapManager").GetComponent<MapManager>().portalExist;
...@@ -74,6 +76,8 @@ public class GameManager : MonoBehaviour { ...@@ -74,6 +76,8 @@ public class GameManager : MonoBehaviour {
{ {
if(gameState == GameState.Portal) if(gameState == GameState.Portal)
{ {
MapManager.mapGrid[(int)MapManager.currentRoom.mapCoord.x, (int)MapManager.currentRoom.mapCoord.y].portalSurface.GetComponent<SpriteRenderer>().sprite =
GameObject.Find("MapManager").GetComponent<MapManager>().portalExist;
MapManager.mapGrid[(int)MapManager.currentRoom.mapCoord.x, (int)MapManager.currentRoom.mapCoord.y].portalSurface.GetComponent<SpriteRenderer>().sprite = MapManager.mapGrid[(int)MapManager.currentRoom.mapCoord.x, (int)MapManager.currentRoom.mapCoord.y].portalSurface.GetComponent<SpriteRenderer>().sprite =
GameObject.Find("MapManager").GetComponent<MapManager>().portalExist; GameObject.Find("MapManager").GetComponent<MapManager>().portalExist;
StartCoroutine(GameObject.FindGameObjectWithTag("MainCamera").GetComponent<CameraController>().ChangeScene(GameState.Ingame)); StartCoroutine(GameObject.FindGameObjectWithTag("MainCamera").GetComponent<CameraController>().ChangeScene(GameState.Ingame));
......
This diff is collapsed.
...@@ -11,6 +11,9 @@ public class Test : MonoBehaviour { ...@@ -11,6 +11,9 @@ public class Test : MonoBehaviour {
public static Vector3 tetrisCameraCoord = new Vector3(180, 0, -1); public static Vector3 tetrisCameraCoord = new Vector3(180, 0, -1);
public static float tetrisMapSize = 300; public static float tetrisMapSize = 300;
public Text timer; public Text timer;
public GameObject testUI;
public GameObject lifeStoneTestUI;
bool isTestUiActive = true;
public void ChangeTetrimino() public void ChangeTetrimino()
{ {
...@@ -55,10 +58,6 @@ public class Test : MonoBehaviour { ...@@ -55,10 +58,6 @@ public class Test : MonoBehaviour {
{ {
enemyManager.SpawnEnemy(); enemyManager.SpawnEnemy();
} }
public void ChangeTile()
{
GameObject.Find("MapManager").GetComponent<TileManager>().SetAllTiles(MapManager.currentRoom.roomInGame);
}
private void Awake() private void Awake()
...@@ -79,7 +78,22 @@ public class Test : MonoBehaviour { ...@@ -79,7 +78,22 @@ public class Test : MonoBehaviour {
ChangeTetrimino(); ChangeTetrimino();
if (Input.GetKeyDown(KeyCode.Alpha2)) if (Input.GetKeyDown(KeyCode.Alpha2))
SpawnBossTetrimino(); SpawnBossTetrimino();
if(!MapManager.isTetriminoFalling) if (Input.GetKeyDown(KeyCode.BackQuote))
{
if (isTestUiActive)
{
testUI.SetActive(false);
lifeStoneTestUI.SetActive(false);
isTestUiActive = false;
}
else if (!isTestUiActive)
{
testUI.SetActive(true);
lifeStoneTestUI.SetActive(true);
isTestUiActive = true;
}
}
if (!MapManager.isTetriminoFalling)
Timer(); Timer();
} }
} }
...@@ -97,11 +97,12 @@ public class TileManager : MonoBehaviour ...@@ -97,11 +97,12 @@ public class TileManager : MonoBehaviour
/// </summary> /// </summary>
/// <param name="roomInGame">Room you want to set.</param> /// <param name="roomInGame">Room you want to set.</param>
/// <returns></returns> /// <returns></returns>
public IEnumerator SetAllTiles(RoomInGame roomInGame) public IEnumerator SetAllTiles(Room room)
{ {
int stage = MapManager.currentStage; int stage = MapManager.currentStage;
//int concept = room.roomConcept; //int concept = room.roomConcept;
int concept = 0; int concept = room.roomConcept % 2;
RoomInGame roomInGame = room.roomInGame;
Tilemap roomTileMap = roomInGame.transform.Find("wall").GetComponent<Tilemap>(); Tilemap roomTileMap = roomInGame.transform.Find("wall").GetComponent<Tilemap>();
CheckAllTiles(roomInGame); CheckAllTiles(roomInGame);
for(int y = 0; y < 24; y++) for(int y = 0; y < 24; y++)
...@@ -134,7 +135,7 @@ public class TileManager : MonoBehaviour ...@@ -134,7 +135,7 @@ public class TileManager : MonoBehaviour
for(int i = 0; i < tetrimino.rooms.Length; i++) for(int i = 0; i < tetrimino.rooms.Length; i++)
{ {
yield return null; yield return null;
StartCoroutine(SetAllTiles(tetrimino.rooms[i].roomInGame)); StartCoroutine(SetAllTiles(tetrimino.rooms[i]));
} }
} }
} }
......
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TextureImporter: TextureImporter:
fileIDToRecycleName: {} fileIDToRecycleName: {}
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......
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...@@ -45,7 +45,7 @@ TextureImporter: ...@@ -45,7 +45,7 @@ TextureImporter:
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spriteGenerateFallbackPhysicsShape: 1 spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1 alphaUsage: 1
...@@ -97,7 +97,7 @@ TextureImporter: ...@@ -97,7 +97,7 @@ TextureImporter:
outline: [] outline: []
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fileIDToRecycleName: {} fileIDToRecycleName: {}
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spriteGenerateFallbackPhysicsShape: 1 spriteGenerateFallbackPhysicsShape: 1
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......
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